首页 > 最新文献

JMIR Rehabilitation and Assistive Technologies最新文献

英文 中文
A Tablet-Based Technology for Objective Exercise Monitoring in Vestibular Rehabilitation: Mixed Methods Study. 基于平板电脑的前庭康复客观运动监测技术:混合方法研究。
Q2 Medicine Pub Date : 2025-02-04 DOI: 10.2196/58713
Brooke N Klatt, Pedram Hovareshti, Lisa S Holt, Pamela M Dunlap, Chad Zalkin, Devendra Tolani, Susan L Whitney

Background: A low-cost home exercise system called VestAid has been developed to assist participants during vestibulo-ocular reflex gaze stabilization exercises outside of clinic visits. The system includes a tablet-based app for the participant and a web-based portal for the physical therapist that provides data to make judgments about exercise accuracy and performance.

Objective: The purpose of this study was to assess the feasibility and acceptability of VestAid in a pilot study of 10 participants (mean age 45 [SD 19] years; 6 women) with various vestibular diagnoses.

Methods: All participants completed twelve 30-second horizontal vestibulo-ocular reflex exercises in a seated position (6 "easy" and 6 "hard" exercises). The exercises differed by variations in the background color, pattern, and movement. One of the exercises was repeated to assess the test-retest reliability of the measure of gaze stability accuracy and head motion compliance during the exercise. Participants rated the difficulty of the exercises (0-10 where 0=easy, 10=difficult) and completed usability surveys.

Results: Participants completed the VestAid session without adverse events. The responses from the usability survey demonstrate the acceptability of VestAid. The mean rating of the "easy" exercises was 2.7/10 (SD 1.9). The mean rating for the "difficult" exercises across participants was 4.8/10 (SD 2.1).

Conclusions: The consistency of the mean ratings of the participants with the exercise classifications ("easy" and "difficult") suggests that VestAid has clinical utility.

{"title":"A Tablet-Based Technology for Objective Exercise Monitoring in Vestibular Rehabilitation: Mixed Methods Study.","authors":"Brooke N Klatt, Pedram Hovareshti, Lisa S Holt, Pamela M Dunlap, Chad Zalkin, Devendra Tolani, Susan L Whitney","doi":"10.2196/58713","DOIUrl":"10.2196/58713","url":null,"abstract":"<p><strong>Background: </strong>A low-cost home exercise system called VestAid has been developed to assist participants during vestibulo-ocular reflex gaze stabilization exercises outside of clinic visits. The system includes a tablet-based app for the participant and a web-based portal for the physical therapist that provides data to make judgments about exercise accuracy and performance.</p><p><strong>Objective: </strong>The purpose of this study was to assess the feasibility and acceptability of VestAid in a pilot study of 10 participants (mean age 45 [SD 19] years; 6 women) with various vestibular diagnoses.</p><p><strong>Methods: </strong>All participants completed twelve 30-second horizontal vestibulo-ocular reflex exercises in a seated position (6 \"easy\" and 6 \"hard\" exercises). The exercises differed by variations in the background color, pattern, and movement. One of the exercises was repeated to assess the test-retest reliability of the measure of gaze stability accuracy and head motion compliance during the exercise. Participants rated the difficulty of the exercises (0-10 where 0=easy, 10=difficult) and completed usability surveys.</p><p><strong>Results: </strong>Participants completed the VestAid session without adverse events. The responses from the usability survey demonstrate the acceptability of VestAid. The mean rating of the \"easy\" exercises was 2.7/10 (SD 1.9). The mean rating for the \"difficult\" exercises across participants was 4.8/10 (SD 2.1).</p><p><strong>Conclusions: </strong>The consistency of the mean ratings of the participants with the exercise classifications (\"easy\" and \"difficult\") suggests that VestAid has clinical utility.</p>","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"12 ","pages":"e58713"},"PeriodicalIF":0.0,"publicationDate":"2025-02-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11813194/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143190763","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effectiveness of a New Device for Hand, Wrist, and Forearm Rehabilitation: Feasibility Randomized Controlled Trial.
Q2 Medicine Pub Date : 2025-01-27 DOI: 10.2196/62809
Adriana M Ríos Rincón, Christine Guptill, Yilina Liubaoerjijin, Mathieu Figeys, Farnaz Koubasi, Geoffrey Gregson, Antonio Miguel Cruz

Background: Forearm, wrist, and hand impairments affect many individuals and impose a significant economic burden on health care systems. The FEPSim (flexion, extension, pronation, and supination) is designed for hand and wrist rehabilitation. It could become part of the standard care for upper extremity rehabilitation, aiming to improve range of motion, dexterity, and strength during therapeutic activities. However, the FEPSim has not yet been tested in a health care setting, highlighting the need for a trial to assess its effectiveness in upper extremity rehabilitation.

Objective: We aim to assess the feasibility of conducting a definitive trial investigating the effectiveness of adding a new device for hand therapy exercises, the FEPSim, to standard care for patients with impairments of the hand, wrist, and forearm.

Methods: Thirty-eight patients with impairments of distal upper extremities were randomly assigned either to the intervention group (FEPSim and standard care, n=19) or to the control group (standard care, n=19). Therapeutic activities to increase strength, range of motion, resistance, and dexterity were delivered by treating hand therapists using the FEPSim device for the intervention group. Outcome measures included wrist passive and active range of motion, grip strength, pinch grip force, and the Patient-Rated Wrist Evaluation.

Results: The trial retention rate (36/38, 95%) and compliance (control group: 100%; intervention group: 89%) were high. The comparisons of the change-from-baseline between groups revealed that in 63.2% (12/19) of the outcome variables, the change was in favor of the FEPSim, with statistically significant improvements in passive wrist flexion (t34=-0.335, P=.008) and grip strength (t34=-1.841, P=.04).

Conclusions: The FEPSim was accepted as part of standard care by therapists and patients at 2 hospitals. The trial design was feasible for hand intervention using the FEPSim device. The FEPSim positively affected grip strength, an objective measure of hand functioning.

{"title":"Effectiveness of a New Device for Hand, Wrist, and Forearm Rehabilitation: Feasibility Randomized Controlled Trial.","authors":"Adriana M Ríos Rincón, Christine Guptill, Yilina Liubaoerjijin, Mathieu Figeys, Farnaz Koubasi, Geoffrey Gregson, Antonio Miguel Cruz","doi":"10.2196/62809","DOIUrl":"10.2196/62809","url":null,"abstract":"<p><strong>Background: </strong>Forearm, wrist, and hand impairments affect many individuals and impose a significant economic burden on health care systems. The FEPSim (flexion, extension, pronation, and supination) is designed for hand and wrist rehabilitation. It could become part of the standard care for upper extremity rehabilitation, aiming to improve range of motion, dexterity, and strength during therapeutic activities. However, the FEPSim has not yet been tested in a health care setting, highlighting the need for a trial to assess its effectiveness in upper extremity rehabilitation.</p><p><strong>Objective: </strong>We aim to assess the feasibility of conducting a definitive trial investigating the effectiveness of adding a new device for hand therapy exercises, the FEPSim, to standard care for patients with impairments of the hand, wrist, and forearm.</p><p><strong>Methods: </strong>Thirty-eight patients with impairments of distal upper extremities were randomly assigned either to the intervention group (FEPSim and standard care, n=19) or to the control group (standard care, n=19). Therapeutic activities to increase strength, range of motion, resistance, and dexterity were delivered by treating hand therapists using the FEPSim device for the intervention group. Outcome measures included wrist passive and active range of motion, grip strength, pinch grip force, and the Patient-Rated Wrist Evaluation.</p><p><strong>Results: </strong>The trial retention rate (36/38, 95%) and compliance (control group: 100%; intervention group: 89%) were high. The comparisons of the change-from-baseline between groups revealed that in 63.2% (12/19) of the outcome variables, the change was in favor of the FEPSim, with statistically significant improvements in passive wrist flexion (t34=-0.335, P=.008) and grip strength (t34=-1.841, P=.04).</p><p><strong>Conclusions: </strong>The FEPSim was accepted as part of standard care by therapists and patients at 2 hospitals. The trial design was feasible for hand intervention using the FEPSim device. The FEPSim positively affected grip strength, an objective measure of hand functioning.</p>","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"12 ","pages":"e62809"},"PeriodicalIF":0.0,"publicationDate":"2025-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11789689/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143060833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multiparametric MRI Assessment of Morpho-Functional Muscle Changes Following a 6-Month FES-Cycling Training Program: Pilot Study in People With a Complete Spinal Cord Injury. 6个月fes循环训练后肌肉形态功能变化的多参数MRI评估:完全性脊髓损伤患者的初步研究
Q2 Medicine Pub Date : 2025-01-16 DOI: 10.2196/64825
Alfonso Mastropietro, Denis Peruzzo, Maria Giovanna Taccogna, Nicole Sanna, Nicola Casali, Roberta Nossa, Emilia Biffi, Emilia Ambrosini, Alessandra Pedrocchi, Giovanna Rizzo

