Fabiana Sofia Ricci, Lorenzo Liguori, Eduardo Palermo, John-Ross Rizzo, Maurizio Porfiri
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Through this study, we aim to address gaps to advance the pragmatic development of assistive technologies (ATs) for persons with VI.</p><p><strong>Methods: </strong>The VR platform was designed to resemble a subway station environment with the most common challenges faced by persons with VI during navigation. This environment was used to test our multisensory, AT-integrated VR platform among 72 healthy participants performing an obstacle avoidance task while experiencing symptoms of VI. Each participant performed the task 4 times: once with haptic feedback, once with audio feedback, once with both feedback types, and once without any feedback. Data analysis encompassed metrics such as completion time, head and body orientation, and trajectory length and smoothness. To evaluate the effectiveness and interaction of the 2 feedback modalities, we conducted a 2-way repeated measures ANOVA on continuous metrics and a Scheirer-Ray-Hare test on discrete ones. We also conducted a descriptive statistical analysis of participants' answers to a questionnaire, assessing their experience and preference for feedback modalities.</p><p><strong>Results: </strong>Results from our study showed that haptic feedback significantly reduced collisions (P=.05) and the variability of the pitch angle of the head (P=.02). Audio feedback improved trajectory smoothness (P=.006) and mitigated the increase in the trajectory length from haptic feedback alone (P=.04). Participants reported a high level of engagement during the experiment (52/72, 72%) and found it interesting (42/72, 58%). However, when it came to feedback preferences, less than half of the participants (29/72, 40%) favored combined feedback modalities. This indicates that a majority preferred dedicated single modalities over combined ones.</p><p><strong>Conclusions: </strong>AT is crucial for individuals with VI; however, it often lacks user-centered design principles. Research should prioritize consumer-oriented methodologies, testing devices in a staged manner with progression toward more realistic, ecologically valid settings to ensure safety. Our multisensory, AT-integrated VR system takes a holistic approach, offering a first step toward enhancing users' spatial awareness, promoting safer mobility, and holds potential for applications in medical treatment, training, and rehabilitation. Technological advancements can further refine such devices, significantly improving independence and quality of life for those with VI.</p>","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"11 ","pages":"e55776"},"PeriodicalIF":0.0000,"publicationDate":"2024-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Navigation Training for Persons With Visual Disability Through Multisensory Assistive Technology: Mixed Methods Experimental Study.\",\"authors\":\"Fabiana Sofia Ricci, Lorenzo Liguori, Eduardo Palermo, John-Ross Rizzo, Maurizio Porfiri\",\"doi\":\"10.2196/55776\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>Visual disability is a growing problem for many middle-aged and older adults. Conventional mobility aids, such as white canes and guide dogs, have notable limitations that have led to increasing interest in electronic travel aids (ETAs). Despite remarkable progress, current ETAs lack empirical evidence and realistic testing environments and often focus on the substitution or augmentation of a single sense.</p><p><strong>Objective: </strong>This study aims to (1) establish a novel virtual reality (VR) environment to test the efficacy of ETAs in complex urban environments for a simulated visual impairment (VI) and (2) evaluate the impact of haptic and audio feedback, individually and combined, on navigation performance, movement behavior, and perception. Through this study, we aim to address gaps to advance the pragmatic development of assistive technologies (ATs) for persons with VI.</p><p><strong>Methods: </strong>The VR platform was designed to resemble a subway station environment with the most common challenges faced by persons with VI during navigation. 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引用次数: 0
摘要
