虚拟现实应用中基于眼电术识别的眼书写模式的用户认证新方法。

IF 3.2 4区 医学 Q2 ENGINEERING, BIOMEDICAL Biomedical Engineering Letters Pub Date : 2024-09-15 eCollection Date: 2025-01-01 DOI:10.1007/s13534-024-00426-8
HyunSub Kim, Chunghwan Kim, Chaeyoon Kim, HwyKuen Kwak, Chang-Hwan Im
{"title":"虚拟现实应用中基于眼电术识别的眼书写模式的用户认证新方法。","authors":"HyunSub Kim, Chunghwan Kim, Chaeyoon Kim, HwyKuen Kwak, Chang-Hwan Im","doi":"10.1007/s13534-024-00426-8","DOIUrl":null,"url":null,"abstract":"<p><p>Demand for user authentication in virtual reality (VR) applications is increasing such as in-app payments, password manager, and access to private data. Traditionally, hand controllers have been widely used for the user authentication in VR environment, with which the users can typewrite a password or draw a pre-registered pattern; however, the conventional approaches are generally inconvenient and time-consuming. In this study, we proposed a new user authentication method based on eye-writing patterns identified using electrooculogram (EOG) recorded from four locations around the eyes in contact with the face-pad of a VR headset. EOG data acquired during eye-writing a specific pattern are converted into a ten-dimensional vector, named a similarity vector, by calculating similarity values between the EOG data for the current pattern and ten pre-defined template patterns using dynamic positional warping. If the specific pattern corresponds to password, the similarity vector will have shorter distance to a similarity vector of the pre-registered password than an individually pre-determined threshold value. Nineteen participants were instructed to eye-write ten template patterns and five designated patterns to evaluate the performance of the proposed method. A specific user's similarity vectors were computed using the other users' template EOG data, employing the leave-one-subject-out cross-validation scheme. The proposed method exhibited an average accuracy of 97.74%, with a false accept rate of 1.31% and a false reject rate of 3.50%. The proposed method would provide a new effective way to secure private data in practical VR applications with edge devices because it does not require heavy computational burden.</p>","PeriodicalId":46898,"journal":{"name":"Biomedical Engineering Letters","volume":"15 1","pages":"95-104"},"PeriodicalIF":3.2000,"publicationDate":"2024-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11703784/pdf/","citationCount":"0","resultStr":"{\"title\":\"New user authentication method based on eye-writing patterns identified from electrooculography for virtual reality applications.\",\"authors\":\"HyunSub Kim, Chunghwan Kim, Chaeyoon Kim, HwyKuen Kwak, Chang-Hwan Im\",\"doi\":\"10.1007/s13534-024-00426-8\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Demand for user authentication in virtual reality (VR) applications is increasing such as in-app payments, password manager, and access to private data. Traditionally, hand controllers have been widely used for the user authentication in VR environment, with which the users can typewrite a password or draw a pre-registered pattern; however, the conventional approaches are generally inconvenient and time-consuming. In this study, we proposed a new user authentication method based on eye-writing patterns identified using electrooculogram (EOG) recorded from four locations around the eyes in contact with the face-pad of a VR headset. EOG data acquired during eye-writing a specific pattern are converted into a ten-dimensional vector, named a similarity vector, by calculating similarity values between the EOG data for the current pattern and ten pre-defined template patterns using dynamic positional warping. If the specific pattern corresponds to password, the similarity vector will have shorter distance to a similarity vector of the pre-registered password than an individually pre-determined threshold value. Nineteen participants were instructed to eye-write ten template patterns and five designated patterns to evaluate the performance of the proposed method. A specific user's similarity vectors were computed using the other users' template EOG data, employing the leave-one-subject-out cross-validation scheme. The proposed method exhibited an average accuracy of 97.74%, with a false accept rate of 1.31% and a false reject rate of 3.50%. The proposed method would provide a new effective way to secure private data in practical VR applications with edge devices because it does not require heavy computational burden.</p>\",\"PeriodicalId\":46898,\"journal\":{\"name\":\"Biomedical Engineering Letters\",\"volume\":\"15 1\",\"pages\":\"95-104\"},\"PeriodicalIF\":3.2000,\"publicationDate\":\"2024-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11703784/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Biomedical Engineering Letters\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1007/s13534-024-00426-8\",\"RegionNum\":4,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q2\",\"JCRName\":\"ENGINEERING, BIOMEDICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Biomedical Engineering Letters","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1007/s13534-024-00426-8","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"ENGINEERING, BIOMEDICAL","Score":null,"Total":0}
引用次数: 0

