Lishuang Zheng MSc , Xin Li MSc , Yiran Xu MSc , Yali Yang MSc , Xinyu Wan , Xuehan Ma MSc , Gengxin Yao MSc , Guichen Li PhD
{"title":"基于虚拟现实的日常生活康复训练对认知脆弱和日常生活活动障碍的老年人的影响:一项随机对照试验。","authors":"Lishuang Zheng MSc , Xin Li MSc , Yiran Xu MSc , Yali Yang MSc , Xinyu Wan , Xuehan Ma MSc , Gengxin Yao MSc , Guichen Li PhD","doi":"10.1016/j.jamda.2024.105397","DOIUrl":null,"url":null,"abstract":"<div><h3>Objectives</h3><div>Cognitive frailty, which is notably prevalent in nursing homes, correlates with a range of adverse health outcomes; however, interventions targeting this population are scarce, particularly those addressing activities of daily living (ADLs). The objective of this study was to evaluate the effects of virtual reality–based ADL rehabilitation training on older adults with cognitive frailty and ADL impairments.</div></div><div><h3>Design</h3><div>A 2-arm randomized controlled trial.</div></div><div><h3>Setting and Participants</h3><div>Older adults with cognitive frailty and mild ADL impairments in a nursing home.</div></div><div><h3>Methods</h3><div>Sixty-six eligible participants were equally randomized into intervention and control groups. The intervention involved 45-minute sessions conducted twice weekly for 12 weeks. Outcomes evaluated included ADL performance, cognition, frailty, depression, and quality of life. Assessments were performed at baseline, 6 weeks (T1), and 12 weeks (T2).</div></div><div><h3>Results</h3><div>There was no statistically significant difference between the 2 groups at baseline. The mean age of the participants was 80.20 ± 9.14 years, and most were women (54.55%). Compared with the control group, the intervention group showed significant improvements in ADLs (T1: <em>β</em> = 6.33, T2: <em>β</em> = 12.79), basic ADLs (T1: <em>β</em> = 4.09, T2: <em>β</em> = 6.97), instrumental ADLs (T1: <em>β</em> = 2.24, T2: <em>β</em> = 4.12), cognition (T1: <em>β</em> = 3.67, T2: <em>β</em> = 4.42), frailty (T1: <em>β</em> = −0.76, T2: <em>β</em> = −1.27), and mental component summary of quality of life (T1: <em>β</em> = 8.49, T2: <em>β</em> = 16.44) at T1 and T2. By T2, significant improvements were observed in depression (T2: <em>β</em> = −2.06) and physical component summary of quality of life (T2: <em>β</em> = 8.52).</div></div><div><h3>Conclusions and Implications</h3><div>For older adults with cognitive frailty and mild ADL impairments residing in a nursing home, the virtual reality–based ADL rehabilitation program was safe and effective. Following the 12-week intervention, significant improvements were observed in ADL performance, cognition, frailty, depression, and quality of life.</div></div>","PeriodicalId":17180,"journal":{"name":"Journal of the American Medical Directors Association","volume":"26 2","pages":"Article 105397"},"PeriodicalIF":4.2000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effects of Virtual Reality–Based Activities of Daily Living Rehabilitation Training in Older Adults With Cognitive Frailty and Activities of Daily Living Impairments: A Randomized Controlled Trial\",\"authors\":\"Lishuang Zheng MSc , Xin Li MSc , Yiran Xu MSc , Yali Yang MSc , Xinyu Wan , Xuehan Ma MSc , Gengxin Yao MSc , Guichen Li PhD\",\"doi\":\"10.1016/j.jamda.2024.105397\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Objectives</h3><div>Cognitive frailty, which is notably prevalent in nursing homes, correlates with a range of adverse health outcomes; however, interventions targeting this population are scarce, particularly those addressing activities of daily living (ADLs). The objective of this study was to evaluate the effects of virtual reality–based ADL rehabilitation training on older adults with cognitive frailty and ADL impairments.</div></div><div><h3>Design</h3><div>A 2-arm randomized controlled trial.</div></div><div><h3>Setting and Participants</h3><div>Older adults with cognitive frailty and mild ADL impairments in a nursing home.</div></div><div><h3>Methods</h3><div>Sixty-six eligible participants were equally randomized into intervention and control groups. The intervention involved 45-minute sessions conducted twice weekly for 12 weeks. Outcomes evaluated included ADL performance, cognition, frailty, depression, and quality of life. Assessments were performed at baseline, 6 weeks (T1), and 12 weeks (T2).