因地制宜的体能指标:在精英足球比赛中,体能需求随比赛阶段而变化。

Benjamin W. C. Jerome, Michael Stoeckl, Ben Mackriell, Christian W. Dawson, Daniel T. P. Fong, Jonathan P. Folland
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摘要

精英足球比赛对体能的需求历来使用全场比赛的综合指标来衡量。然而,人们越来越多地将比赛视为不同的比赛阶段,但比赛阶段对比赛体能需求的影响在很大程度上仍是未知数。本研究比较了不同比赛阶段和不同比赛位置的身体强度、加速和减速需求。利用事件和跟踪数据,将欧洲主要联赛的每场比赛(n = 1083)的持续时间分为五个互为因果的阶段(对控球方/失球方而言)之一:建队/高位拦截、推进/中段拦截、创造机会/低位拦截、快攻/快速防守或进攻转换/防守转换。球员跟踪数据被用来计算身体强度,即总的和五个速度类别中的距离覆盖率(米-分-秒-1),以及每个比赛阶段中加速和减速(>2 米-分-秒-2)的时间比例。总的距离覆盖率随比赛阶段的不同而明显不同;快速进攻比其他控球内/外阶段分别高出 35% 至 53%,快速防守高出 33% 至 50%,而且这些影响在更高速度的距离覆盖率中被放大(例如,冲刺阶段之间的差异≥4 倍)。比赛阶段也会影响加速和减速所花时间的比例(分别在快攻和创造机会时最高),尤其是在前锋控球和后卫失球时(p
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Contextualised physical metrics: The physical demands vary with phase of play during elite soccer match play

The physical demands of elite soccer match play have traditionally been measured using aggregated whole-match metrics. However, match play is increasingly considered as distinct phases of play, although the influence of phase of play on match physical demands remains largely unknown. This study compared physical intensity, acceleration and deceleration demands, between phases of play and according to playing position. The duration of each match from a major European league (n = 1083) was divided into one of five reciprocal phases (for the in-/out-of-possession team) using event and tracking data: build-up/high-block, progression/mid-block, chance creation/low-block, fast attack/fast defence, or attacking transition/defensive transition. Player tracking data were used to calculate physical intensity as the rate of distance covered (m⋅min−1) in total and within five speed categories, and the proportion of time spent accelerating and decelerating (>2 m s−2) during each phase of play. Rate of distance covered in total differed markedly with phase of play; fast attack 35%–53% greater, and fast defence 33%–50% greater, than other in-/out-of-possession phases respectively, and these effects were amplified for the rate of distance covered at higher speeds (e.g., sprinting ≥4-fold differences between phases). Match phase also affected the proportion of time spent accelerating and decelerating (highest for fast attack and chance creation, respectively), especially when in-possession for forwards and when out-of-possession for defenders (p < 0.001). Phase of play had a large effect on the physical intensity of match play, particularly rates of distance covered at higher speeds, as well as the acceleration and deceleration demands, and in a position specific manner.

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