在这里,在那里:使用心理生理学和反应时间测量调查在场休息的认知和注意力机制

IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in human behavior reports Pub Date : 2025-05-01 Epub Date: 2025-02-27 DOI:10.1016/j.chbr.2025.100637
Elisabeth Holl , Kerstin Huber , Daniel Pietschmann , Benny Liebold
{"title":"在这里,在那里:使用心理生理学和反应时间测量调查在场休息的认知和注意力机制","authors":"Elisabeth Holl ,&nbsp;Kerstin Huber ,&nbsp;Daniel Pietschmann ,&nbsp;Benny Liebold","doi":"10.1016/j.chbr.2025.100637","DOIUrl":null,"url":null,"abstract":"<div><div>The concept of presence examines users' immersive experiences in virtual environments. This study investigates Breaks in Presence (BIPs) by examining attentional and cognitive mechanisms through psychophysiological measures and a modified secondary task reaction time (STRT) paradigm. Two experiments (Study 1: N = 78; Study 2: N = 63) required participants to play a desktop video game while responding to auditory stimuli either integrated into the game's narrative (narrative stimuli) or external to the virtual environment (external stimuli), potentially disrupting presence. Results showed consistent orienting response (OR) patterns across psychophysiological channels, including electrodermal activity, cardiac activity, and pupil diameter, confirming their reliability as indicators of breaks in presence. Cardiac recovery responses were stronger for external stimuli, suggesting heightened attentional shifts. STRT differences between conditions were limited to early trials, with general learning effects observed in both studies. Habituation patterns emerged in Study 1 but were less pronounced in Study 2, reflecting increased task complexity. Cognitive load measures did not differ significantly. Both studies advance presence research by 1) demonstrating the utility of psychophysiological measures for identifying attentional mechanisms underlying BIPs and 2) highlighting the potential of STRT paradigms for assessing cognitive processing in virtual environments. Future research should explore immersive setups, refine STRT methodologies, and consider individual differences, such as gaming experience, to deepen our understanding of presence dynamics.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100637"},"PeriodicalIF":5.8000,"publicationDate":"2025-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Being here, being there: Investigating cognitive and attentional mechanisms of breaks in presence using psychophysiological and reaction time measures\",\"authors\":\"Elisabeth Holl ,&nbsp;Kerstin Huber ,&nbsp;Daniel Pietschmann ,&nbsp;Benny Liebold\",\"doi\":\"10.1016/j.chbr.2025.100637\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>The concept of presence examines users' immersive experiences in virtual environments. This study investigates Breaks in Presence (BIPs) by examining attentional and cognitive mechanisms through psychophysiological measures and a modified secondary task reaction time (STRT) paradigm. Two experiments (Study 1: N = 78; Study 2: N = 63) required participants to play a desktop video game while responding to auditory stimuli either integrated into the game's narrative (narrative stimuli) or external to the virtual environment (external stimuli), potentially disrupting presence. Results showed consistent orienting response (OR) patterns across psychophysiological channels, including electrodermal activity, cardiac activity, and pupil diameter, confirming their reliability as indicators of breaks in presence. Cardiac recovery responses were stronger for external stimuli, suggesting heightened attentional shifts. STRT differences between conditions were limited to early trials, with general learning effects observed in both studies. Habituation patterns emerged in Study 1 but were less pronounced in Study 2, reflecting increased task complexity. Cognitive load measures did not differ significantly. Both studies advance presence research by 1) demonstrating the utility of psychophysiological measures for identifying attentional mechanisms underlying BIPs and 2) highlighting the potential of STRT paradigms for assessing cognitive processing in virtual environments. Future research should explore immersive setups, refine STRT methodologies, and consider individual differences, such as gaming experience, to deepen our understanding of presence dynamics.</div></div>\",\"PeriodicalId\":72681,\"journal\":{\"name\":\"Computers in human behavior reports\",\"volume\":\"18 \",\"pages\":\"Article 100637\"},\"PeriodicalIF\":5.8000,\"publicationDate\":\"2025-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in human behavior reports\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2451958825000521\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/2/27 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958825000521","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/2/27 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0

摘要

临场感的概念考察了用户在虚拟环境中的沉浸式体验。本研究通过心理生理学测量和改进的次要任务反应时间(STRT)范式,考察了在场中断(BIPs)的注意和认知机制。两个实验(研究1:N = 78;研究2 (N = 63)要求参与者在玩桌面电子游戏的同时,对融入游戏叙事(叙事刺激)或外部虚拟环境(外部刺激)的听觉刺激做出反应,这些听觉刺激可能会破坏存在感。结果显示,定向反应(OR)模式贯穿心理生理通道,包括皮电活动、心脏活动和瞳孔直径,证实了它们作为断裂存在指标的可靠性。对于外部刺激,心脏恢复反应更强,表明注意力转移加剧。两种情况之间的STRT差异仅限于早期试验,两项研究都观察到一般的学习效果。习惯模式在研究1中出现,但在研究2中不太明显,反映了任务复杂性的增加。认知负荷测量没有显著差异。这两项研究都通过以下方式推进了在场研究:1)展示了心理生理测量在识别bip背后的注意机制方面的效用;2)强调了STRT范式在评估虚拟环境中的认知加工方面的潜力。未来的研究应该探索沉浸式设置,完善STRT方法,并考虑个体差异,如游戏体验,以加深我们对存在动力学的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Being here, being there: Investigating cognitive and attentional mechanisms of breaks in presence using psychophysiological and reaction time measures
The concept of presence examines users' immersive experiences in virtual environments. This study investigates Breaks in Presence (BIPs) by examining attentional and cognitive mechanisms through psychophysiological measures and a modified secondary task reaction time (STRT) paradigm. Two experiments (Study 1: N = 78; Study 2: N = 63) required participants to play a desktop video game while responding to auditory stimuli either integrated into the game's narrative (narrative stimuli) or external to the virtual environment (external stimuli), potentially disrupting presence. Results showed consistent orienting response (OR) patterns across psychophysiological channels, including electrodermal activity, cardiac activity, and pupil diameter, confirming their reliability as indicators of breaks in presence. Cardiac recovery responses were stronger for external stimuli, suggesting heightened attentional shifts. STRT differences between conditions were limited to early trials, with general learning effects observed in both studies. Habituation patterns emerged in Study 1 but were less pronounced in Study 2, reflecting increased task complexity. Cognitive load measures did not differ significantly. Both studies advance presence research by 1) demonstrating the utility of psychophysiological measures for identifying attentional mechanisms underlying BIPs and 2) highlighting the potential of STRT paradigms for assessing cognitive processing in virtual environments. Future research should explore immersive setups, refine STRT methodologies, and consider individual differences, such as gaming experience, to deepen our understanding of presence dynamics.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
7.80
自引率
0.00%
发文量
0
期刊最新文献
Can't look away – The effects of social media cues signaling social evaluation on the attention allocation of socially anxious individuals The relationship between social support and social negativity on social media for virtual socializing and college students’ anxiety levels during the COVID-19 pandemic Reduce your social media use and be mindful for a better mental health: An experimental intervention study from Germany Reading between the lines: LLMs match or exceed human empathic accuracy using text alone Troubled water: Enhancing flood preparedness with eXtended reality
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1