{"title":"关于具有消减和非消减优势网络的五种物种进化空间循环博弈中的长期物种共存问题","authors":"Dave Cliff","doi":"10.1016/j.chaos.2024.115702","DOIUrl":null,"url":null,"abstract":"I present a replication and, to some extent, a refutation of key results published by Zhong, Zhang, Li, Dai, & Yang in their 2022 paper “Species coexistence in spatial cyclic game of five species” (<ce:italic>Chaos, Solitons and Fractals</ce:italic>, 156: 111806), where ecosystem species coexistence was explored via simulation studies of the evolutionary spatial cyclic game (<ce:small-caps>Escg</ce:small-caps>) Rock–Paper–Scissors–Lizard–Spock (<ce:small-caps>Rpsls</ce:small-caps>) with certain predator–prey relationships removed from the game’s “interaction structure”, i.e. with specific arcs ablated in the <ce:small-caps>Escg</ce:small-caps>’s dominance network, and with the <ce:small-caps>Escg</ce:small-caps> run for <mml:math altimg=\"si362.svg\" display=\"inline\"><mml:mrow><mml:mn>1</mml:mn><mml:msup><mml:mrow><mml:mn>0</mml:mn></mml:mrow><mml:mrow><mml:mn>5</mml:mn></mml:mrow></mml:msup></mml:mrow></mml:math> Monte Carlo Steps (<ce:small-caps>mcs</ce:small-caps>) to identify its asymptotic behaviors. I replicate the results presented by Zhong et al. for interaction structures with one, two, three, and four arcs ablated from the dominance network. I then empirically demonstrate that the dynamics of the <ce:small-caps>Rpsls</ce:small-caps><ce:small-caps>Escg</ce:small-caps> have sufficiently long time constants that the true asymptotic outcomes can often only be identified after running the ablated <ce:small-caps>Escg</ce:small-caps> for <mml:math altimg=\"si605.svg\" display=\"inline\"><mml:mrow><mml:mn>1</mml:mn><mml:msup><mml:mrow><mml:mn>0</mml:mn></mml:mrow><mml:mrow><mml:mn>7</mml:mn></mml:mrow></mml:msup></mml:mrow></mml:math><ce:small-caps>mcs</ce:small-caps> or longer, and that the true long-term outcomes can be markedly less diverse than those reported by Zhong et al. as asymptotic. Finally I demonstrate that, when run for sufficiently many <ce:small-caps>mcs</ce:small-caps>, the original unablated <ce:small-caps>Rpsls</ce:small-caps> system exhibits essentially the same asymptotic outcomes as the ablated <ce:small-caps>Rpsls</ce:small-caps> systems, and in this sense the only causal effect of the ablations is to alter the time required for the system to converge to the long-term asymptotic states that the unablated system eventually settles to anyhow.","PeriodicalId":9764,"journal":{"name":"Chaos Solitons & Fractals","volume":"231 1","pages":""},"PeriodicalIF":5.3000,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"On long-term species coexistence in five-species evolutionary spatial cyclic games with ablated and non-ablated dominance networks\",\"authors\":\"Dave Cliff\",\"doi\":\"10.1016/j.chaos.2024.115702\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"I present a replication and, to some extent, a refutation of key results published by Zhong, Zhang, Li, Dai, & Yang in their 2022 paper “Species coexistence in spatial cyclic game of five species” (<ce:italic>Chaos, Solitons and Fractals</ce:italic>, 156: 111806), where ecosystem species coexistence was explored via simulation studies of the evolutionary spatial cyclic game (<ce:small-caps>Escg</ce:small-caps>) Rock–Paper–Scissors–Lizard–Spock (<ce:small-caps>Rpsls</ce:small-caps>) with certain predator–prey relationships removed from the game’s “interaction structure”, i.e. with specific arcs ablated in the <ce:small-caps>Escg</ce:small-caps>’s dominance network, and with the <ce:small-caps>Escg</ce:small-caps> run for <mml:math altimg=\\\"si362.svg\\\" display=\\\"inline\\\"><mml:mrow><mml:mn>1</mml:mn><mml:msup><mml:mrow><mml:mn>0</mml:mn></mml:mrow><mml:mrow><mml:mn>5</mml:mn></mml:mrow></mml:msup></mml:mrow></mml:math> Monte