密室逃脱游戏对医学学习效果的影响适中。

IF 2.7 2区 医学 Q1 EDUCATION & EDUCATIONAL RESEARCH BMC Medical Education Pub Date : 2024-11-23 DOI:10.1186/s12909-024-06352-8
Peter Fedorcsak
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引用次数: 0

摘要

背景:设计精良的密室逃脱游戏能让学生面对复杂的问题,挑战临床和团队合作技能,但其对学习的影响尚不确定。本研究旨在估算密室逃脱游戏对广泛知识测试成绩的影响大小:在生殖内分泌与不孕症(REI)临床轮转期间,医科学生参加了3小时的小组课程。在两个学期中,小组进行传统的病人探访和病例讨论;在三个学期中,小组进行病人探访和包括汇报在内的密室游戏。游戏地点设在门诊部,谜题来自 REI 的临床问题,挑战包括在人体模型上操作超声波扫描仪。学期中,学生完成了 REI 常识测试。为了估计小组课对陈述性知识的影响,将已上过(接触过)小组课的学生的测试成绩与未上过(对照组)小组课的学生的成绩进行了比较:结果:学生对游戏化教学非常满意。与对照组学生相比,未参加密室逃脱游戏的学生在知识测试中取得了相似的分数(Cohen's d = 0.05, 95%CI -0.58 to 0.68, n = 71)。参加密室逃脱游戏的学生得分略高于对照组学生(Cohen's d = 0.22, 95%CI -0.1 to 0.53, n = 182):结论:密室逃脱游戏可以提高传统小组课堂的学习效果,但单次游戏对陈述性知识的影响不大,不太可能超过模拟等相关教学方法。
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Moderate benefit of escape room game on learning outcome in medicine.

Background: Well-designed escape room games engage students with complex problems and challenge clinical and teamwork skills, but their impact on learning has been uncertain. This study aimed to estimate the effect size of escape room game on performance in a broad knowledge test.

Methods: During clinical rotation in reproductive endocrinology and infertility (REI), medical students participated in a 3-hour small-group class. For 2 semesters, groups had traditional patient visits and case discussions, and for 3 semesters, patient visits and an escape room game including debrief. The game was set up in the outpatient clinic, the puzzles were taken from clinical problems in REI, and challenges included operating an ultrasound scanner on a mannequin. Mid-semester, students completed a test of general knowledge in REI. To estimate the effect of small group class on declarative knowledge, test scores of students who had already had the class (exposed) were compared to scores of those who had not yet had the class (control).

Results: Students were highly satisfied with gamified teaching. Those who attended the small group class without the escape room game achieved similar scores on knowledge test than control students (Cohen's d = 0.05, 95%CI -0.58 to 0.68, n = 71). Students who played the escape room game achieved marginally higher score than respective controls (Cohen's d = 0.22, 95%CI -0.1 to 0.53, n = 182).

Conclusions: Escape room game may improve learning outcome of a traditional small group class, but the effect of a single game session on declarative knowledge is modest and is unlikely to exceed related instructional methods like simulation.

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来源期刊
BMC Medical Education
BMC Medical Education EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
4.90
自引率
11.10%
发文量
795
审稿时长
6 months
期刊介绍: BMC Medical Education is an open access journal publishing original peer-reviewed research articles in relation to the training of healthcare professionals, including undergraduate, postgraduate, and continuing education. The journal has a special focus on curriculum development, evaluations of performance, assessment of training needs and evidence-based medicine.
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