{"title":"GLTScene:用于具有一般房间边界的室内场景合成的全局到局部变换器","authors":"Yijie Li, Pengfei Xu, Junquan Ren, Zefan Shao, Hui Huang","doi":"10.1111/cgf.15236","DOIUrl":null,"url":null,"abstract":"<p>We present GLTScene, a novel data-driven method for high-quality furniture layout synthesis with general room boundaries as conditions. This task is challenging since the existing indoor scene datasets do not cover the variety of general room boundaries. We incorporate the interior design principles with learning techniques and adopt a global-to-local strategy for this task. Globally, we learn the placement of furniture objects from the datasets without considering their alignment. Locally, we learn the alignment of furniture objects relative to their nearest walls, according to the alignment principle in interior design. The global placement and local alignment of furniture objects are achieved by two transformers respectively. We compare our method with several baselines in the task of furniture layout synthesis with general room boundaries as conditions. Our method outperforms these baselines both quantitatively and qualitatively. We also demonstrate that our method can achieve other conditional layout synthesis tasks, including object-level conditional generation and attribute-level conditional generation. The code is publicly available at https://github.com/WWalter-Lee/GLTScene.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"43 7","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2024-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"GLTScene: Global-to-Local Transformers for Indoor Scene Synthesis with General Room Boundaries\",\"authors\":\"Yijie Li, Pengfei Xu, Junquan Ren, Zefan Shao, Hui Huang\",\"doi\":\"10.1111/cgf.15236\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>We present GLTScene, a novel data-driven method for high-quality furniture layout synthesis with general room boundaries as conditions. This task is challenging since the existing indoor scene datasets do not cover the variety of general room boundaries. We incorporate the interior design principles with learning techniques and adopt a global-to-local strategy for this task. Globally, we learn the placement of furniture objects from the datasets without considering their alignment. Locally, we learn the alignment of furniture objects relative to their nearest walls, according to the alignment principle in interior design. The global placement and local alignment of furniture objects are achieved by two transformers respectively. We compare our method with several baselines in the task of furniture layout synthesis with general room boundaries as conditions. Our method outperforms these baselines both quantitatively and qualitatively. We also demonstrate that our method can achieve other conditional layout synthesis tasks, including object-level conditional generation and attribute-level conditional generation. The code is publicly available at https://github.com/WWalter-Lee/GLTScene.</p>\",\"PeriodicalId\":10687,\"journal\":{\"name\":\"Computer Graphics Forum\",\"volume\":\"43 7\",\"pages\":\"\"},\"PeriodicalIF\":2.7000,\"publicationDate\":\"2024-10-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics Forum\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15236\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15236","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
GLTScene: Global-to-Local Transformers for Indoor Scene Synthesis with General Room Boundaries
We present GLTScene, a novel data-driven method for high-quality furniture layout synthesis with general room boundaries as conditions. This task is challenging since the existing indoor scene datasets do not cover the variety of general room boundaries. We incorporate the interior design principles with learning techniques and adopt a global-to-local strategy for this task. Globally, we learn the placement of furniture objects from the datasets without considering their alignment. Locally, we learn the alignment of furniture objects relative to their nearest walls, according to the alignment principle in interior design. The global placement and local alignment of furniture objects are achieved by two transformers respectively. We compare our method with several baselines in the task of furniture layout synthesis with general room boundaries as conditions. Our method outperforms these baselines both quantitatively and qualitatively. We also demonstrate that our method can achieve other conditional layout synthesis tasks, including object-level conditional generation and attribute-level conditional generation. The code is publicly available at https://github.com/WWalter-Lee/GLTScene.
期刊介绍:
Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.