Background: Spinal cord injuries (SCIs) cause debilitating secondary conditions such as severe muscle deterioration, cardiovascular, and metabolic dysfunctions, significantly impacting patients' quality of life. Functional electrical stimulation (FES) combined with cycling exercise (FES-cycling) has shown promise in improving muscle function and health in individuals with SCI.

Objective: This pilot study aimed to investigate the potential role of multiparametric magnetic resonance imaging (MRI) to assess muscle health during and after an FES-cycling rehabilitation program.

Methods: Four male participants with chronic SCI underwent a 6-month FES-cycling training program, consisting of two 30-minute sessions per week. MRI scans were performed at baseline (T0), after 3 months (T1), at the end of the training (T2), and 1-month posttraining (T3). The MRI protocol included T1-weighted imaging for volume quantification, Dixon imaging for fat fraction, multi-echo spin echo for T2 relaxation times, and diffusion tensor imaging to assess diffusion parameters.

Results: Muscle hypertrophy was observed, with an average increase in muscle volume of 22.3% at T1 and 36.7% at T2 compared with baseline. One month posttraining, muscle volume remained 23.2% higher than baseline. Fat fraction decreased from 11.1% at T0 to 9.1% at T2, with a rebound to 10.9% at T3. T2 relaxation times showed a reduction even though this was not consistent among participants. Diffusion tensor imaging parameters revealed subtle changes in muscle tissue microstructure, with a decrease in fractional anisotropy mainly associated to an increase of radial diffusivity.

Conclusions: Although preliminary, this study provides evidence that 6 months of low-intensity FES-bike training can increase muscle volume and decrease fat infiltration in individuals with SCI. The study demonstrates that the use of a multiparametric MRI provides comprehensive insights into both macroscopic and microscopic changes within muscle tissues, supporting its integration into clinical practice for assessing the efficacy of rehabilitation interventions.

背景:脊髓损伤(SCIs)可导致衰弱性继发性疾病,如严重的肌肉退化、心血管和代谢功能障碍,显著影响患者的生活质量。功能性电刺激(FES)联合自行车运动(FES-cycling)在改善脊髓损伤患者的肌肉功能和健康方面显示出前景。目的:本初步研究旨在探讨多参数磁共振成像(MRI)在fes循环康复计划期间和之后评估肌肉健康的潜在作用。方法:四名患有慢性脊髓损伤的男性参与者接受了为期6个月的fes骑行训练计划,包括每周两次30分钟的训练。分别在基线(T0)、3个月后(T1)、训练结束时(T2)和训练后1个月(T3)进行MRI扫描。MRI方案包括t1加权成像用于体积量化,Dixon成像用于脂肪分数,多回声自旋回波用于T2弛豫时间,扩散张量成像用于评估扩散参数。结果:观察到肌肉肥大,与基线相比,T1和T2时肌肉体积平均增加22.3%和36.7%。训练后一个月,肌肉量仍比基线高23.2%。脂肪含量从T0时的11.1%降至T2时的9.1%,T3时反弹至10.9%。T2的松弛时间也有所减少,尽管这在参与者中并不一致。弥散张量成像参数显示肌肉组织微结构发生细微变化,各向异性分数降低主要与径向扩散率增加有关。结论:虽然是初步的,但这项研究提供了证据,证明6个月的低强度FES-bike训练可以增加脊髓损伤患者的肌肉体积,减少脂肪浸润。该研究表明,使用多参数MRI可以全面了解肌肉组织的宏观和微观变化,支持将其整合到临床实践中,以评估康复干预措施的疗效。
{"title":"Multiparametric MRI Assessment of Morpho-Functional Muscle Changes Following a 6-Month FES-Cycling Training Program: Pilot Study in People With a Complete Spinal Cord Injury.","authors":"Alfonso Mastropietro, Denis Peruzzo, Maria Giovanna Taccogna, Nicole Sanna, Nicola Casali, Roberta Nossa, Emilia Biffi, Emilia Ambrosini, Alessandra Pedrocchi, Giovanna Rizzo","doi":"10.2196/64825","DOIUrl":"10.2196/64825","url":null,"abstract":"<p><strong>Background: </strong>Spinal cord injuries (SCIs) cause debilitating secondary conditions such as severe muscle deterioration, cardiovascular, and metabolic dysfunctions, significantly impacting patients' quality of life. Functional electrical stimulation (FES) combined with cycling exercise (FES-cycling) has shown promise in improving muscle function and health in individuals with SCI.</p><p><strong>Objective: </strong>This pilot study aimed to investigate the potential role of multiparametric magnetic resonance imaging (MRI) to assess muscle health during and after an FES-cycling rehabilitation program.</p><p><strong>Methods: </strong>Four male participants with chronic SCI underwent a 6-month FES-cycling training program, consisting of two 30-minute sessions per week. MRI scans were performed at baseline (T0), after 3 months (T1), at the end of the training (T2), and 1-month posttraining (T3). The MRI protocol included T1-weighted imaging for volume quantification, Dixon imaging for fat fraction, multi-echo spin echo for T2 relaxation times, and diffusion tensor imaging to assess diffusion parameters.</p><p><strong>Results: </strong>Muscle hypertrophy was observed, with an average increase in muscle volume of 22.3% at T1 and 36.7% at T2 compared with baseline. One month posttraining, muscle volume remained 23.2% higher than baseline. Fat fraction decreased from 11.1% at T0 to 9.1% at T2, with a rebound to 10.9% at T3. T2 relaxation times showed a reduction even though this was not consistent among participants. Diffusion tensor imaging parameters revealed subtle changes in muscle tissue microstructure, with a decrease in fractional anisotropy mainly associated to an increase of radial diffusivity.</p><p><strong>Conclusions: </strong>Although preliminary, this study provides evidence that 6 months of low-intensity FES-bike training can increase muscle volume and decrease fat infiltration in individuals with SCI. The study demonstrates that the use of a multiparametric MRI provides comprehensive insights into both macroscopic and microscopic changes within muscle tissues, supporting its integration into clinical practice for assessing the efficacy of rehabilitation interventions.</p>","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"12 ","pages":"e64825"},"PeriodicalIF":0.0,"publicationDate":"2025-01-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11756844/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143013305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
User Acceptance of a Home Robotic Assistant for Individuals With Physical Disabilities: Explorative Qualitative Study. 用户接受家庭机器人助理的个人身体残疾:探索性质的研究。
Q2 Medicine Pub Date : 2025-01-13 DOI: 10.2196/63641
Linda Sørensen, Dag Tomas Sagen Johannesen, Helinä Melkas, Hege Mari Johnsen

Background: Health care is shifting toward 5 proactive approaches: personalized, participatory, preventive, predictive, and precision-focused services (P5 medicine). This patient-centered care leverages technologies such as artificial intelligence (AI)-powered robots, which can personalize and enhance services for users with disabilities. These advancements are crucial given the World Health Organization's projection of a global shortage of up to 10 million health care workers by 2030.

