通过互动式多模式有形界面,为盲人和低视力参观者提供无障碍的博物馆服务

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2025-04-01 Epub Date: 2025-02-22 DOI:10.1016/j.ijhcs.2025.103469
Yael Avni , Alexandra Danial-Saad , Julia Sheidin , Tsvi Kuflik
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引用次数: 0

摘要

本研究探讨了交互式多模态有形界面(IMTIs)如何利用3D打印和微控制器等先进技术来增强盲人和低视力游客的博物馆体验。它调查了这些技术创造更具包容性和吸引力的博物馆环境的潜力。与两名盲人志愿者合作开发了四个IMTI,每个IMTI使用不同的交互技术(自动播放,按钮和扫描传感器),这些技术在试验阶段开发,并且具有不同的形状,以配合所展示的博物馆装置。在完善概念后,四个imti中的三个被重新设计并发展为高质量的imti,并由BLV访问者(n=30)进行评估。结果显示,BLV访客明显倾向于使用按钮来操作IMTI。此外,该研究还确定了需要改进的关键领域,包括用于制作复制品的3D打印技术、音频指南内容,以及可以增强用户对IMTI的控制感的设计决策。这些发现为触觉复制品的未来发展提供了有价值的见解,可以促进对背景的理解,同时有助于提供更具包容性和吸引力的博物馆体验。
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Enhancing museum accessibility for blind and low vision visitors through interactive multimodal tangible interfaces
This research explores how Interactive Multimodal Tangible Interface (IMTIs) exploiting advanced technologies such as 3D printing and microcontrollers to enhance museum experiences for blind and low vision (BLV) visitors. It investigates the potential for these technologies to create more inclusive and engaging museum environments. Four IMTIs were developed in collaboration with two blind volunteers, with each IMTI using a different interaction technique (autoplay, pushbuttons, and scanning sensors) developed in the pilot phase and having a different shape to align with the museum installation being presented. After refining the concepts, three of the four IMTIs were redesigned and developed into high-quality IMTIs and evaluated by BLV visitors (n=30). The results showed a clear preference among BLV visitors for using pushbuttons to operate the IMTI. Additionally, the research identified key areas for improvement, including 3D printing techniques for producing replicas, audio guide content, and design decisions that can enhance users’ sense of control over the IMTI. These findings offer valuable insights for the future development of tactile replicas that promote contextual understanding, while contributing to a more inclusive and engaging museum experience.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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