背景:视力残疾是许多中老年人面临的一个日益严重的问题。白手杖和导盲犬等传统助行器具具有明显的局限性,因此人们对电子助行器具(ETAs)的兴趣与日俱增。尽管取得了巨大进步,但目前的电子助行器仍缺乏经验证据和真实的测试环境,而且往往侧重于替代或增强单一感官:本研究的目的是:(1)建立一个新颖的虚拟现实(VR)环境,在复杂的城市环境中测试模拟视力障碍(VI)患者的 ETA 的功效;(2)评估触觉和音频反馈(单独或组合使用)对导航性能、运动行为和感知的影响。通过这项研究,我们旨在弥补差距,推动视障人士辅助技术(ATs)的实用化发展:虚拟现实平台的设计类似于地铁站环境,其中包含了视障人士在导航过程中面临的最常见挑战。在这个环境中,我们对 72 名健康的参与者进行了多感官、AT 集成 VR 平台的测试,他们在体验 VI 症状的同时执行了避障任务。每位参与者都执行了 4 次任务:一次有触觉反馈,一次有声音反馈,一次有两种反馈类型,还有一次没有任何反馈。数据分析包括完成时间、头部和身体方向、轨迹长度和平滑度等指标。为了评估两种反馈模式的有效性和交互作用,我们对连续指标进行了双向重复测量方差分析,对离散指标进行了 Scheirer-Ray-Hare 检验。我们还对参与者对问卷的回答进行了描述性统计分析,评估他们对反馈模式的体验和偏好:研究结果表明,触觉反馈显著减少了碰撞(P=.05)和头部俯仰角的变化(P=.02)。音频反馈改善了轨迹的平滑度(P=.006),并缓解了仅触觉反馈造成的轨迹长度增加(P=.04)。参与者在实验过程中的参与度很高(52/72,72%),并认为实验很有趣(42/72,58%)。然而,在反馈偏好方面,只有不到一半的参与者(29/72,40%)倾向于综合反馈模式。这表明,大多数人更喜欢专用的单一模式,而不是组合模式:结论:辅助器具对视障人士至关重要,但往往缺乏以用户为中心的设计原则。研究应优先考虑以消费者为导向的方法,分阶段测试设备,并逐步过渡到更真实、更符合生态学原理的环境,以确保安全。我们的多感官、AT 集成 VR 系统采用了一种整体方法,为增强用户的空间意识、促进更安全的移动性迈出了第一步,并具有在医疗、训练和康复领域应用的潜力。技术进步可以进一步完善此类设备,从而显著提高 VI 患者的独立性和生活质量。
Navigation Training for Persons With Visual Disability Through Multisensory Assistive Technology: Mixed Methods Experimental Study.
Background: Visual disability is a growing problem for many middle-aged and older adults. Conventional mobility aids, such as white canes and guide dogs, have notable limitations that have led to increasing interest in electronic travel aids (ETAs). Despite remarkable progress, current ETAs lack empirical evidence and realistic testing environments and often focus on the substitution or augmentation of a single sense.
Objective: This study aims to (1) establish a novel virtual reality (VR) environment to test the efficacy of ETAs in complex urban environments for a simulated visual impairment (VI) and (2) evaluate the impact of haptic and audio feedback, individually and combined, on navigation performance, movement behavior, and perception. Through this study, we aim to address gaps to advance the pragmatic development of assistive technologies (ATs) for persons with VI.
Methods: The VR platform was designed to resemble a subway station environment with the most common challenges faced by persons with VI during navigation. This environment was used to test our multisensory, AT-integrated VR platform among 72 healthy participants performing an obstacle avoidance task while experiencing symptoms of VI. Each participant performed the task 4 times: once with haptic feedback, once with audio feedback, once with both feedback types, and once without any feedback. Data analysis encompassed metrics such as completion time, head and body orientation, and trajectory length and smoothness. To evaluate the effectiveness and interaction of the 2 feedback modalities, we conducted a 2-way repeated measures ANOVA on continuous metrics and a Scheirer-Ray-Hare test on discrete ones. We also conducted a descriptive statistical analysis of participants' answers to a questionnaire, assessing their experience and preference for feedback modalities.
Results: Results from our study showed that haptic feedback significantly reduced collisions (P=.05) and the variability of the pitch angle of the head (P=.02). Audio feedback improved trajectory smoothness (P=.006) and mitigated the increase in the trajectory length from haptic feedback alone (P=.04). Participants reported a high level of engagement during the experiment (52/72, 72%) and found it interesting (42/72, 58%). However, when it came to feedback preferences, less than half of the participants (29/72, 40%) favored combined feedback modalities. This indicates that a majority preferred dedicated single modalities over combined ones.
Conclusions: AT is crucial for individuals with VI; however, it often lacks user-centered design principles. Research should prioritize consumer-oriented methodologies, testing devices in a staged manner with progression toward more realistic, ecologically valid settings to ensure safety. Our multisensory, AT-integrated VR system takes a holistic approach, offering a first step toward enhancing users' spatial awareness, promoting safer mobility, and holds potential for applications in medical treatment, training, and rehabilitation. Technological advancements can further refine such devices, significantly improving independence and quality of life for those with VI.