Objective: This study aimed to investigate the acceptance of a humanoid assistive robot among users with physical disabilities during (1) AI-powered (using a Wizard of Oz methodology) robotic performance of predefined personalized assistance tasks and (2) operator-controlled robotic performance (simulated distant service).

Methods: An explorative qualitative design was used, involving user testing in a simulated home environment and individual interviews. Directed content analysis was based on the Almere model and the model of domestic social robot acceptance.

Results: Nine participants with physical disabilities aged 27 to 78 years engaged in robot interactions. They shared their perceptions across 7 acceptance concepts: hedonic attitudes, utilitarian attitudes, personal norms, social norms, control beliefs, facilitating conditions, and intention to use. Participants valued the robot's usefulness for practical services but not for personal care. They preferred automation but accepted remote control of the robot for some tasks. Privacy concerns were mixed.

Conclusions: This study highlights the complex interplay of functional expectations, technological readiness, and personal and societal norms affecting the acceptance of physically assistive robots. Participants were generally positive about robotic assistance as it increases independence and lessens the need for human caregivers, although they acknowledged some current shortcomings. They were open to trying more home testing if future robots could perform most tasks autonomously. AI-powered robots offer new possibilities for creating more adaptable and personalized assistive technologies, potentially enhancing their effectiveness and viability for individuals with disabilities.

背景:卫生保健正在向5种积极主动的方法转变:个性化、参与性、预防性、预测性和精准服务(P5医学)。这种以患者为中心的护理利用了人工智能(AI)驱动的机器人等技术,这些技术可以个性化并增强对残疾用户的服务。鉴于世界卫生组织预测到2030年全球将短缺多达1000万卫生保健工作者,这些进展至关重要。目的:本研究旨在调查在(1)人工智能驱动(使用绿野仙踪方法)机器人执行预定义的个性化辅助任务和(2)操作员控制的机器人执行(模拟远程服务)过程中,身体残疾用户对人形辅助机器人的接受程度。方法:采用探索性质的设计,包括在模拟家庭环境中进行用户测试和个人访谈。定向内容分析基于Almere模型和国内社交机器人接受度模型。结果:9名年龄在27 - 78岁之间的身体残疾参与者参与了机器人互动。他们分享了他们对7个接受概念的看法:享乐态度、功利态度、个人规范、社会规范、控制信念、便利条件和使用意图。参与者看重的是机器人在实际服务方面的实用性,而不是个人护理方面。他们更喜欢自动化,但在某些任务中接受机器人的远程控制。对隐私的担忧有好有坏。结论:这项研究强调了功能期望、技术准备、个人和社会规范之间复杂的相互作用,这些因素影响着人们对物理辅助机器人的接受程度。参与者普遍对机器人辅助持积极态度,因为它提高了独立性,减少了对人类护理人员的需求,尽管他们承认目前存在一些不足。如果未来的机器人能够自主完成大部分任务,他们愿意进行更多的家庭测试。人工智能机器人为创造更具适应性和个性化的辅助技术提供了新的可能性,有可能提高它们对残疾人的有效性和可行性。
{"title":"User Acceptance of a Home Robotic Assistant for Individuals With Physical Disabilities: Explorative Qualitative Study.","authors":"Linda Sørensen, Dag Tomas Sagen Johannesen, Helinä Melkas, Hege Mari Johnsen","doi":"10.2196/63641","DOIUrl":"10.2196/63641","url":null,"abstract":"<p><strong>Background: </strong>Health care is shifting toward 5 proactive approaches: personalized, participatory, preventive, predictive, and precision-focused services (P5 medicine). This patient-centered care leverages technologies such as artificial intelligence (AI)-powered robots, which can personalize and enhance services for users with disabilities. These advancements are crucial given the World Health Organization's projection of a global shortage of up to 10 million health care workers by 2030.</p><p><strong>Objective: </strong>This study aimed to investigate the acceptance of a humanoid assistive robot among users with physical disabilities during (1) AI-powered (using a Wizard of Oz methodology) robotic performance of predefined personalized assistance tasks and (2) operator-controlled robotic performance (simulated distant service).</p><p><strong>Methods: </strong>An explorative qualitative design was used, involving user testing in a simulated home environment and individual interviews. Directed content analysis was based on the Almere model and the model of domestic social robot acceptance.</p><p><strong>Results: </strong>Nine participants with physical disabilities aged 27 to 78 years engaged in robot interactions. They shared their perceptions across 7 acceptance concepts: hedonic attitudes, utilitarian attitudes, personal norms, social norms, control beliefs, facilitating conditions, and intention to use. Participants valued the robot's usefulness for practical services but not for personal care. They preferred automation but accepted remote control of the robot for some tasks. Privacy concerns were mixed.</p><p><strong>Conclusions: </strong>This study highlights the complex interplay of functional expectations, technological readiness, and personal and societal norms affecting the acceptance of physically assistive robots. Participants were generally positive about robotic assistance as it increases independence and lessens the need for human caregivers, although they acknowledged some current shortcomings. They were open to trying more home testing if future robots could perform most tasks autonomously. AI-powered robots offer new possibilities for creating more adaptable and personalized assistive technologies, potentially enhancing their effectiveness and viability for individuals with disabilities.</p>","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"12 ","pages":"e63641"},"PeriodicalIF":0.0,"publicationDate":"2025-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11758889/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142980233","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The MyGuide Web-Based Self-Management Tool for Concussion Rehabilitation: Mixed Methods Cross-Sectional Study. MyGuide基于网络的脑震荡康复自我管理工具:混合方法横断面研究。
Q2 Medicine Pub Date : 2025-01-07 DOI: 10.2196/59181
Alyssa Turcott, Ruthine Kang, Christopher Yao, Colleen O'Melinn, Patricia Mahoney, Susan Barlow, Julia Schmidt

Background: Web-based concussion self-management education programs for adolescents can improve functional outcomes, reduce concussion symptoms, and increase self-efficacy. However, there are a limited number of studies examining the perceptions and acceptance of these programs and the use of these tools in the adult concussion population.

Objective: This study aimed to investigate the perceptions and acceptance of clinicians and adults with concussions using MyGuide Concussion (Vancouver Coastal Health), a web-based concussion self-management tool.

Methods: Using a mixed methods sequential explanatory design, a convenience sample of 8 adults with concussions and 8 clinicians who used MyGuide Concussion over a 2-year period were interviewed, and their responses were analyzed.

Results: Participants reported two key benefits of using the web-based self-management tool: (1) the tool's emphasis on the interconnectedness of physical and psychological symptoms, and (2) the ability to provide reassurance that symptom being experienced were a normal part of the concussion experience. Clinicians described the tool as being useful as a supplementary source of information for clients in addition to clinical sessions and believed the content was useful for increasing clients' independence in managing their own recovery.

