机会的刺激:战利品箱和模拟老虎机中的心理生理反应

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in human behavior reports Pub Date : 2024-12-01 DOI:10.1016/j.chbr.2024.100545
Francisco J. Sanmartín , Judith Velasco , Fátima Cuadrado , Juan A. Moriana
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引用次数: 0

摘要

战利品箱(LBs)是电子游戏中的微交易,让玩家有机会随机获得虚拟道具。LBs与赌博(尤其是老虎机)具有相同的结构和心理特征。然而,LBs有一个潜在的共同特征却很少被挖掘,那就是玩家体验到的兴奋程度。本研究探讨了《FIFA》中LB开业期间和模拟老角机旋转期间赌徒(n = 14, M = 19.93岁)、LB使用者(n = 13, M = 19.62岁)和对照组(n = 13, M = 21.92岁)的皮电活动(EDA)、心率(HR)和呼吸频率(RR)的变化。此外,该研究旨在比较两种动力在每组中产生的心理生理激活水平。结果表明,赌徒和LB使用者在LB打开和老虎机旋转时EDA增加,而HR或RR没有明显变化。对照组在老虎机旋转过程中显示EDA增加,而在LB打开或其他心理生理测量中没有变化。LB打开和老虎机旋转之间的比较表明,赌徒和LB使用者的心理生理激活水平相似。这些发现表明赌博和LBs之间存在潜在的联系,这可以为制定更安全的游戏环境政策提供信息。
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The thrill of chance: Psychophysiological responses in loot boxes and simulated slot machines
Loot boxes (LBs) are microtransactions within video games that offer players the opportunity to acquire virtual items randomly. LBs shared structural and psychological features with gambling, especially slot machines. However, one potential shared feature that has been scarcely explored in LBs, is the level of arousal experienced by players. This study explores changes in electrodermal activity (EDA), heart rate (HR) and respiratory rate (RR) during the opening of LBs in FIFA and during simulated slot machine spin in gamblers (n = 14, M = 19.93 years), LB users (n = 13, M = 19.62 years) and a control group (n = 13, M = 21.92 years). Additionally, the study aimed to compare psychophysiological activation levels produced by both dynamics in each group. Results indicated that both gamblers and LB users showed increased EDA during LB opening and slot machine spins, while HR or RR did not exhibit significant changes. The control group showed increased EDA during the slot machine spin, with no changes during LB opening or in other psychophysiological measures. The comparison between LB opening and slot machine spin revealed similar levels of psychophysiological activation for gamblers and LB users. These findings suggest a potential link between gambling and LBs, which could inform the development of policies for safer gaming environments.
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CiteScore
7.80
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0.00%
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