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引用次数: 0
摘要
体育分析中最重要的任务之一是为正面交锋的比赛结果建立二元响应模型,以估计球队和球员的实力。我们讨论了常用的比赛结果概率模型,包括 Bradley-Terry 模型和 Thurstone-Mosteller 模型,以及将平局作为第三种结果和包含主场优势的扩展模型。我们考虑对这些模型进行动态扩展,以考虑竞争对手实力随时间的变化。这些时变模型的完全似然分析可简化为评级系统,如 Elo 和 Glicko 评级系统。我们还介绍了其他现代评级系统,包括用于在线对弈的流行方法,以及用于在线国际象棋和围棋的新型系统。在讨论分析方法的同时,我们还举例说明了这些方法在各种游戏组织中的应用,以及在美国国家篮球协会比赛结果中的详细应用。
Models and Rating Systems for Head-to-Head Competition
One of the most important tasks in sports analytics is the development of binary response models for head-to-head game outcomes to estimate team and player strength. We discuss commonly used probability models for game outcomes, including the Bradley–Terry and Thurstone–Mosteller models, as well as extensions to ties as a third outcome and to the inclusion of a home-field advantage. We consider dynamic extensions to these models to account for the evolution of competitor strengths over time. Full likelihood-based analyses of these time-varying models can be simplified into rating systems, such as the Elo and Glicko rating systems. We present other modern rating systems, including popular methods for online gaming, and novel systems that have been implemented for online chess and Go. The discussion of the analytic methods are accompanied by examples of where these approaches have been implemented for various gaming organizations, as well as a detailed application to National Basketball Association game outcomes.
期刊介绍:
The Annual Review of Statistics and Its Application publishes comprehensive review articles focusing on methodological advancements in statistics and the utilization of computational tools facilitating these advancements. It is abstracted and indexed in Scopus, Science Citation Index Expanded, and Inspec.