</div></div><div><h3>Results</h3><div>There was no statistically significant difference between the 2 groups at baseline. The mean age of the participants was 80.20 ± 9.14 years, and most were women (54.55%). Compared with the control group, the intervention group showed significant improvements in ADLs (T1: <em>β</em> = 6.33, T2: <em>β</em> = 12.79), basic ADLs (T1: <em>β</em> = 4.09, T2: <em>β</em> = 6.97), instrumental ADLs (T1: <em>β</em> = 2.24, T2: <em>β</em> = 4.12), cognition (T1: <em>β</em> = 3.67, T2: <em>β</em> = 4.42), frailty (T1: <em>β</em> = −0.76, T2: <em>β</em> = −1.27), and mental component summary of quality of life (T1: <em>β</em> = 8.49, T2: <em>β</em> = 16.44) at T1 and T2. By T2, significant improvements were observed in depression (T2: <em>β</em> = −2.06) and physical component summary of quality of life (T2: <em>β</em> = 8.52).</div></div><div><h3>Conclusions and Implications</h3><div>For older adults with cognitive frailty and mild ADL impairments residing in a nursing home, the virtual reality–based ADL rehabilitation program was safe and effective. Following the 12-week intervention, significant improvements were observed in ADL performance, cognition, frailty, depression, and quality of life.</div></div>\",\"PeriodicalId\":17180,\"journal\":{\"name\":\"Journal of the American Medical Directors Association\",\"volume\":\"26 2\",\"pages\":\"Article 105397\"},\"PeriodicalIF\":4.2000,\"publicationDate\":\"2025-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of the American Medical Directors Association\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1525861024008193\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"GERIATRICS & GERONTOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the American Medical Directors Association","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1525861024008193","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"GERIATRICS & GERONTOLOGY","Score":null,"Total":0}
Effects of Virtual Reality–Based Activities of Daily Living Rehabilitation Training in Older Adults With Cognitive Frailty and Activities of Daily Living Impairments: A Randomized Controlled Trial
Objectives
Cognitive frailty, which is notably prevalent in nursing homes, correlates with a range of adverse health outcomes; however, interventions targeting this population are scarce, particularly those addressing activities of daily living (ADLs). The objective of this study was to evaluate the effects of virtual reality–based ADL rehabilitation training on older adults with cognitive frailty and ADL impairments.
Design
A 2-arm randomized controlled trial.
Setting and Participants
Older adults with cognitive frailty and mild ADL impairments in a nursing home.
Methods
Sixty-six eligible participants were equally randomized into intervention and control groups. The intervention involved 45-minute sessions conducted twice weekly for 12 weeks. Outcomes evaluated included ADL performance, cognition, frailty, depression, and quality of life. Assessments were performed at baseline, 6 weeks (T1), and 12 weeks (T2).
Results
There was no statistically significant difference between the 2 groups at baseline. The mean age of the participants was 80.20 ± 9.14 years, and most were women (54.55%). Compared with the control group, the intervention group showed significant improvements in ADLs (T1: β = 6.33, T2: β = 12.79), basic ADLs (T1: β = 4.09, T2: β = 6.97), instrumental ADLs (T1: β = 2.24, T2: β = 4.12), cognition (T1: β = 3.67, T2: β = 4.42), frailty (T1: β = −0.76, T2: β = −1.27), and mental component summary of quality of life (T1: β = 8.49, T2: β = 16.44) at T1 and T2. By T2, significant improvements were observed in depression (T2: β = −2.06) and physical component summary of quality of life (T2: β = 8.52).
Conclusions and Implications
For older adults with cognitive frailty and mild ADL impairments residing in a nursing home, the virtual reality–based ADL rehabilitation program was safe and effective. Following the 12-week intervention, significant improvements were observed in ADL performance, cognition, frailty, depression, and quality of life.
期刊介绍:
JAMDA, the official journal of AMDA - The Society for Post-Acute and Long-Term Care Medicine, is a leading peer-reviewed publication that offers practical information and research geared towards healthcare professionals in the post-acute and long-term care fields. It is also a valuable resource for policy-makers, organizational leaders, educators, and advocates.
The journal provides essential information for various healthcare professionals such as medical directors, attending physicians, nurses, consultant pharmacists, geriatric psychiatrists, nurse practitioners, physician assistants, physical and occupational therapists, social workers, and others involved in providing, overseeing, and promoting quality