Conclusions: Overall, the evaluation of the MyGuide tool is an acceptable and well-perceived tool for adults with concussions who require a basic understanding of concussion recovery, particularly in the early stages of recovery. Future research may include optimizing MyGuide by targeting promotional strategies and addressing other barriers to use.

背景:基于网络的青少年脑震荡自我管理教育项目可以改善功能结局,减少脑震荡症状,提高自我效能感。然而,关于成年脑震荡患者对这些项目的认知和接受程度以及这些工具的使用情况的研究数量有限。目的:本研究旨在调查临床医生和脑震荡患者对MyGuide脑震荡(温哥华海岸健康)的认知和接受程度,这是一个基于网络的脑震荡自我管理工具。方法:采用混合方法序贯解释设计,对8名成人脑震荡患者和8名使用MyGuide脑震荡治疗2年的临床医生进行访谈,并对其反馈进行分析。结果:参与者报告了使用基于网络的自我管理工具的两个主要好处:(1)该工具强调身体和心理症状的相互联系,(2)能够提供保证,即所经历的症状是脑震荡经历的正常部分。临床医生将该工具描述为除了临床会议之外对客户有用的补充信息来源,并认为其内容有助于提高客户在管理自己的康复方面的独立性。结论:总的来说,对于需要对脑震荡恢复有基本了解的成人脑震荡患者,特别是在恢复的早期阶段,MyGuide工具的评估是一种可接受的和容易接受的工具。未来的研究可能包括通过针对促销策略和解决其他使用障碍来优化MyGuide。
{"title":"The MyGuide Web-Based Self-Management Tool for Concussion Rehabilitation: Mixed Methods Cross-Sectional Study.","authors":"Alyssa Turcott, Ruthine Kang, Christopher Yao, Colleen O'Melinn, Patricia Mahoney, Susan Barlow, Julia Schmidt","doi":"10.2196/59181","DOIUrl":"10.2196/59181","url":null,"abstract":"<p><strong>Background: </strong>Web-based concussion self-management education programs for adolescents can improve functional outcomes, reduce concussion symptoms, and increase self-efficacy. However, there are a limited number of studies examining the perceptions and acceptance of these programs and the use of these tools in the adult concussion population.</p><p><strong>Objective: </strong>This study aimed to investigate the perceptions and acceptance of clinicians and adults with concussions using MyGuide Concussion (Vancouver Coastal Health), a web-based concussion self-management tool.</p><p><strong>Methods: </strong>Using a mixed methods sequential explanatory design, a convenience sample of 8 adults with concussions and 8 clinicians who used MyGuide Concussion over a 2-year period were interviewed, and their responses were analyzed.</p><p><strong>Results: </strong>Participants reported two key benefits of using the web-based self-management tool: (1) the tool's emphasis on the interconnectedness of physical and psychological symptoms, and (2) the ability to provide reassurance that symptom being experienced were a normal part of the concussion experience. Clinicians described the tool as being useful as a supplementary source of information for clients in addition to clinical sessions and believed the content was useful for increasing clients' independence in managing their own recovery.</p><p><strong>Conclusions: </strong>Overall, the evaluation of the MyGuide tool is an acceptable and well-perceived tool for adults with concussions who require a basic understanding of concussion recovery, particularly in the early stages of recovery. Future research may include optimizing MyGuide by targeting promotional strategies and addressing other barriers to use.</p>","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"12 ","pages":"e59181"},"PeriodicalIF":0.0,"publicationDate":"2025-01-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11751642/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142956194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Professionals' Perspectives of Smart Stationary Bikes in Rehabilitation: Qualitative Study. 专业人士对智能健身车在康复中的应用:质性研究。
Q2 Medicine Pub Date : 2024-12-31 DOI: 10.2196/64121
Julie Soulard, Dahlia Kairy, Roua Walha, Cyril Duclos, Sylvie Nadeau, Claudine Auger

Background: Stationary bikes are used in numerous rehabilitation settings, with most offering limited functionalities and types of training. Smart technologies, such as artificial intelligence and robotics, bring new possibilities to achieve rehabilitation goals. However, it is important that these technologies meet the needs of users in order to improve their adoption in current practice.

Objective: This study aimed to collect professionals' perspectives on the use of smart stationary bikes in rehabilitation.

Methods: Twelve health professionals (age: mean 43.4, SD 10.1 years) completed an online questionnaire and participated in a semistructured interview regarding their needs and expectations before and after a 30-minute session with a smart bike prototype.

Results: A content analysis was performed with inductive coding. Seven main themes emerged: (1) bike functionalities (cycling assistance, asymmetric resistance, and forward and backward cycling), (2) interface between bike and users (simple, user-friendly, personalized, with written reminders during training), (3) feedback to users (user and performance data), (4) training programs (preprogrammed and personalized, and algorithmic programs), (5) user engagement (telerehabilitation, group sessions, music, and automatic suggestion of training), (6) the bike as a physical device (dimensions, comfort, setup, screen, etc), and (7) business model (various pricing strategies, training for professionals, and after-sales service).

Conclusions: This study provides an interpretive understanding of professionals' perspectives regarding smart stationary bikes and is the first to identify the expectations of health professionals regarding the development of future bikes in rehabilitation.

