在多运营商多接入网络中针对依赖性延迟敏感任务的高效分布式边缘计算

IF 5.6 2区 计算机科学 Q1 COMPUTER SCIENCE, THEORY & METHODS IEEE Transactions on Parallel and Distributed Systems Pub Date : 2024-09-26 DOI:10.1109/TPDS.2024.3468892
Alia Asheralieva;Dusit Niyato;Xuetao Wei
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引用次数: 0

摘要

我们研究了多操作员多访问边缘计算(MEC)网络中依赖任务的分布式计算问题。每个任务都由若干个子任务组成,这些子任务根据逻辑优先级执行,被模拟为有向无环图。在该图中,每个顶点都是一个子任务,每条边都是优先级约束,只有在前面所有子任务都完成后,才能启动一个子任务。任务由 MEC 服务器在附近边缘设备的协助下执行,因此 MEC 网络可视为一个分布式 "主-次节点 "系统,其中每个 MEC 服务器作为主节点 (PN),决定分配给其次节点 (SN)(即附近的边缘设备)的子任务。PN 的决策问题很复杂,因为其 SN 可能与其他相邻的 PN 相关联。在这种情况下,SN 的可用处理资源取决于所有相邻 PN 的子任务分配决策。由于 PN 由不同的操作员控制,它们不会协调其决策,因此每个 PN 都不确定其邻居的子任务分配(因此也不确定其 SN 的可用资源)。为了解决这个问题,我们提出了一个基于图形贝叶斯博弈的新框架,其中 PN 在不确定其邻居决策的情况下进行博弈。我们证明该博弈有一个完美贝叶斯均衡(PBE),它能产生唯一的最优值,并提出了新的贝叶斯强化学习和贝叶斯深度强化学习算法,使每个 PN 都能自主达到 PBE(无需与其他 PN 通信)。
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Efficient Distributed Edge Computing for Dependent Delay-Sensitive Tasks in Multi-Operator Multi-Access Networks
We study the problem of distributed computing in the multi-operator multi-access edge computing (MEC) network for dependent tasks . Every task comprises several sub-tasks which are executed based on logical precedence modelled as a directed acyclic graph . In the graph, each vertex is a sub-task, each edge – precedence constraint, such that a sub-task can only be started after all its preceding sub-tasks are completed. Tasks are executed by MEC servers with the assistance of nearby edge devices, so that the MEC network can be viewed as a distributed “ primary-secondary node ” system where each MEC server acts as a primary node (PN) deciding on sub-tasks assigned to its secondary nodes (SNs), i.e., nearby edge devices. The PN's decision problem is complex, as its SNs can be associated with other neighboring PNs. In this case, the available processing resources of SNs depend on the sub-task assignment decisions of all neighboring PNs. Since PNs are controlled by different operators, they do not coordinate their decisions, and each PN is uncertain about the sub-task assignments of its neighbors (and, thus, the available resources of its SNs). To address this problem, we propose a novel framework based on a graphical Bayesian game , where PNs play under uncertainty about their neighbors’ decisions. We prove that the game has a perfect Bayesian equilibrium (PBE) yielding unique optimal values , and formulate new Bayesian reinforcement learning and Bayesian deep reinforcement learning algorithms enabling each PN to reach the PBE autonomously (without communicating with other PNs).
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来源期刊
IEEE Transactions on Parallel and Distributed Systems
IEEE Transactions on Parallel and Distributed Systems 工程技术-工程:电子与电气
CiteScore
11.00
自引率
9.40%
发文量
281
审稿时长
5.6 months
期刊介绍: IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. It publishes a range of papers, comments on previously published papers, and survey articles that deal with the parallel and distributed systems research areas of current importance to our readers. Particular areas of interest include, but are not limited to: a) Parallel and distributed algorithms, focusing on topics such as: models of computation; numerical, combinatorial, and data-intensive parallel algorithms, scalability of algorithms and data structures for parallel and distributed systems, communication and synchronization protocols, network algorithms, scheduling, and load balancing. b) Applications of parallel and distributed computing, including computational and data-enabled science and engineering, big data applications, parallel crowd sourcing, large-scale social network analysis, management of big data, cloud and grid computing, scientific and biomedical applications, mobile computing, and cyber-physical systems. c) Parallel and distributed architectures, including architectures for instruction-level and thread-level parallelism; design, analysis, implementation, fault resilience and performance measurements of multiple-processor systems; multicore processors, heterogeneous many-core systems; petascale and exascale systems designs; novel big data architectures; special purpose architectures, including graphics processors, signal processors, network processors, media accelerators, and other special purpose processors and accelerators; impact of technology on architecture; network and interconnect architectures; parallel I/O and storage systems; architecture of the memory hierarchy; power-efficient and green computing architectures; dependable architectures; and performance modeling and evaluation. d) Parallel and distributed software, including parallel and multicore programming languages and compilers, runtime systems, operating systems, Internet computing and web services, resource management including green computing, middleware for grids, clouds, and data centers, libraries, performance modeling and evaluation, parallel programming paradigms, and programming environments and tools.
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