Bastien Doignies, David Coeurjolly, Nicolas Bonneel, Julie Digne, Jean-Claude Iehl, Victor Ostromoukhov
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引用次数: 0
摘要
准蒙特卡罗积分是渲染的核心。这种技术通过在精心选择的样本位置对积分进行求值来估算积分值。这些采样点的设计目的是尽可能均匀地覆盖整个域,以达到比纯随机点更好的收敛速度。确定性低差异序列已被证明优于许多竞争者,它通过所谓的差异度量保证良好的均匀性,并间接地通过一个整数 t 值(t 值越小越好)来衡量落入每个域分层的点数与分层面积的关系。为了实现随机性,扰频技术会产生多个保留 t 值的实现值,从而使构造具有随机性。其中,欧文扰频是一种流行的方法,它对每个维度的区间进行递归置换。然而,依赖于置换树使其与平滑优化框架不兼容。我们提出了一种正则化排列的可微分欧文扰乱法。我们证明,它可以有效地与自动微分工具一起用于优化低差异序列,以改善最优传输均匀性、积分误差、设计功率谱或投影特性等指标,同时保持欧文扰频所保证的初始 t 值。在某些渲染设置中,我们的优化序列改善了渲染误差。
Quasi-Monte Carlo integration is at the core of rendering. This technique estimates the value of an integral by evaluating the integrand at well-chosen sample locations. These sample points are designed to cover the domain as uniformly as possible to achieve better convergence rates than purely random points. Deterministic low-discrepancy sequences have been shown to outperform many competitors by guaranteeing good uniformity as measured by the so-called discrepancy metric, and, indirectly, by an integer t value relating the number of points falling into each domain stratum with the stratum area (lower t is better). To achieve randomness, scrambling techniques produce multiple realizations preserving the t value, making the construction stochastic. Among them, Owen scrambling is a popular approach that recursively permutes intervals for each dimension. However, relying on permutation trees makes it incompatible with smooth optimization frameworks. We present a differentiable Owen scrambling that regularizes permutations. We show that it can effectively be used with automatic differentiation tools for optimizing low-discrepancy sequences to improve metrics such as optimal transport uniformity, integration error, designed power spectra or projective properties, while maintaining their initial t -value as guaranteed by Owen scrambling. In some rendering settings, we show that our optimized sequences improve the rendering error.
期刊介绍:
ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.