光线追踪动画位移微切口

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2024-10-30 DOI:10.1111/cgf.15225
Holger Gruen, Carsten Benthin, Andrew Kensler, Joshua Barczak, David McAllister
{"title":"光线追踪动画位移微切口","authors":"Holger Gruen,&nbsp;Carsten Benthin,&nbsp;Andrew Kensler,&nbsp;Joshua Barczak,&nbsp;David McAllister","doi":"10.1111/cgf.15225","DOIUrl":null,"url":null,"abstract":"<p>We present a new method that allows efficient ray tracing of virtually artefact-free animated displaced micro-meshes (DMMs) [MMT23] and preserves their low memory footprint and low BVH build and update cost. DMMs allow for compact representation of micro-triangle geometry through hierarchical encoding of displacements. Displacements are computed with respect to a coarse base mesh and are used to displace new vertices introduced during <i>1 : 4</i> subdivision of the base mesh. Applying non-rigid transformation to the base mesh can result in silhouette and normal artefacts (see Figure 1) during animation. We propose an approach which prevents these artefacts by interpolating transformation matrices before applying them to the DMM representation. Our interpolation-based algorithm does not change DMM data structures and it allows for efficient bounding of animated micro-triangle geometry which is essential for fast tessellation-free ray tracing of animated DMMs.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"43 7","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2024-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Ray Tracing Animated Displaced Micro-Meshes\",\"authors\":\"Holger Gruen,&nbsp;Carsten Benthin,&nbsp;Andrew Kensler,&nbsp;Joshua Barczak,&nbsp;David McAllister\",\"doi\":\"10.1111/cgf.15225\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>We present a new method that allows efficient ray tracing of virtually artefact-free animated displaced micro-meshes (DMMs) [MMT23] and preserves their low memory footprint and low BVH build and update cost. DMMs allow for compact representation of micro-triangle geometry through hierarchical encoding of displacements. Displacements are computed with respect to a coarse base mesh and are used to displace new vertices introduced during <i>1 : 4</i> subdivision of the base mesh. Applying non-rigid transformation to the base mesh can result in silhouette and normal artefacts (see Figure 1) during animation. We propose an approach which prevents these artefacts by interpolating transformation matrices before applying them to the DMM representation. Our interpolation-based algorithm does not change DMM data structures and it allows for efficient bounding of animated micro-triangle geometry which is essential for fast tessellation-free ray tracing of animated DMMs.</p>\",\"PeriodicalId\":10687,\"journal\":{\"name\":\"Computer Graphics Forum\",\"volume\":\"43 7\",\"pages\":\"\"},\"PeriodicalIF\":2.7000,\"publicationDate\":\"2024-10-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics Forum\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15225\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15225","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

我们提出了一种新方法,可对几乎无伪影的动画位移微模型(DMMs)[MMT23]进行高效光线追踪,并保留其低内存占用率和低 BVH 构建与更新成本。DMM 通过对位移进行分层编码,可以紧凑地表示微三角形几何图形。位移是相对于粗略的基础网格计算的,用于对基础网格进行 1 : 4 细分时引入的新顶点进行位移。在动画制作过程中,对基本网格进行非刚性变换可能会产生轮廓和法线伪影(见图 1)。我们提出了一种方法,在将变换矩阵应用到 DMM 表示之前对其进行插值,从而防止出现这些假象。我们基于插值的算法不会改变 DMM 的数据结构,而且可以高效地限定动画微三角形几何图形,这对于快速无细分光线追踪动画 DMM 至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Ray Tracing Animated Displaced Micro-Meshes

We present a new method that allows efficient ray tracing of virtually artefact-free animated displaced micro-meshes (DMMs) [MMT23] and preserves their low memory footprint and low BVH build and update cost. DMMs allow for compact representation of micro-triangle geometry through hierarchical encoding of displacements. Displacements are computed with respect to a coarse base mesh and are used to displace new vertices introduced during 1 : 4 subdivision of the base mesh. Applying non-rigid transformation to the base mesh can result in silhouette and normal artefacts (see Figure 1) during animation. We propose an approach which prevents these artefacts by interpolating transformation matrices before applying them to the DMM representation. Our interpolation-based algorithm does not change DMM data structures and it allows for efficient bounding of animated micro-triangle geometry which is essential for fast tessellation-free ray tracing of animated DMMs.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
期刊最新文献
DiffPop: Plausibility-Guided Object Placement Diffusion for Image Composition Front Matter LGSur-Net: A Local Gaussian Surface Representation Network for Upsampling Highly Sparse Point Cloud 𝒢-Style: Stylized Gaussian Splatting iShapEditing: Intelligent Shape Editing with Diffusion Models
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1