{"title":"代价高昂的探索产生了具有温情和能力维度的刻板印象。","authors":"Xuechunzi Bai, Thomas L Griffiths, Susan T Fiske","doi":"10.1037/xge0001694","DOIUrl":null,"url":null,"abstract":"<p><p>Traditional explanations for stereotypes assume that they result from deficits in humans (ingroup-favoring motives, cognitive biases) or their environments (majority advantages, real group differences). An alternative explanation recently proposed that stereotypes can emerge when exploration is costly. Even optimal decision makers in an ideal environment can inadvertently form incorrect impressions from arbitrary encounters. However, all these existing theories essentially describe shortcuts that fail to explain the multidimensionality of stereotypes. Stereotypes of social groups have a canonical multidimensional structure, organized along dimensions of warmth and competence. We show that these dimensions and the associated stereotypes can result from <i>feature-based</i> exploration: When individuals make self-interested decisions based on past experiences in an environment where exploring new options carries an implicit cost and when these options share similar attributes, they are more likely to separate groups along multiple dimensions. We formalize this theory via the contextual multiarmed bandit problem, use the resulting model to generate testable predictions, and evaluate those predictions against human behavior. We evaluate this process in incentivized decisions involving as many as 20 real jobs and successfully recover the classic dimensions of warmth and competence. Further experiments show that intervening on the cost of exploration effectively mitigates bias, further demonstrating that exploration cost per se is the operating variable. Future diversity interventions may consider how to reduce exploration cost, in ways that parallel our manipulations. (PsycInfo Database Record (c) 2024 APA, all rights reserved).</p>","PeriodicalId":15698,"journal":{"name":"Journal of Experimental Psychology: General","volume":" ","pages":""},"PeriodicalIF":3.7000,"publicationDate":"2024-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Costly exploration produces stereotypes with dimensions of warmth and competence.\",\"authors\":\"Xuechunzi Bai, Thomas L Griffiths, Susan T Fiske\",\"doi\":\"10.1037/xge0001694\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Traditional explanations for stereotypes assume that they result from deficits in humans (ingroup-favoring motives, cognitive biases) or their environments (majority advantages, real group differences). An alternative explanation recently proposed that stereotypes can emerge when exploration is costly. Even optimal decision makers in an ideal environment can inadvertently form incorrect impressions from arbitrary encounters. However, all these existing theories essentially describe shortcuts that fail to explain the multidimensionality of stereotypes. Stereotypes of social groups have a canonical multidimensional structure, organized along dimensions of warmth and competence. We show that these dimensions and the associated stereotypes can result from <i>feature-based</i> exploration: When individuals make self-interested decisions based on past experiences in an environment where exploring new options carries an implicit cost and when these options share similar attributes, they are more likely to separate groups along multiple dimensions. We formalize this theory via the contextual multiarmed bandit problem, use the resulting model to generate testable predictions, and evaluate those predictions against human behavior. We evaluate this process in incentivized decisions involving as many as 20 real jobs and successfully recover the classic dimensions of warmth and competence. Further experiments show that intervening on the cost of exploration effectively mitigates bias, further demonstrating that exploration cost per se is the operating variable. Future diversity interventions may consider how to reduce exploration cost, in ways that parallel our manipulations. (PsycInfo Database Record (c) 2024 APA, all rights reserved).</p>\",\"PeriodicalId\":15698,\"journal\":{\"name\":\"Journal of Experimental Psychology: General\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":3.7000,\"publicationDate\":\"2024-11-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Experimental Psychology: General\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.1037/xge0001694\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Experimental Psychology: General","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1037/xge0001694","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
摘要
对刻板印象的传统解释认为,刻板印象是人类(偏爱内群体的动机、认知偏差)或环境(多数人优势、真实的群体差异)的缺陷造成的。最近提出的另一种解释是,当探索需要付出代价时,刻板印象就会出现。即使是在理想环境中的最佳决策者,也会在不经意间从随意的接触中形成不正确的印象。然而,所有这些现有理论本质上描述的都是捷径,无法解释刻板印象的多维性。对社会群体的刻板印象有一个典型的多维结构,按照温暖和能力两个维度组织。我们的研究表明,这些维度和相关的刻板印象可以通过基于特征的探索产生:在探索新选项需要付出隐性成本的环境中,当个体根据过去的经验做出利己的决定,而这些选项又具有相似的属性时,他们就更有可能从多个维度来区分群体。我们通过情境多臂强盗问题将这一理论正规化,利用由此产生的模型生成可检验的预测,并根据人类行为对这些预测进行评估。我们在涉及多达 20 个真实工作的激励决策中评估了这一过程,并成功地恢复了温暖和能力这两个经典维度。进一步的实验表明,对探索成本的干预能有效减轻偏差,这进一步证明了探索成本本身就是操作变量。未来的多样性干预措施可能会考虑如何以与我们的操作类似的方式降低探索成本。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
Costly exploration produces stereotypes with dimensions of warmth and competence.
Traditional explanations for stereotypes assume that they result from deficits in humans (ingroup-favoring motives, cognitive biases) or their environments (majority advantages, real group differences). An alternative explanation recently proposed that stereotypes can emerge when exploration is costly. Even optimal decision makers in an ideal environment can inadvertently form incorrect impressions from arbitrary encounters. However, all these existing theories essentially describe shortcuts that fail to explain the multidimensionality of stereotypes. Stereotypes of social groups have a canonical multidimensional structure, organized along dimensions of warmth and competence. We show that these dimensions and the associated stereotypes can result from feature-based exploration: When individuals make self-interested decisions based on past experiences in an environment where exploring new options carries an implicit cost and when these options share similar attributes, they are more likely to separate groups along multiple dimensions. We formalize this theory via the contextual multiarmed bandit problem, use the resulting model to generate testable predictions, and evaluate those predictions against human behavior. We evaluate this process in incentivized decisions involving as many as 20 real jobs and successfully recover the classic dimensions of warmth and competence. Further experiments show that intervening on the cost of exploration effectively mitigates bias, further demonstrating that exploration cost per se is the operating variable. Future diversity interventions may consider how to reduce exploration cost, in ways that parallel our manipulations. (PsycInfo Database Record (c) 2024 APA, all rights reserved).
期刊介绍:
The Journal of Experimental Psychology: General publishes articles describing empirical work that bridges the traditional interests of two or more communities of psychology. The work may touch on issues dealt with in JEP: Learning, Memory, and Cognition, JEP: Human Perception and Performance, JEP: Animal Behavior Processes, or JEP: Applied, but may also concern issues in other subdisciplines of psychology, including social processes, developmental processes, psychopathology, neuroscience, or computational modeling. Articles in JEP: General may be longer than the usual journal publication if necessary, but shorter articles that bridge subdisciplines will also be considered.