探究手持式 AR 中触觉道具对 3D 物体操作的潜力

Jonathan Wieland, Maximilian Durr, Rebecca Frisch, Melissa Michalke, Dominik Morgenstern, Harald Reiterer, Tiare Feuchtner
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引用次数: 0

摘要

虚拟三维物体的操作对于各种手持式 AR 应用场景至关重要。然而,将通常支持的二维触摸手势映射到三维空间中的操作并非易事。作为一种替代方法,我们的工作探索了触觉道具的使用,这种道具可以促进以 6 个自由度直接操控虚拟三维物体。在一项实验中,我们指导 20 名参与者在 AR 中完成二维和三维对接任务,比较传统的二维触摸手势和使用三种道具形状(立方体、菱形八面体和球体)的基于道具的交互。我们的研究结果凸显了触觉道具在三维操作任务中的优势,包括任务性能、用户体验、偏好和工作量。而对于二维任务,触觉道具的优势就不那么明显了。最后,虽然我们发现道具形状对任务表现没有显著影响,但这似乎取决于个人偏好。
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Investigating the Potential of Haptic Props for 3D Object Manipulation in Handheld AR.

The manipulation of virtual 3D objects is essential for a variety of handheld AR scenarios. However, the mapping of commonly supported 2D touch gestures to manipulations in 3D space is not trivial. As an alternative, our work explores the use of haptic props that facilitate direct manipulation of virtual 3D objects with 6 degrees of freedom. In an experiment, we instructed 20 participants to solve 2D and 3D docking tasks in AR, to compare traditional 2D touch gestures with prop-based interactions using three prop shapes (cube, rhombicuboctahedron, sphere). Our findings highlight benefits of haptic props for 3D manipulation tasks with respect to task performance, user experience, preference, and workload. For 2D tasks, the benefits of haptic props are less pronounced. Finally, while we found no significant impact of prop shape on task performance, this appears to be subject to personal preference.

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Investigating the Potential of Haptic Props for 3D Object Manipulation in Handheld AR. Visualization-Driven Illumination for Density Plots. "where Did My Apps Go?" Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality. PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction. From Dashboard Zoo to Census: A Case Study With Tableau Public.
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