背景:固定式自行车在许多康复环境中使用,大多数提供有限的功能和类型的训练。人工智能和机器人等智能技术为实现康复目标带来了新的可能性。然而,重要的是这些技术要满足用户的需要,以便在目前的实践中改进它们的采用。目的:本研究旨在收集专业人士对智能固定式自行车在康复中的应用的看法。方法:12名卫生专业人员(平均43.4岁,SD 10.1岁)完成了一份在线问卷,并参与了一项半结构化访谈,内容涉及他们在使用智能自行车原型车30分钟前后的需求和期望。结果:采用归纳编码法进行内容分析。出现了七个主要主题:(1)自行车功能(骑行辅助、非对称阻力、向前和向后骑行),(2)自行车与用户之间的界面(简单、用户友好、个性化、训练过程中有书面提醒),(3)对用户的反馈(用户和性能数据),(4)训练计划(预编程和个性化、算法程序),(5)用户参与(远程康复、小组会议、音乐和自动训练建议),(6)自行车作为物理设备(尺寸、舒适度、设置、屏幕等);(7)商业模式(各种定价策略、专业人员培训、售后服务)。结论:本研究提供了专业人员对智能固定自行车的看法的解释性理解,并首次确定了健康专业人员对未来康复自行车发展的期望。
{"title":"Professionals' Perspectives of Smart Stationary Bikes in Rehabilitation: Qualitative Study.","authors":"Julie Soulard, Dahlia Kairy, Roua Walha, Cyril Duclos, Sylvie Nadeau, Claudine Auger","doi":"10.2196/64121","DOIUrl":"10.2196/64121","url":null,"abstract":"<p><strong>Background: </strong>Stationary bikes are used in numerous rehabilitation settings, with most offering limited functionalities and types of training. Smart technologies, such as artificial intelligence and robotics, bring new possibilities to achieve rehabilitation goals. However, it is important that these technologies meet the needs of users in order to improve their adoption in current practice.</p><p><strong>Objective: </strong>This study aimed to collect professionals' perspectives on the use of smart stationary bikes in rehabilitation.</p><p><strong>Methods: </strong>Twelve health professionals (age: mean 43.4, SD 10.1 years) completed an online questionnaire and participated in a semistructured interview regarding their needs and expectations before and after a 30-minute session with a smart bike prototype.</p><p><strong>Results: </strong>A content analysis was performed with inductive coding. Seven main themes emerged: (1) bike functionalities (cycling assistance, asymmetric resistance, and forward and backward cycling), (2) interface between bike and users (simple, user-friendly, personalized, with written reminders during training), (3) feedback to users (user and performance data), (4) training programs (preprogrammed and personalized, and algorithmic programs), (5) user engagement (telerehabilitation, group sessions, music, and automatic suggestion of training), (6) the bike as a physical device (dimensions, comfort, setup, screen, etc), and (7) business model (various pricing strategies, training for professionals, and after-sales service).</p><p><strong>Conclusions: </strong>This study provides an interpretive understanding of professionals' perspectives regarding smart stationary bikes and is the first to identify the expectations of health professionals regarding the development of future bikes in rehabilitation.</p>","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"11 ","pages":"e64121"},"PeriodicalIF":0.0,"publicationDate":"2024-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11705751/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142907630","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Making Video Games More Inclusive for People Living With Motor Neuron Disease: Scoping Review. 让电子游戏对运动神经元疾病患者更具包容性:范围审查
Q2 Medicine Pub Date : 2024-12-23 DOI: 10.2196/58828
Ben O'Mara, Matthew Harrison, Kirsten Harley, Natasha Dwyer
<p><strong>Background: </strong>Evidence suggests that individuals with motor neuron disease (MND), a terminal illness, find enjoyment and social connection through video games. However, MND-related barriers can make gaming challenging, exacerbating feelings of boredom, stress, isolation, and loss of control over daily life.</p><p><strong>Objective: </strong>We scoped the evidence to describe relevant research and practice regarding what may help reduce difficulties for people with MND when playing video games.</p><p><strong>Methods: </strong>A scoping review was conducted using the Arksey and O'Malley framework, recent scoping review guidance, and engaging with people with lived experience of MND. Peer-reviewed studies were sourced from PubMed and the Swinburne University of Technology Library. Gray literature was identified from government, not-for-profit, commercial, and community websites. Data were extracted and summarized from the collected literature.</p><p><strong>Results: </strong>The evidence base, consisting of quantitative and qualitative research, lived experience stories, information resources, reviews, and guidelines, included 85 documents. Only 8 (9%) directly addressed video games and people with MND; however, these studies were limited in depth and quality. The primary technologies examined included customized information and communications technology for communication and control of computing systems (including desktop, laptop, smartphone, tablet, and console systems) and video game software and hardware (including hand controllers and accessibility features, such as difficulty level, speed, and remappable buttons and controls). Common factors in the evidence base highlight barriers and enablers to enjoying video games for people with MND. These include technological, physical, social, and economic challenges. Addressing these requires greater involvement of people with MND in game and technology research and development. Changes to information and communications technology, game software and hardware, policies, and guidelines are needed to better meet their needs.</p><p><strong>Conclusions: </strong>There is a significant gap in understanding the lived experience of people with MND with video games and what makes playing them easier, including appropriate customization of technology and the social experience of games. This gap perpetuates exclusion from gaming communities and recreation, potentially worsening social isolation. Existing evidence suggesting viable options for future research and practice. Video game and information and communications technology research and development must prioritize qualitative and quantitative research with people with MND at an appropriate scale, with a focus on lived experience, use of improved participant engagement techniques, and user-focused design for more inclusive games. Practical work needs to increase awareness of what can help make games more inclusive, including incorporation of
背景:有证据表明,运动神经元疾病(MND)患者通过电子游戏寻找乐趣和社会联系。然而,与mnd相关的障碍会让游戏变得具有挑战性,加剧无聊感、压力、孤立感,并失去对日常生活的控制。目的:我们整理证据,描述相关的研究和实践,这些研究和实践可能有助于减少MND患者玩电子游戏时的困难。方法:使用Arksey和O'Malley框架,最近的范围审查指南,并与有MND生活经验的人进行范围审查。同行评议的研究来自PubMed和斯威本科技大学图书馆。灰色文献来自政府、非营利组织、商业和社区网站。从收集的文献中提取和总结数据。结果:证据基础包括定量和定性研究、生活经验故事、信息资源、综述和指南,包括85篇文献。只有8个(9%)直接针对电子游戏和MND患者;然而,这些研究在深度和质量上都是有限的。研究的主要技术包括用于计算机系统(包括台式机、笔记本电脑、智能手机、平板电脑和控制台系统)的通信和控制的定制信息和通信技术,以及视频游戏软件和硬件(包括手动控制器和可访问功能,如难度等级、速度和可重新应用的按钮和控制)。证据基础中的常见因素突出了MND患者享受电子游戏的障碍和推动因素。这些挑战包括技术、物理、社会和经济挑战。解决这些问题需要MND患者更多地参与游戏和技术研发。需要改变信息和通信技术、游戏软件和硬件、政策和指导方针,以更好地满足他们的需求。结论:在理解MND患者与电子游戏的生活体验以及如何让他们更轻松地玩游戏(游戏邦注:包括适当的技术定制和游戏的社交体验)方面存在很大差距。这一差距使玩家长期被排斥在游戏社区和娱乐活动之外,潜在地加剧了社交孤立。现有证据为未来的研究和实践提供了可行的选择。电子游戏和信息与通信技术的研发必须优先考虑对MND患者进行适当规模的定性和定量研究,重点关注生活体验,使用改进的参与者参与技术,并以用户为中心设计更具包容性的游戏。实际工作需要提高人们对如何让游戏更具包容性的认识,包括在游戏制作过程的早期融入易用性,在游戏制作的早期融入易用性,以及为定制界面和其他游戏设备提供可负担的选择。
{"title":"Making Video Games More Inclusive for People Living With Motor Neuron Disease: Scoping Review.","authors":"Ben O'Mara, Matthew Harrison, Kirsten Harley, Natasha Dwyer","doi":"10.2196/58828","DOIUrl":"10.2196/58828","url":null,"abstract":"&lt;p&gt;&lt;strong&gt;Background: &lt;/strong&gt;Evidence suggests that individuals with motor neuron disease (MND), a terminal illness, find enjoyment and social connection through video games. However, MND-related barriers can make gaming challenging, exacerbating feelings of boredom, stress, isolation, and loss of control over daily life.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Objective: &lt;/strong&gt;We scoped the evidence to describe relevant research and practice regarding what may help reduce difficulties for people with MND when playing video games.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Methods: &lt;/strong&gt;A scoping review was conducted using the Arksey and O'Malley framework, recent scoping review guidance, and engaging with people with lived experience of MND. Peer-reviewed studies were sourced from PubMed and the Swinburne University of Technology Library. Gray literature was identified from government, not-for-profit, commercial, and community websites. Data were extracted and summarized from the collected literature.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Results: &lt;/strong&gt;The evidence base, consisting of quantitative and qualitative research, lived experience stories, information resources, reviews, and guidelines, included 85 documents. Only 8 (9%) directly addressed video games and people with MND; however, these studies were limited in depth and quality. The primary technologies examined included customized information and communications technology for communication and control of computing systems (including desktop, laptop, smartphone, tablet, and console systems) and video game software and hardware (including hand controllers and accessibility features, such as difficulty level, speed, and remappable buttons and controls). Common factors in the evidence base highlight barriers and enablers to enjoying video games for people with MND. These include technological, physical, social, and economic challenges. Addressing these requires greater involvement of people with MND in game and technology research and development. Changes to information and communications technology, game software and hardware, policies, and guidelines are needed to better meet their needs.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Conclusions: &lt;/strong&gt;There is a significant gap in understanding the lived experience of people with MND with video games and what makes playing them easier, including appropriate customization of technology and the social experience of games. This gap perpetuates exclusion from gaming communities and recreation, potentially worsening social isolation. Existing evidence suggesting viable options for future research and practice. Video game and information and communications technology research and development must prioritize qualitative and quantitative research with people with MND at an appropriate scale, with a focus on lived experience, use of improved participant engagement techniques, and user-focused design for more inclusive games. Practical work needs to increase awareness of what can help make games more inclusive, including incorporation of ","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"11 ","pages":"e58828"},"PeriodicalIF":0.0,"publicationDate":"2024-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11704651/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142878138","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Effect of the Mediterranean Diet-Integrated Gamified Home-Based Cognitive-Nutritional (GAHOCON) Training Programme for Older People With Cognitive Frailty: Pilot Randomized Controlled Trial. 地中海饮食结合游戏化家庭认知营养(GAHOCON)训练计划对认知衰弱老年人的影响:试点随机对照试验
