隐形身体和光流对用户在虚拟现实环境中自主行走体验的影响

IF 0.8 Q4 ROBOTICS Artificial Life and Robotics Pub Date : 2024-08-14 DOI:10.1007/s10015-024-00958-3
Asiri Weerashinghe, Hajime Kobayashi, Shusaku Nomura, Moto Kamiura, Tatsuji Takahashi, Yuta Nishiyama
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引用次数: 0

摘要

研究表明,多模态虚拟现实(VR)系统可以增强虚拟行走的真实感。然而,很少有研究探讨在 VR 中运动时,虚拟身体和光流的视觉呈现会改变身体意识。本研究调查了隐形身体和光流对用户在相机图像 VR 环境中自主行走体验的影响。佩戴头戴式显示器的参与者按照自己的时间进行六步行走。在三个不同的日子里进行了三种实验条件,即以可见身体和视流为基线、可见身体和视流以及可见身体和无视流。我们发现,失去视觉身体本身会降低 "身临其境 "的感觉。然而,就沉浸感和自然行走而言,与提供不连续的光流相比,提供连续的光流可以保持与基线相同的虚拟存在感。我们将这些结果与身体意识联系起来进行了讨论。
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Effects of invisible body and optic flow on experience of users voluntarily walking in a VR environment

Studies have demonstrated that a multi-modal virtual reality (VR) system can enhance the realism of virtual walking. However, a few studies explore the body awareness altered by visual presentation of virtual body and optic flow during locomotion in VR. This study investigated the impact of invisible body and optic flow on experience of users voluntarily walking in a camera-image VR environment. Participants wearing a head-mounted display performed six-step walking at their own timing. Three experimental conditions providing visible body and optic flow as a baseline, invisible body and optic flow, and invisible body and no flow, were conducted on three different days. We found that losing visual body per se decreased the feeling of being-there-now. However, providing continuous optic flow maintained virtual presence equivalent to the baseline in terms of immersion and natural walking, as opposed to providing discontinuous flow. We discussed these results in association with body awareness.

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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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