虚拟战争的剧透者:体验和表现调解暴力电子游戏与敌意之间的关系。

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Cyberpsychology, behavior and social networking Pub Date : 2025-01-08 DOI:10.1089/cyber.2024.0246
Patrick J Ewell, James C Hamilton, Rosanna E Guadagno
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引用次数: 0

摘要

研究玩带有暴力内容的电子游戏是否会导致攻击性想法、感觉和行为的文献中有相当一部分是基于电子游戏暴力的实验。迄今为止,有重要的证据表明这些概念是积极相关的,而其他实验则证明无效。对于这些相互矛盾的发现,一种可能的解释是未能解释电子游戏性能和电子游戏体验等混淆因素。这是通过两个实验来检验的,在两个实验中,两个人一起玩暴力视频游戏,然后完成敌意、积极和消极影响的状态测量。表现优异和游戏体验丰富的玩家表现出较少的敌意、较少的消极情绪和较多的积极情绪。中介模型显示,经验通过表现间接地减少敌意。从历史上看,经常玩游戏的人最关心的是敌意,然而,目前的证据表明,在得出结论之前,这两个变量应该被考虑在内。更广泛地说,未来的研究可能会受益于在研究这一爱好的风险和收益时考虑到游戏玩法现象学。
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The Spoilers of Virtual War: Experience and Performance Mediate the Relationship Between Violent Video Games and Hostility.

A substantial portion of the literature investigating whether playing video games with violent content causes aggressive thoughts, feelings, and behaviors has relied on experimental exposure to video game violence. To date, there is significant evidence suggesting these concepts are positively related, while other experiments demonstrate a null effect. A potential explanation for these contradicting findings is a failure to account for confounding such as video game performance and video game experience. This was examined across two experiments in which dyads played a violent video game and then completed state measures of hostility and positive and negative affects. Players with superior performance and greater gaming experience reported less hostility, less negative affect, and more positive affect. Mediation models showed that experience reduced hostility indirectly through performance. Historically, concern for hostility was greatest for frequent players, however, the current evidence suggests that these two variables should be accounted for prior to drawing conclusions. More broadly, future research might benefit by considering the phenomenology of gameplay in research on the risks and benefits of this hobby.

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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
期刊最新文献
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