Q2 Medicine Pub Date : 2024-12-13 DOI: 10.2196/60155
Rick Yiu Cho Kwan, Queenie Pui Sze Law, Jenny Tsun Yee Tsang, Siu Hin Lam, Kam To Wang, Olive Shuk Kan Sin, Daphne Sze Ki Cheung
<p><strong>Background: </strong>Cognitive frailty is known to be associated with both nutrition and cognitive training. However, effective treatments that engage older adults with cognitive frailty in both the Mediterranean diet and cognitive training are lacking.</p><p><strong>Objective: </strong>This study aims to examine the feasibility and preliminary effects of Gamified Home-Based Cognitive-Nutritional (GAHOCON) on older adults with cognitive frailty, focusing on Mediterranean diet knowledge, adherence to the Mediterranean diet, cognitive function, physical frailty, grip strength, walking speed, memory, and body composition.</p><p><strong>Methods: </strong>This study applied a 2-center, assessor-blinded, 2-parallel-group, noninferiority, randomized controlled trial design. Eligible participants were community-dwelling adults aged 60 years or older, living with cognitive frailty, and exhibiting poor adherence to the Mediterranean diet. Participants were randomly assigned to the intervention or control group in a 1:1 ratio. In the intervention group, participants received 4 weeks of center-based training (health education) followed by 8 weeks of home-based training (GAHOCON). In the control group, participants received only the 4 weeks of center-based training and 8 weeks of self-revision of health educational materials at home. During the intervention period, time spent by the participants and the levels of difficulty completed by them weekly on GAHOCON were measured as markers of feasibility. The outcomes included Mediterranean diet knowledge, adherence to the Mediterranean diet, cognitive function, physical frailty, grip strength, walking speed, memory, and body composition. Data were collected at baseline (T0) and 1 week postintervention (T1). The Wilcoxon signed rank test was used to examine within-group effects for the outcome variables in each group separately.</p><p><strong>Results: </strong>A total of 25 participants were recruited, with 13 allocated to the intervention group and 12 to the control group. The median cumulative minutes spent on GAHOCON training increased from 117 to 926 minutes. The median level of difficulty completed for game 1 increased from level 14 to level 20, while for game 2, it increased from level 2 to level 24. After the completion of the interventions, Mediterranean diet knowledge was retained in the intervention group but significantly decreased in the control group (r=-0.606, P=.04). Significant improvements were observed in the intervention group in Mediterranean diet adherence (r=-0.728, P=.009), cognitive function (r=-0.752, P=.007), physical frailty (r=-0.668, P=.02), and walking speed (r=-0.587, P=.03), but no such improvements were seen in the control group.</p><p><strong>Conclusions: </strong>GAHOCON is feasible in engaging older adults with cognitive frailty to regularly participate in the intervention. Preliminary evidence suggests that it can retain Mediterranean diet knowledge following nutritio
背景:众所周知,认知功能衰弱与营养和认知训练都有关系。然而,目前还缺乏能让认知功能衰弱的老年人同时参与地中海饮食和认知训练的有效治疗方法:本研究旨在考察游戏化家庭认知营养(GAHOCON)对认知功能虚弱老年人的可行性和初步效果,重点关注地中海饮食知识、地中海饮食的坚持率、认知功能、身体虚弱程度、握力、步行速度、记忆力和身体成分:本研究采用 2 中心、评估者盲法、2 平行组、非劣效随机对照试验设计。符合条件的参与者均为居住在社区的成年人,年龄在 60 岁或以上,认知能力衰弱,对地中海饮食的依从性较差。参与者按 1:1 的比例被随机分配到干预组或对照组。在干预组,参与者先接受为期 4 周的中心培训(健康教育),然后再接受为期 8 周的家庭培训(GAHOCON)。在对照组中,参与者只接受 4 周的中心培训和 8 周的在家自学健康教育材料。在干预期间,参与者每周在 GAHOCON 上花费的时间和完成的难易程度被作为可行性指标进行测量。研究结果包括地中海饮食知识、地中海饮食坚持率、认知功能、身体虚弱程度、握力、步行速度、记忆力和身体成分。数据收集于基线(T0)和干预后一周(T1)。采用 Wilcoxon 符号秩检验分别检验各组结果变量的组内效应:共招募了 25 名参与者,其中 13 人被分配到干预组,12 人被分配到对照组。参加 GAHOCON 训练的累计时间中位数从 117 分钟增加到 926 分钟。游戏 1 完成难度的中位数从 14 级增加到 20 级,而游戏 2 则从 2 级增加到 24 级。干预结束后,干预组保留了地中海饮食知识,而对照组则明显减少(r=-0.606,P=.04)。干预组在地中海饮食坚持率(r=-0.728,P=.009)、认知功能(r=-0.752,P=.007)、身体虚弱程度(r=-0.668,P=.02)和步行速度(r=-0.587,P=.03)方面均有明显改善,但对照组未见此类改善:结论:GAHOCON 可使认知能力虚弱的老年人定期参与干预。初步证据表明,它可以在营养教育后保留地中海饮食知识,提高对地中海饮食的依从性,并增强整体认知功能、身体虚弱程度和行走速度。不过,游戏 1 后几关的难度可能过高。未来的研究应调整游戏 1 的难度。此外,还需要样本量更大、随访时间更长的试验来证实其效果:试验注册:ClinicalTrials.gov NCT05207930;https://clinicaltrials.gov/ct2/show/NCT05207930。
{"title":"The Effect of the Mediterranean Diet-Integrated Gamified Home-Based Cognitive-Nutritional (GAHOCON) Training Programme for Older People With Cognitive Frailty: Pilot Randomized Controlled Trial.","authors":"Rick Yiu Cho Kwan, Queenie Pui Sze Law, Jenny Tsun Yee Tsang, Siu Hin Lam, Kam To Wang, Olive Shuk Kan Sin, Daphne Sze Ki Cheung","doi":"10.2196/60155","DOIUrl":"10.2196/60155","url":null,"abstract":"&lt;p&gt;&lt;strong&gt;Background: &lt;/strong&gt;Cognitive frailty is known to be associated with both nutrition and cognitive training. However, effective treatments that engage older adults with cognitive frailty in both the Mediterranean diet and cognitive training are lacking.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Objective: &lt;/strong&gt;This study aims to examine the feasibility and preliminary effects of Gamified Home-Based Cognitive-Nutritional (GAHOCON) on older adults with cognitive frailty, focusing on Mediterranean diet knowledge, adherence to the Mediterranean diet, cognitive function, physical frailty, grip strength, walking speed, memory, and body composition.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Methods: &lt;/strong&gt;This study applied a 2-center, assessor-blinded, 2-parallel-group, noninferiority, randomized controlled trial design. Eligible participants were community-dwelling adults aged 60 years or older, living with cognitive frailty, and exhibiting poor adherence to the Mediterranean diet. Participants were randomly assigned to the intervention or control group in a 1:1 ratio. In the intervention group, participants received 4 weeks of center-based training (health education) followed by 8 weeks of home-based training (GAHOCON). In the control group, participants received only the 4 weeks of center-based training and 8 weeks of self-revision of health educational materials at home. During the intervention period, time spent by the participants and the levels of difficulty completed by them weekly on GAHOCON were measured as markers of feasibility. The outcomes included Mediterranean diet knowledge, adherence to the Mediterranean diet, cognitive function, physical frailty, grip strength, walking speed, memory, and body composition. Data were collected at baseline (T0) and 1 week postintervention (T1). The Wilcoxon signed rank test was used to examine within-group effects for the outcome variables in each group separately.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Results: &lt;/strong&gt;A total of 25 participants were recruited, with 13 allocated to the intervention group and 12 to the control group. The median cumulative minutes spent on GAHOCON training increased from 117 to 926 minutes. The median level of difficulty completed for game 1 increased from level 14 to level 20, while for game 2, it increased from level 2 to level 24. After the completion of the interventions, Mediterranean diet knowledge was retained in the intervention group but significantly decreased in the control group (r=-0.606, P=.04). Significant improvements were observed in the intervention group in Mediterranean diet adherence (r=-0.728, P=.009), cognitive function (r=-0.752, P=.007), physical frailty (r=-0.668, P=.02), and walking speed (r=-0.587, P=.03), but no such improvements were seen in the control group.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Conclusions: &lt;/strong&gt;GAHOCON is feasible in engaging older adults with cognitive frailty to regularly participate in the intervention. Preliminary evidence suggests that it can retain Mediterranean diet knowledge following nutritio","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"11 ","pages":"e60155"},"PeriodicalIF":0.0,"publicationDate":"2024-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11681285/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142822708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Technology System to Help People With Intellectual Disability and Blindness Find Room Destinations During Indoor Traveling: Case Series Study. 帮助智障和失明人士在室内旅行时寻找房间目的地的技术系统:案例系列研究。
Q2 Medicine Pub Date : 2024-11-27 DOI: 10.2196/65680
Giulio E Lancioni, Gloria Alberti, Chiara Filippini, Nirbhay N Singh, Mark F O'Reilly, Jeff Sigafoos, Isabella Orlando, Lorenzo Desideri