摘要

虚拟现实(VR)应用程序对用户身份验证的需求正在增加,例如应用程序内支付、密码管理器和访问私人数据。传统上,手控器被广泛用于VR环境下的用户认证,用户可以使用手控器输入密码或绘制预注册图案;然而,传统的方法通常不方便且耗时。在这项研究中,我们提出了一种新的用户身份验证方法,该方法基于眼电图(EOG)识别的眼部书写模式,该模式来自与VR头戴式耳机的脸垫接触的眼睛周围的四个位置。通过动态位置翘曲计算当前模式的EOG数据与10个预定义模板模式之间的相似度值,将眼写过程中获得的EOG数据转换为一个十维向量,称为相似向量。如果特定模式对应于密码,则相似度向量与预注册密码的相似度向量的距离将小于单独预先确定的阈值。19名参与者被要求眼写10个模板图案和5个指定图案,以评估所提出方法的效果。使用其他用户的模板EOG数据计算特定用户的相似性向量,采用留一个主体的交叉验证方案。该方法的平均准确率为97.74%,错误接受率为1.31%,错误拒绝率为3.50%。由于该方法不需要繁重的计算负担,因此将为具有边缘设备的实际VR应用提供一种新的有效方法来保护私有数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
New user authentication method based on eye-writing patterns identified from electrooculography for virtual reality applications.

Demand for user authentication in virtual reality (VR) applications is increasing such as in-app payments, password manager, and access to private data. Traditionally, hand controllers have been widely used for the user authentication in VR environment, with which the users can typewrite a password or draw a pre-registered pattern; however, the conventional approaches are generally inconvenient and time-consuming. In this study, we proposed a new user authentication method based on eye-writing patterns identified using electrooculogram (EOG) recorded from four locations around the eyes in contact with the face-pad of a VR headset. EOG data acquired during eye-writing a specific pattern are converted into a ten-dimensional vector, named a similarity vector, by calculating similarity values between the EOG data for the current pattern and ten pre-defined template patterns using dynamic positional warping. If the specific pattern corresponds to password, the similarity vector will have shorter distance to a similarity vector of the pre-registered password than an individually pre-determined threshold value. Nineteen participants were instructed to eye-write ten template patterns and five designated patterns to evaluate the performance of the proposed method. A specific user's similarity vectors were computed using the other users' template EOG data, employing the leave-one-subject-out cross-validation scheme. The proposed method exhibited an average accuracy of 97.74%, with a false accept rate of 1.31% and a false reject rate of 3.50%. The proposed method would provide a new effective way to secure private data in practical VR applications with edge devices because it does not require heavy computational burden.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Biomedical Engineering Letters
Biomedical Engineering Letters ENGINEERING, BIOMEDICAL-
CiteScore
6.80
自引率
0.00%
发文量
34
期刊介绍: Biomedical Engineering Letters (BMEL) aims to present the innovative experimental science and technological development in the biomedical field as well as clinical application of new development. The article must contain original biomedical engineering content, defined as development, theoretical analysis, and evaluation/validation of a new technique. BMEL publishes the following types of papers: original articles, review articles, editorials, and letters to the editor. All the papers are reviewed in single-blind fashion.
期刊最新文献
Sensitivity Analysis of Microstrip Patch Antenna Genres: Slotted and Through-hole Microstrip Patch Antenna. Unveiling the endocrine connections of NAFLD: evidence from a comprehensive mendelian randomization study. Brain-inspired learning rules for spiking neural network-based control: a tutorial. Alzheimer's disease recognition based on waveform and spectral speech signal processing. A high performance heterogeneous hardware architecture for brain computer interface.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1