虚拟现实严肃视频游戏(月亮的秘密轨迹)对患有注意力缺陷/多动障碍儿童情绪调节的有效性:随机临床试验。

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES JMIR Serious Games Pub Date : 2025-01-08 DOI:10.2196/59124
Marina Martin-Moratinos, Marcos Bella-Fernández, María Rodrigo-Yanguas, Carlos González-Tardón, Chao Li, Ping Wang, Ana Royuela, Pilar Lopez-Garcia, Hilario Blasco-Fontecilla
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引用次数: 0

摘要

背景:儿童和青少年注意缺陷多动障碍(ADHD)患者经常观察到情绪调节困难。创新的辅助疗法,如视频游戏和虚拟现实,对患者的吸引力越来越大。《月亮的秘密踪迹》是由一个多学科团队开发的一款严肃的电子游戏,以认知训练为特色。在第二项随机临床试验中,我们通过优势和困难问卷评估了20个疗程的MOON治疗对情绪调节的影响。目的:我们假设与对照组相比,使用MOON的ADHD患者将在(1)情绪调节、(2)核心ADHD症状、(3)认知功能和(4)学习成绩方面表现出改善;此外,我们预计(5)改变平台(从面对面使用虚拟现实到网络)不会影响情绪调节得分;(6)视频游戏不会造成任何临床显著的副作用。方法:这是一项前瞻性、单中心、随机、非盲、干预前和干预后的随机序列掩蔽研究。参与者包括年龄在7到18岁之间的个体,他们被临床诊断为多动症并正在接受药物治疗。他们使用电子病例报告表随机分为两组:MOON组,接受标准的药物治疗加上通过严肃的视频游戏进行的个性化认知训练,对照组,接受标准的药物治疗。我们为两组都提供了ADHD的心理教育支持。采用学生双尾t检验和双因素方差分析进行分析。一名独立监督员监督这项研究。结果:共有76例ADHD患者参加了试验,随机分组均等(实验组:n= 38.50%,对照组:n= 38.50%),总辍学率为7%。最初的假设,即全球优势和困难问卷得分降低3或4分,并未得到满足。然而,在物质组织(P=.03)、工作记忆(P=.04)和抑制(P=.05)方面观察到显著的改善,特别是在更多参与MOON治疗的患者中。结论:严肃的电子游戏,当整合到多模式治疗计划中时,可以提高ADHD相关症状的治疗效果。试验注册:ClinicalTrials.gov NCT06006871;https://clinicaltrials.gov/study/NCT06006871.International注册报告标识符(irrid): RR2-10.2196/53191。
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Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial.

Background: Difficulties in emotional regulation are often observed in children and adolescents with attention-deficit/hyperactivity disorder (ADHD). Innovative complementary treatments, such as video games and virtual reality, have become increasingly appealing to patients. The Secret Trail of Moon (MOON) is a serious video game developed by a multidisciplinary team featuring cognitive training exercises. In this second randomized clinical trial, we evaluated the impact of a 20-session treatment with MOON on emotional regulation, as measured by the Strengths and Difficulties Questionnaire.

Objective: We hypothesize that patients with ADHD using MOON will show improvements in (1) emotional regulation, (2) core ADHD symptoms, (3) cognitive functioning, and (4) academic performance, compared to a control group; additionally, we anticipate that (5) changing the platform (from face-to-face using virtual reality to the web) will not affect emotional regulation scores; and (6) the video game will not cause any clinically significant side effects.

Methods: This was a prospective, unicentric, randomized, unblinded, pre- and postintervention study with block-randomized sequence masking. Participants included individuals aged between 7 and 18 years who had a clinical diagnosis of ADHD and were receiving pharmacological treatment. They were randomized into 2 groups using an electronic case report form: the MOON group, receiving standard pharmacological treatment plus personalized cognitive training via a serious video game, and the control group, receiving standard pharmacological treatment. We provided both the groups with psychoeducational support on ADHD. Analysis was conducted using the Student 2-tailed t test and 2-factor ANOVA. An independent monitor supervised the study.

Results: A total of 76 patients with ADHD participated in the trial, with an equal randomization (MOON: n=38, 50% and control: n=38, 50%) and a total dropout rate of 7. The primary hypothesis, a 3- or 4-point reduction in the global Strengths and Difficulties Questionnaire score, was not met. However, significant improvements were observed in material organization (P=.03), working memory (P=.04), and inhibition (P=.05), particularly among patients more engaged with the MOON treatment.

Conclusions: Serious video games, when integrated into a multimodal treatment plan, can enhance outcomes for symptoms associated with ADHD.

Trial registration: ClinicalTrials.gov NCT06006871; https://clinicaltrials.gov/study/NCT06006871.

International registered report identifier (irrid): RR2-10.2196/53191.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
期刊最新文献
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