Background: People with severe or profound intellectual disability and visual impairment tend to have serious problems in orientation and mobility and need assistance for their indoor traveling. The use of technology solutions may be critically important to help them curb those problems and achieve a level of independence.

Objective: This study aimed to assess a new technology system to help people with severe to profound intellectual disability and blindness find room destinations during indoor traveling.

Methods: A total of 7 adults were included in the study. The technology system entailed a barcode reader, a series of barcodes marking the room entrances, a smartphone, and a special app that controlled the presentation of different messages (instructions) for the participants. The messages varied depending on whether the participants were (1) in an area between room entrances, (2) in correspondence with a room entrance to bypass, or (3) in correspondence with a room entrance representing the destination to enter. The intervention with the technology system was implemented according to a nonconcurrent multiple baseline design across participants. Sessions included 7 traveling trials, in each of which the participants were to reach and enter a specific room (1 of the 7 or 9 available) to deliver an object they had carried (transported) during their traveling.

Results: The participants' mean frequency of traveling trials completed correctly was between zero and 2 per session during the baseline (without the system). Their mean frequency increased to between about 6 and nearly 7 per session during the intervention (with the system).

Conclusions: The findings suggest that the new technology system might be a useful support tool for people with severe to profound intellectual disability and blindness.

背景:重度或极重度智障和视障人士往往在定向和移动方面存在严重问题,在室内出行时需要他人协助。要帮助他们克服这些问题并实现一定程度的自立,科技解决方案的使用可能至关重要:本研究旨在评估一种新的技术系统,以帮助重度至极重度智障和失明人士在室内旅行时找到房间目的地:方法:共有 7 名成年人参与了研究。该技术系统包括一个条形码阅读器、一系列标记房间入口的条形码、一部智能手机和一个特殊的应用程序,该应用程序可控制为参与者呈现不同的信息(说明)。这些信息根据参与者是(1)处于房间入口之间的区域,(2)与要绕过的房间入口相对应,还是(3)与代表要进入的目的地的房间入口相对应而有所不同。技术系统的干预是根据非并发多基线设计对参与者实施的。每个环节包括 7 次旅行试验,在每次试验中,参与者都要到达并进入一个特定的房间(7 个或 9 个房间中的 1 个),以运送他们在旅行过程中携带(运送)的物品:结果:在基线期(未使用该系统),参与者每次正确完成旅行试验的平均频率在 0 到 2 次之间。在干预期间(使用该系统),他们的平均次数增加到每次约 6 到近 7 次:研究结果表明,新技术系统对于重度到极重度智障和失明人士来说可能是一种有用的辅助工具。
{"title":"A Technology System to Help People With Intellectual Disability and Blindness Find Room Destinations During Indoor Traveling: Case Series Study.","authors":"Giulio E Lancioni, Gloria Alberti, Chiara Filippini, Nirbhay N Singh, Mark F O'Reilly, Jeff Sigafoos, Isabella Orlando, Lorenzo Desideri","doi":"10.2196/65680","DOIUrl":"10.2196/65680","url":null,"abstract":"<p><strong>Background: </strong>People with severe or profound intellectual disability and visual impairment tend to have serious problems in orientation and mobility and need assistance for their indoor traveling. The use of technology solutions may be critically important to help them curb those problems and achieve a level of independence.</p><p><strong>Objective: </strong>This study aimed to assess a new technology system to help people with severe to profound intellectual disability and blindness find room destinations during indoor traveling.</p><p><strong>Methods: </strong>A total of 7 adults were included in the study. The technology system entailed a barcode reader, a series of barcodes marking the room entrances, a smartphone, and a special app that controlled the presentation of different messages (instructions) for the participants. The messages varied depending on whether the participants were (1) in an area between room entrances, (2) in correspondence with a room entrance to bypass, or (3) in correspondence with a room entrance representing the destination to enter. The intervention with the technology system was implemented according to a nonconcurrent multiple baseline design across participants. Sessions included 7 traveling trials, in each of which the participants were to reach and enter a specific room (1 of the 7 or 9 available) to deliver an object they had carried (transported) during their traveling.</p><p><strong>Results: </strong>The participants' mean frequency of traveling trials completed correctly was between zero and 2 per session during the baseline (without the system). Their mean frequency increased to between about 6 and nearly 7 per session during the intervention (with the system).</p><p><strong>Conclusions: </strong>The findings suggest that the new technology system might be a useful support tool for people with severe to profound intellectual disability and blindness.</p>","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"11 ","pages":"e65680"},"PeriodicalIF":0.0,"publicationDate":"2024-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11635321/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142740799","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Ecological Momentary Assessment and Intervention Tool for Memory in Chronic Traumatic Brain Injury: Development and Usability of Memory Ecological Momentary Intervention. 慢性创伤性脑损伤患者记忆生态瞬间评估和干预工具:记忆生态瞬间干预的开发和可用性。
Q2 Medicine Pub Date : 2024-11-26 DOI: 10.2196/59630
Emily L Morrow, Lyndsay A Nelson, Melissa C Duff, Lindsay S Mayberry

Background: Memory and learning deficits are among the most impactful and longest-lasting symptoms experienced by people with chronic traumatic brain injury (TBI). Despite the persistence of post-TBI memory deficits and their implications for community reintegration, memory rehabilitation is restricted to short-term care within structured therapy sessions. Technology shows promise to extend memory rehabilitation into daily life and to increase the number and contextual diversity of learning opportunities. Ecological momentary assessment and intervention frameworks leverage mobile phone technology to assess and support individuals' behaviors across contexts and have shown benefits in other chronic conditions. However, few studies have used regular outreach via text messaging for adults with chronic TBI, and none have done so to assess and support memory.