Carlo Steps (<ce:small-caps>mcs</ce:small-caps>) to identify its asymptotic behaviors. I replicate the results presented by Zhong et al. for interaction structures with one, two, three, and four arcs ablated from the dominance network. I then empirically demonstrate that the dynamics of the <ce:small-caps>Rpsls</ce:small-caps><ce:small-caps>Escg</ce:small-caps> have sufficiently long time constants that the true asymptotic outcomes can often only be identified after running the ablated <ce:small-caps>Escg</ce:small-caps> for <mml:math altimg=\\\"si605.svg\\\" display=\\\"inline\\\"><mml:mrow><mml:mn>1</mml:mn><mml:msup><mml:mrow><mml:mn>0</mml:mn></mml:mrow><mml:mrow><mml:mn>7</mml:mn></mml:mrow></mml:msup></mml:mrow></mml:math><ce:small-caps>mcs</ce:small-caps> or longer, and that the true long-term outcomes can be markedly less diverse than those reported by Zhong et al. as asymptotic. 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引用次数: 0
摘要
我介绍了 Zhong、Zhang、Li、Dai、& Yang 在 2022 年发表的论文 "Species coexistence in spatial cyclic game of five species"(《混沌、孤子与分形》,156 卷,第 111806 期)中的关键结果的复制,并在一定程度上对其进行了反驳:111806)中,通过对进化空间循环博弈(Escg)"石头-剪子-蜥蜴-麻雀"(Rpsls)的模拟研究,探讨了生态系统中的物种共存问题。即在 Escg 的优势网络中删除特定的弧,并让 Escg 运行 105 个蒙特卡罗步(mcs),以确定其渐近行为。我复制了 Zhong 等人针对支配网络中消减了一条、两条、三条和四条弧的交互结构得出的结果。然后,我通过经验证明,RpslsEscg 的动态具有足够长的时间常数,只有在消融 Escg 运行 107mcs 或更长时间后,才能识别出真正的渐近结果,而且真正的长期结果的多样性可能明显低于 Zhong 等人报告的渐近结果。最后,我证明了当运行足够多的 mcs 时,原始的未消融 Rpsls 系统与消融 Rpsls 系统表现出基本相同的渐近结果,从这个意义上说,消融的唯一因果效应是改变了系统收敛到长期渐近状态所需的时间,而未消融系统最终无论如何都会收敛到长期渐近状态。
On long-term species coexistence in five-species evolutionary spatial cyclic games with ablated and non-ablated dominance networks
I present a replication and, to some extent, a refutation of key results published by Zhong, Zhang, Li, Dai, & Yang in their 2022 paper “Species coexistence in spatial cyclic game of five species” (Chaos, Solitons and Fractals, 156: 111806), where ecosystem species coexistence was explored via simulation studies of the evolutionary spatial cyclic game (Escg) Rock–Paper–Scissors–Lizard–Spock (Rpsls) with certain predator–prey relationships removed from the game’s “interaction structure”, i.e. with specific arcs ablated in the Escg’s dominance network, and with the Escg run for 105 Monte Carlo Steps (mcs) to identify its asymptotic behaviors. I replicate the results presented by Zhong et al. for interaction structures with one, two, three, and four arcs ablated from the dominance network. I then empirically demonstrate that the dynamics of the RpslsEscg have sufficiently long time constants that the true asymptotic outcomes can often only be identified after running the ablated Escg for 107mcs or longer, and that the true long-term outcomes can be markedly less diverse than those reported by Zhong et al. as asymptotic. Finally I demonstrate that, when run for sufficiently many mcs, the original unablated Rpsls system exhibits essentially the same asymptotic outcomes as the ablated Rpsls systems, and in this sense the only causal effect of the ablations is to alter the time required for the system to converge to the long-term asymptotic states that the unablated system eventually settles to anyhow.
期刊介绍:
Chaos, Solitons & Fractals strives to establish itself as a premier journal in the interdisciplinary realm of Nonlinear Science, Non-equilibrium, and Complex Phenomena. It welcomes submissions covering a broad spectrum of topics within this field, including dynamics, non-equilibrium processes in physics, chemistry, and geophysics, complex matter and networks, mathematical models, computational biology, applications to quantum and mesoscopic phenomena, fluctuations and random processes, self-organization, and social phenomena.