运动意象脑机接口训练方案的游戏化:系统回顾

IF 5.5 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in human behavior reports Pub Date : 2024-12-01 Epub Date: 2024-10-18 DOI:10.1016/j.chbr.2024.100508
Fred Atilla , Marie Postma , Maryam Alimardani
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引用次数: 0

摘要

当前的运动图像脑机接口(MI-BCI)需要一个冗长而单调的训练过程来训练系统和用户。考虑到许多用户难以有效控制MI-BCI系统,更以用户为中心的培训方法可能有助于激励用户并促进学习,减轻BCI系统的低效率。随着BCI控制游戏的增加,研究人员建议将游戏原则用于BCI训练,因为游戏自然以玩家为中心。这篇综述确定并评估了游戏设计元素在MI-BCI培训中的应用,这一过程被称为游戏化。通过系统的文献检索,我们研究了MI-BCI训练协议是如何被游戏化的,以及特定的游戏元素是如何影响训练结果的。在过去十年中,我们确定了86项采用游戏化MI-BCI协议的研究。我们提取并综合了各个游戏元素对用户体验和性能的影响。结果表明,MI-BCI训练协议通常是通过让用户在提供视觉反馈的虚拟环境中移动化身来游戏化的。此外,在这些虚拟环境中,为用户提供了指导其行动的目标。使用游戏化,审查的协议允许用户达到有效的MI-BCI控制,研究报告了对用户表现和体验的四个单独元素的积极影响,即:反馈,化身,援助和社会互动。基于这些元素,本综述提出了当前和未来有效游戏化的建议,例如使用虚拟现实和根据用户技能水平调整游戏难度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Gamification of motor imagery brain-computer interface training protocols: A systematic review
Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more user-centered approach to training might help motivate users and facilitate learning, alleviating inefficiency of the BCI system. With the increase of BCI-controlled games, researchers have suggested using game principles for BCI training, as games are naturally centered on the player. This review identifies and evaluates the application of game design elements to MI-BCI training, a process known as gamification. Through a systematic literature search, we examined how MI-BCI training protocols have been gamified and how specific game elements impacted the training outcomes. We identified 86 studies that employed gamified MI-BCI protocols in the past decade. The prevalence and reported effects of individual game elements on user experience and performance were extracted and synthesized. Results reveal that MI-BCI training protocols are most often gamified by having users move an avatar in a virtual environment that provides visual feedback. Furthermore, in these virtual environments, users were provided with goals that guided their actions. Using gamification, the reviewed protocols allowed users to reach effective MI-BCI control, with studies reporting positive effects of four individual elements on user performance and experience, namely: feedback, avatars, assistance, and social interaction. Based on these elements, this review makes current and future recommendations for effective gamification, such as the use of virtual reality and adaptation of game difficulty to user skill level.
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