为健康生活而玩:将移动游戏融入体育教学。

IF 3.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Behavioral Sciences Pub Date : 2025-02-18 DOI:10.3390/bs15020229
Pablo Sotoca-Orgaz, Marta Arévalo-Baeza, José A Navia
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引用次数: 0

摘要

本研究旨在促进一个连贯的教学框架,将移动游戏整合到体育教育(PE)中,作为减少久坐行为的策略。干预以游戏为基础的学习方法为基础,评估游戏练习对未来体育教师身心健康的影响。本研究采用Borg感知运动强度评分(RPE)量表和心理努力程度量表对130名体育活动与运动科学专业本科生在各种迷你游戏中的感知运动强度、运动参与度和心理努力程度进行评估。此外,还分析了Active Arcade v3.11视频游戏的教学和动机方面,以支持其未来融入中学教育体育课。参与者报告说,在整个项目中,他们都有高水平的运动参与,伴随着适度的身体强度。他们还强调了这些增强现实游戏的用户友好性,并在会议期间表达了乐趣。研究结果表明,移动游戏在促进学生体育课健康习惯的同时,在提高技能习得和基本运动技能方面具有相当大的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Playing for a Healthy Life: Integrating Mobile Exergames in Physical Education.

This study aimed to promote a coherent pedagogical framework for integrating mobile exergames into physical education (PE) as a strategy to reduce sedentary behavior. The intervention was grounded in the game-based learning methodology, assessing the impact of exergame practice on the physical and mental well-being of prospective PE teachers. The Borg Rating of Perceived Exertion (RPE) scale and a mental effort scale were used to evaluate perceived exertion across various mini-games, measuring physical intensity, motor engagement, and mental effort with participation from 130 undergraduate students in Physical Activity and Sport Sciences. Additionally, the pedagogical and motivational aspects of the Active Arcade v3.11 video game were analyzed to support its future integration into secondary education PE classes. Participants reported high levels of motor engagement throughout the program, accompanied by moderate physical intensity. They also emphasized the user-friendly nature of these augmented reality exergames and expressed enjoyment during the sessions. The findings suggest that mobile exergames hold considerable potential for enhancing skill acquisition and fundamental motor skills while promoting healthy habits among students in PE classes.

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来源期刊
Behavioral Sciences
Behavioral Sciences Social Sciences-Development
CiteScore
2.60
自引率
7.70%
发文量
429
审稿时长
11 weeks
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