Yael Avni , Alexandra Danial-Saad , Julia Sheidin , Tsvi Kuflik
{"title":"通过互动式多模式有形界面,为盲人和低视力参观者提供无障碍的博物馆服务","authors":"Yael Avni , Alexandra Danial-Saad , Julia Sheidin , Tsvi Kuflik","doi":"10.1016/j.ijhcs.2025.103469","DOIUrl":null,"url":null,"abstract":"<div><div>This research explores how Interactive Multimodal Tangible Interface (IMTIs) exploiting advanced technologies such as 3D printing and microcontrollers to enhance museum experiences for blind and low vision (BLV) visitors. It investigates the potential for these technologies to create more inclusive and engaging museum environments. Four IMTIs were developed in collaboration with two blind volunteers, with each IMTI using a different interaction technique (autoplay, pushbuttons, and scanning sensors) developed in the pilot phase and having a different shape to align with the museum installation being presented. After refining the concepts, three of the four IMTIs were redesigned and developed into high-quality IMTIs and evaluated by BLV visitors (n=30). The results showed a clear preference among BLV visitors for using pushbuttons to operate the IMTI. Additionally, the research identified key areas for improvement, including 3D printing techniques for producing replicas, audio guide content, and design decisions that can enhance users’ sense of control over the IMTI. These findings offer valuable insights for the future development of tactile replicas that promote contextual understanding, while contributing to a more inclusive and engaging museum experience.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"198 ","pages":"Article 103469"},"PeriodicalIF":5.1000,"publicationDate":"2025-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhancing museum accessibility for blind and low vision visitors through interactive multimodal tangible interfaces\",\"authors\":\"Yael Avni , Alexandra Danial-Saad , Julia Sheidin , Tsvi Kuflik\",\"doi\":\"10.1016/j.ijhcs.2025.103469\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>This research explores how Interactive Multimodal Tangible Interface (IMTIs) exploiting advanced technologies such as 3D printing and microcontrollers to enhance museum experiences for blind and low vision (BLV) visitors. It investigates the potential for these technologies to create more inclusive and engaging museum environments. Four IMTIs were developed in collaboration with two blind volunteers, with each IMTI using a different interaction technique (autoplay, pushbuttons, and scanning sensors) developed in the pilot phase and having a different shape to align with the museum installation being presented. After refining the concepts, three of the four IMTIs were redesigned and developed into high-quality IMTIs and evaluated by BLV visitors (n=30). The results showed a clear preference among BLV visitors for using pushbuttons to operate the IMTI. Additionally, the research identified key areas for improvement, including 3D printing techniques for producing replicas, audio guide content, and design decisions that can enhance users’ sense of control over the IMTI. These findings offer valuable insights for the future development of tactile replicas that promote contextual understanding, while contributing to a more inclusive and engaging museum experience.</div></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":\"198 \",\"pages\":\"Article 103469\"},\"PeriodicalIF\":5.1000,\"publicationDate\":\"2025-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581925000266\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/2/22 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925000266","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/2/22 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Enhancing museum accessibility for blind and low vision visitors through interactive multimodal tangible interfaces
This research explores how Interactive Multimodal Tangible Interface (IMTIs) exploiting advanced technologies such as 3D printing and microcontrollers to enhance museum experiences for blind and low vision (BLV) visitors. It investigates the potential for these technologies to create more inclusive and engaging museum environments. Four IMTIs were developed in collaboration with two blind volunteers, with each IMTI using a different interaction technique (autoplay, pushbuttons, and scanning sensors) developed in the pilot phase and having a different shape to align with the museum installation being presented. After refining the concepts, three of the four IMTIs were redesigned and developed into high-quality IMTIs and evaluated by BLV visitors (n=30). The results showed a clear preference among BLV visitors for using pushbuttons to operate the IMTI. Additionally, the research identified key areas for improvement, including 3D printing techniques for producing replicas, audio guide content, and design decisions that can enhance users’ sense of control over the IMTI. These findings offer valuable insights for the future development of tactile replicas that promote contextual understanding, while contributing to a more inclusive and engaging museum experience.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...