{"title":"BundleMoCap++:从稀疏的多视角视频中高效、稳健、流畅地捕捉动作","authors":"Georgios Albanis , Nikolaos Zioulis , Kostas Kolomvatsos","doi":"10.1016/j.cviu.2024.104190","DOIUrl":null,"url":null,"abstract":"<div><div>Producing smooth and accurate motions from sparse videos without requiring specialized equipment and markers is a long-standing problem in the research community. Most approaches typically involve complex processes such as temporal constraints, multiple stages combining data-driven regression and optimization techniques, and bundle solving over temporal windows. These increase the computational burden and introduce the challenge of hyperparameter tuning for the different objective terms. In contrast, BundleMoCap++ offers a simple yet effective approach to this problem. It solves the motion in a single stage, eliminating the need for temporal smoothness objectives while still delivering smooth motions without compromising accuracy. BundleMoCap++ outperforms the state-of-the-art without increasing complexity. Our approach is based on manifold interpolation between latent keyframes. By relying on a local manifold smoothness assumption and appropriate interpolation schemes, we efficiently solve a bundle of frames using two or more latent codes. Additionally, the method is implemented as a sliding window optimization and requires only the first frame to be properly initialized, reducing the overall computational burden. BundleMoCap++’s strength lies in achieving high-quality motion capture results with fewer computational resources. To do this efficiently, we propose a novel human pose prior that focuses on the geometric aspect of the latent space, modeling it as a hypersphere, allowing for the introduction of sophisticated interpolation techniques. We also propose an algorithm for optimizing the latent variables directly on the learned manifold, improving convergence and performance. Finally, we introduce high-order interpolation techniques adapted for the hypersphere, allowing us to increase the solving temporal window, enhancing performance and efficiency.</div></div>","PeriodicalId":50633,"journal":{"name":"Computer Vision and Image Understanding","volume":"249 ","pages":"Article 104190"},"PeriodicalIF":4.3000,"publicationDate":"2024-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"BundleMoCap++: Efficient, robust and smooth motion capture from sparse multiview videos\",\"authors\":\"Georgios Albanis , Nikolaos Zioulis , Kostas Kolomvatsos\",\"doi\":\"10.1016/j.cviu.2024.104190\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Producing smooth and accurate motions from sparse videos without requiring specialized equipment and markers is a long-standing problem in the research community. Most approaches typically involve complex processes such as temporal constraints, multiple stages combining data-driven regression and optimization techniques, and bundle solving over temporal windows. These increase the computational burden and introduce the challenge of hyperparameter tuning for the different objective terms. In contrast, BundleMoCap++ offers a simple yet effective approach to this problem. It solves the motion in a single stage, eliminating the need for temporal smoothness objectives while still delivering smooth motions without compromising accuracy. BundleMoCap++ outperforms the state-of-the-art without increasing complexity. Our approach is based on manifold interpolation between latent keyframes. By relying on a local manifold smoothness assumption and appropriate interpolation schemes, we efficiently solve a bundle of frames using two or more latent codes. Additionally, the method is implemented as a sliding window optimization and requires only the first frame to be properly initialized, reducing the overall computational burden. BundleMoCap++’s strength lies in achieving high-quality motion capture results with fewer computational resources. To do this efficiently, we propose a novel human pose prior that focuses on the geometric aspect of the latent space, modeling it as a hypersphere, allowing for the introduction of sophisticated interpolation techniques. We also propose an algorithm for optimizing the latent variables directly on the learned manifold, improving convergence and performance. Finally, we introduce high-order interpolation techniques adapted for the hypersphere, allowing us to increase the solving temporal window, enhancing performance and efficiency.</div></div>\",\"PeriodicalId\":50633,\"journal\":{\"name\":\"Computer Vision and Image Understanding\",\"volume\":\"249 \",\"pages\":\"Article 104190\"},\"PeriodicalIF\":4.3000,\"publicationDate\":\"2024-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Vision and Image Understanding\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1077314224002716\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Vision and Image Understanding","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1077314224002716","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
BundleMoCap++: Efficient, robust and smooth motion capture from sparse multiview videos
Producing smooth and accurate motions from sparse videos without requiring specialized equipment and markers is a long-standing problem in the research community. Most approaches typically involve complex processes such as temporal constraints, multiple stages combining data-driven regression and optimization techniques, and bundle solving over temporal windows. These increase the computational burden and introduce the challenge of hyperparameter tuning for the different objective terms. In contrast, BundleMoCap++ offers a simple yet effective approach to this problem. It solves the motion in a single stage, eliminating the need for temporal smoothness objectives while still delivering smooth motions without compromising accuracy. BundleMoCap++ outperforms the state-of-the-art without increasing complexity. Our approach is based on manifold interpolation between latent keyframes. By relying on a local manifold smoothness assumption and appropriate interpolation schemes, we efficiently solve a bundle of frames using two or more latent codes. Additionally, the method is implemented as a sliding window optimization and requires only the first frame to be properly initialized, reducing the overall computational burden. BundleMoCap++’s strength lies in achieving high-quality motion capture results with fewer computational resources. To do this efficiently, we propose a novel human pose prior that focuses on the geometric aspect of the latent space, modeling it as a hypersphere, allowing for the introduction of sophisticated interpolation techniques. We also propose an algorithm for optimizing the latent variables directly on the learned manifold, improving convergence and performance. Finally, we introduce high-order interpolation techniques adapted for the hypersphere, allowing us to increase the solving temporal window, enhancing performance and efficiency.
期刊介绍:
The central focus of this journal is the computer analysis of pictorial information. Computer Vision and Image Understanding publishes papers covering all aspects of image analysis from the low-level, iconic processes of early vision to the high-level, symbolic processes of recognition and interpretation. A wide range of topics in the image understanding area is covered, including papers offering insights that differ from predominant views.
Research Areas Include:
• Theory
• Early vision
• Data structures and representations
• Shape
• Range
• Motion
• Matching and recognition
• Architecture and languages
• Vision systems