Objective: This study aimed to develop and test the usability of memory ecological momentary intervention (MEMI), a text message-based assessment and intervention tool for memory in daily life. MEMI is designed to introduce new information, cue retrieval of the information, and assess learning across time and contexts. We tested MEMI via an iterative, user-centered design process to ready it for a future trial.

Methods: We developed MEMI by leveraging automated text messages for prompts using a REDCap (Research Electronic Data Capture)/Twilio interface linking to the Gorilla web-based behavioral experimental platform. We recruited 14 adults with chronic, moderate-severe TBI from the Vanderbilt Brain Injury Patient Registry to participate in 3 rounds of usability testing: one round of ThinkAloud sessions using the platform and providing real-time feedback to an experimenter (n=4) and 2 rounds of real-world usability testing in which participants used MEMI in their daily lives for a week and provided feedback (n=5/round). We analyzed engagement and quantitative and qualitative user feedback to assess MEMI's usability and acceptability.

Results: Participants were highly engaged with MEMI, completing an average of 11.8 out of 12 (98%) possible sessions. They rated MEMI as highly usable, with scores on the System Usability Scale across all rounds equivalent to an A+ on a standardized scale. In semistructured interviews, they stated that MEMI was simple and easy to use, that daily retrieval sessions were not burdensome, and that they perceived MEMI as helpful for memory. We identified a few small issues (eg, instruction wording) and made improvements between usability testing rounds.

Conclusions: Testing MEMI with adults with chronic TBI revealed that this technology is highly usable and favorably rated for this population. We incorporated feedback regarding users' preferences and plan to test the efficacy of this tool in a future clinical trial.

背景:记忆和学习障碍是慢性创伤性脑损伤(TBI)患者所经历的影响最大、持续时间最长的症状之一。尽管创伤性脑损伤后记忆障碍持续存在,并对重返社区产生影响,但记忆康复仅限于在结构化治疗课程中进行短期护理。科技的发展有望将记忆康复延伸到日常生活中,并增加学习机会的数量和情境多样性。生态瞬间评估和干预框架利用手机技术来评估和支持个人在不同环境中的行为,并已在其他慢性疾病中显示出其益处。然而,很少有研究对患有慢性创伤性脑损伤的成年人使用短信进行定期外联,也没有研究对记忆进行评估和支持:本研究旨在开发和测试记忆生态瞬间干预(MEMI)的可用性,这是一种基于短信的日常生活记忆评估和干预工具。MEMI旨在引入新信息,提示检索信息,并评估不同时间和情境下的学习情况。我们通过以用户为中心的迭代设计过程对 MEMI 进行了测试,以便为将来的试验做好准备:我们开发了 MEMI,利用 REDCap(研究电子数据捕获)/Twilio 界面链接到 Gorilla 网络行为实验平台,利用自动文本信息进行提示。我们从范德比尔特脑损伤患者登记处招募了 14 名患有慢性、中度严重创伤性脑损伤的成年人,让他们参加三轮可用性测试:一轮是使用该平台的 "大声思考"(ThinkAloud)会话,并向实验者提供实时反馈(人数=4);二轮是真实世界可用性测试,参与者在日常生活中使用 MEMI 一周,并提供反馈(人数=5/轮)。我们分析了参与度以及用户的定量和定性反馈,以评估MEMI的可用性和可接受性:结果:参与者对 MEMI 的参与度很高,在 12 个可能的会话中,平均完成了 11.8 个(98%)。他们对 MEMI 的可用性评价很高,在所有轮次的系统可用性量表上的得分都相当于标准量表上的 A+。在半结构式访谈中,他们表示 MEMI 简单易用,每天的检索工作并不繁重,而且他们认为 MEMI 有助于记忆。我们发现了一些小问题(如指令措辞),并在两轮可用性测试之间进行了改进:结论:对患有慢性创伤性脑损伤的成年人进行的 MEMI 测试表明,这项技术的可用性很高,而且对这一人群的评价也很好。我们采纳了有关用户偏好的反馈意见,并计划在未来的临床试验中测试该工具的功效。
{"title":"An Ecological Momentary Assessment and Intervention Tool for Memory in Chronic Traumatic Brain Injury: Development and Usability of Memory Ecological Momentary Intervention.","authors":"Emily L Morrow, Lyndsay A Nelson, Melissa C Duff, Lindsay S Mayberry","doi":"10.2196/59630","DOIUrl":"10.2196/59630","url":null,"abstract":"<p><strong>Background: </strong>Memory and learning deficits are among the most impactful and longest-lasting symptoms experienced by people with chronic traumatic brain injury (TBI). Despite the persistence of post-TBI memory deficits and their implications for community reintegration, memory rehabilitation is restricted to short-term care within structured therapy sessions. Technology shows promise to extend memory rehabilitation into daily life and to increase the number and contextual diversity of learning opportunities. Ecological momentary assessment and intervention frameworks leverage mobile phone technology to assess and support individuals' behaviors across contexts and have shown benefits in other chronic conditions. However, few studies have used regular outreach via text messaging for adults with chronic TBI, and none have done so to assess and support memory.</p><p><strong>Objective: </strong>This study aimed to develop and test the usability of memory ecological momentary intervention (MEMI), a text message-based assessment and intervention tool for memory in daily life. MEMI is designed to introduce new information, cue retrieval of the information, and assess learning across time and contexts. We tested MEMI via an iterative, user-centered design process to ready it for a future trial.</p><p><strong>Methods: </strong>We developed MEMI by leveraging automated text messages for prompts using a REDCap (Research Electronic Data Capture)/Twilio interface linking to the Gorilla web-based behavioral experimental platform. We recruited 14 adults with chronic, moderate-severe TBI from the Vanderbilt Brain Injury Patient Registry to participate in 3 rounds of usability testing: one round of ThinkAloud sessions using the platform and providing real-time feedback to an experimenter (n=4) and 2 rounds of real-world usability testing in which participants used MEMI in their daily lives for a week and provided feedback (n=5/round). We analyzed engagement and quantitative and qualitative user feedback to assess MEMI's usability and acceptability.</p><p><strong>Results: </strong>Participants were highly engaged with MEMI, completing an average of 11.8 out of 12 (98%) possible sessions. They rated MEMI as highly usable, with scores on the System Usability Scale across all rounds equivalent to an A+ on a standardized scale. In semistructured interviews, they stated that MEMI was simple and easy to use, that daily retrieval sessions were not burdensome, and that they perceived MEMI as helpful for memory. We identified a few small issues (eg, instruction wording) and made improvements between usability testing rounds.</p><p><strong>Conclusions: </strong>Testing MEMI with adults with chronic TBI revealed that this technology is highly usable and favorably rated for this population. We incorporated feedback regarding users' preferences and plan to test the efficacy of this tool in a future clinical trial.</p>","PeriodicalId":36224,"journal":{"name":"JMIR Rehabilitation and Assistive Technologies","volume":"11 ","pages":"e59630"},"PeriodicalIF":0.0,"publicationDate":"2024-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11612602/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142733222","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
JMIR Rehabilitation and Assistive Technologies
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1