都是你的幻觉吗?通过令人愉悦的气味图像减少虚拟现实引起的晕屏。

IF 2.6 3区 综合性期刊 Q1 MULTIDISCIPLINARY SCIENCES PLoS ONE Pub Date : 2025-03-11 eCollection Date: 2025-01-01 DOI:10.1371/journal.pone.0319661
Luca Fantin, Gabriela Hossu, Cécile Rumeau, Guillaume Drouot, Hadrien Ceyte
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引用次数: 0

摘要

尽管虚拟现实等沉浸式技术在个人和职业用途上不断发展,但它们的使用往往会引发一种短暂的不适状态,即所谓的“晕屏”,导致许多症状和感知运动脆弱性。为了找到缓解晕屏病的方法,一些令人鼓舞的发现报告称,在闻到令人愉快的气味时,晕屏病的症状会减轻。然而,气味在生态环境中的传播是非常具有挑战性的。一个有趣的选择可能存在于气味意象(OI)中,以其与气味感知的神经生理,行为和心理相似性而闻名。因此,这项研究的目的是确定愉快的成骨不全对虚拟现实诱发的晕机的影响。30名参与者进行了两次14分钟的虚拟现实会话,模拟了从船上的第一人称视角。在第二阶段,我们在视野的中心添加了一张图片,基于个性化的心理测量测量,允许愉快和强烈的OI。参与者被要求专注于这张图片所唤起的气味。对于这两种沉浸方式,晕动症的特征是模拟器疾病问卷得分的演变,以及沉浸的持续时间。我们的研究结果表明,愉快的OI对这两项指标都有积极影响,表明对虚拟环境的耐受性越长,晕屏症状的强度就越低。我们认为,观察到的效果可能是由愉快的OI驱动的情绪调节机制介导的,以类似于愉快的气味感知的方式缓解晕动病。这些发现为愉悦的感官意象的新应用打开了大门,作为缓解沉浸式技术中的短暂不适状态的策略,或者可能是运动诱发的疾病。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Is it all in your head? Reducing virtual reality induced cybersickness by pleasant odor imagery.

Although immersive technologies such as virtual reality are constantly growing for personal and professional purposes, their use can often induce a transient state of discomfort known as cybersickness, resulting in numerous symptoms and perceptive-motor vulnerability. In an attempt to develop leads to mitigate cybersickness, encouraging findings have reported decreased symptoms during the presentation of pleasant smells. However, the diffusion of smells in ecological settings is very challenging. An interesting alternative could reside in odor imagery (OI), known for its neurophysiological, behavioral and psychological similarities with odor perception. The aim of this study was therefore to determine the effects of pleasant OI on virtual reality induced cybersickness. Thirty participants performed two 14-minute virtual reality sessions simulating a first-person view from a boat. During the second session we added a picture at the center of the visual field, allowing for pleasant and intense OI based on individualized psychometrical measures. Participants were instructed to focus on the smell evoked by this picture. For both immersions, cybersickness was characterized by the evolution of scores on the Simulator Sickness Questionnaire, and duration of immersion. Our results show that both measures were positively affected by pleasant OI, indicating a decreased intensity of cybersickness symptoms associated with a longer tolerance of the virtual environment. We suggest the observed effects could be mediated by emotional regulation mechanisms driven by pleasant OI, alleviating cybersickness in a similar way to pleasant odor perception. These findings could open the door to new applications of pleasant sensory imagery as strategies to alleviate transient states of discomfort in immersive technologies or perhaps motion-induced sickness.

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来源期刊
PLoS ONE
PLoS ONE 生物-生物学
CiteScore
6.20
自引率
5.40%
发文量
14242
审稿时长
3.7 months
期刊介绍: PLOS ONE is an international, peer-reviewed, open-access, online publication. PLOS ONE welcomes reports on primary research from any scientific discipline. It provides: * Open-access—freely accessible online, authors retain copyright * Fast publication times * Peer review by expert, practicing researchers * Post-publication tools to indicate quality and impact * Community-based dialogue on articles * Worldwide media coverage
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