Lei Ma, Zhaoxin Yan, Junjie Xiong, Yongzhi Huang, Junfu Zhang, Lian Zhang
{"title":"基于 Unity3D 的发动机铸造虚拟仿真实验教学设计","authors":"Lei Ma, Zhaoxin Yan, Junjie Xiong, Yongzhi Huang, Junfu Zhang, Lian Zhang","doi":"10.1002/cae.22818","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>The aim of this study is to better enable students to grasp the complex material science involved in engine casting, address various engineering challenges, gain precise control of the casting process, strengthen their practical skills, and enhance the effectiveness of teaching engine forging. Firstly, on the basis of real engine forging production, complete 3D modeling of each production line is carried out using the 3dsMax software. Then, the finished models are imported into the virtual simulation software Unity3D to arrange production layouts and perform interactive operations. Lastly, a user interface is designed for the built scene, and the software release is completed. Feedback from users indicates that the software designed in this project serves as a valuable reference and educational tool for students learning about engine casting and related knowledge. However, the complexity of the actual production process was simplified, and due to certain hardware and resource limitations, there remains a gap between the simulation and real production. Future updates and improvements to the software will be made using technical methods based on the feedback received.</p></div>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"33 2","pages":""},"PeriodicalIF":2.0000,"publicationDate":"2025-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Experiment Teaching Design of Engine Casting Virtual Simulation Based on Unity3D\",\"authors\":\"Lei Ma, Zhaoxin Yan, Junjie Xiong, Yongzhi Huang, Junfu Zhang, Lian Zhang\",\"doi\":\"10.1002/cae.22818\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n <p>The aim of this study is to better enable students to grasp the complex material science involved in engine casting, address various engineering challenges, gain precise control of the casting process, strengthen their practical skills, and enhance the effectiveness of teaching engine forging. Firstly, on the basis of real engine forging production, complete 3D modeling of each production line is carried out using the 3dsMax software. Then, the finished models are imported into the virtual simulation software Unity3D to arrange production layouts and perform interactive operations. Lastly, a user interface is designed for the built scene, and the software release is completed. Feedback from users indicates that the software designed in this project serves as a valuable reference and educational tool for students learning about engine casting and related knowledge. However, the complexity of the actual production process was simplified, and due to certain hardware and resource limitations, there remains a gap between the simulation and real production. Future updates and improvements to the software will be made using technical methods based on the feedback received.</p></div>\",\"PeriodicalId\":50643,\"journal\":{\"name\":\"Computer Applications in Engineering Education\",\"volume\":\"33 2\",\"pages\":\"\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2025-01-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Applications in Engineering Education\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cae.22818\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Applications in Engineering Education","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cae.22818","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Experiment Teaching Design of Engine Casting Virtual Simulation Based on Unity3D
The aim of this study is to better enable students to grasp the complex material science involved in engine casting, address various engineering challenges, gain precise control of the casting process, strengthen their practical skills, and enhance the effectiveness of teaching engine forging. Firstly, on the basis of real engine forging production, complete 3D modeling of each production line is carried out using the 3dsMax software. Then, the finished models are imported into the virtual simulation software Unity3D to arrange production layouts and perform interactive operations. Lastly, a user interface is designed for the built scene, and the software release is completed. Feedback from users indicates that the software designed in this project serves as a valuable reference and educational tool for students learning about engine casting and related knowledge. However, the complexity of the actual production process was simplified, and due to certain hardware and resource limitations, there remains a gap between the simulation and real production. Future updates and improvements to the software will be made using technical methods based on the feedback received.
期刊介绍:
Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.