虚拟现实催眠

Shelley Wiechman Askay, David R. Patterson, Sam R. Sharar MD
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引用次数: 44

摘要

在过去的二十年里,催眠作为一种疼痛治疗方法的可行性的科学证据越来越多(Rainville, Duncan, Price, Carrier and Bushnell, 1997;Montgomery, DuHamel and Redd, 2000;Lang and Rosen, 2002;帕特森和詹森,2003)。然而,它的广泛使用受到一些因素的限制,如先进的专业知识,临床医生提供催眠所需的时间和精力,以及患者参与催眠所需的认知努力。开发虚拟现实催眠的理论是应用三维的、沉浸式的虚拟现实技术来指导患者完成与通过人际过程诱导催眠时相同的步骤。虚拟现实取代了许多患者必须通过治疗师的口头提示来努力想象的刺激。本文的目的是探索虚拟现实如何在催眠中发挥作用,并总结迄今为止的科学文献。我们还将探讨各种理论和方法问题,以指导未来的研究。尽管有令人鼓舞的科学和临床发现,但在医疗中心并没有普遍使用催眠镇痛。接受缓慢的一个原因是,为了使催眠成为一种有效的疼痛管理方式,需要对提供者进行广泛的培训。在医学院甚至心理学研究生课程中,催眠训练并不常见。另一个原因是催眠比止痛药片或注射需要更多的时间和精力。在医疗中心进行催眠需要训练、技巧和耐心,而医疗中心往往节奏快,对临床医生的时间要求很高。最后,催眠所需要的注意力和认知努力可能超过了急性护理环境中的患者,他们可能受到阿片类药物和苯二氮卓类药物的影响,能够给予。在这种环境下,让催眠成为护理的标准部分是一项挑战。在过去的25年里,研究人员一直在研究使催眠更标准化和更容易获得的方法。已经有一些研究考察了使用录音带进行催眠干预的效果(Johnson and Wiese, 1979;哈特,1980;Block, Ghoneim, Sum Ping and Ali, 1991;Enqvist, Bjorklund, Engman和Jakobsson, 1997;Eberhart, Doring, Holzrichter, Roscher and Seeling, 1998;Perugini, Kirsch, Allen等,1998;福布斯,麦考利,Chiotakakou-Faliakou, 2000;Ghoneim, Block, Sarasin, Davis and Marchman, 2000)。这些研究产生了不同的结果。一般来说,我们可以得出这样的结论:录音催眠比完全不治疗更有效,但不如现场催眠治疗师有效。Grant和Nash(1995)首先使用计算机辅助催眠作为一种行为测量来评估可催眠性。他们使用数字化的声音来指导受试者完成一个程序,并根据受试者的独特反应和反应定制软件。然而,它使用了传统的二维屏幕技术,要求患者将注意力集中在电脑屏幕上,这使得他们容易受到任何可能进入环境的干扰。此外,二维技术没有提供引人注目的视觉刺激来吸引用户的注意力。版权所有©2009英国实验学会;临床催眠。John Wiley &出版;儿子,有限公司
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Virtual reality hypnosis

Scientific evidence for the viability of hypnosis as a treatment for pain has flourished over the past two decades (Rainville, Duncan, Price, Carrier and Bushnell, 1997; Montgomery, DuHamel and Redd, 2000; Lang and Rosen, 2002; Patterson and Jensen, 2003). However its widespread use has been limited by factors such as the advanced expertise, time and effort required by clinicians to provide hypnosis, and the cognitive effort required by patients to engage in hypnosis.

The theory in developing virtual reality hypnosis was to apply three-dimensional, immersive, virtual reality technology to guide the patient through the same steps used when hypnosis is induced through an interpersonal process. Virtual reality replaces many of the stimuli that the patients have to struggle to imagine via verbal cueing from the therapist. The purpose of this paper is to explore how virtual reality may be useful in delivering hypnosis, and to summarize the scientific literature to date. We will also explore various theoretical and methodological issues that can guide future research.

In spite of the encouraging scientific and clinical findings, hypnosis for analgesia is not universally used in medical centres. One reason for the slow acceptance is the extensive provider training required in order for hypnosis to be an effective pain management modality. Training in hypnosis is not commonly offered in medical schools or even psychology graduate curricula. Another reason is that hypnosis requires far more time and effort to administer than an analgesic pill or injection. Hypnosis requires training, skill and patience to deliver in medical centres that are often fast-paced and highly demanding of clinician time. Finally, the attention and cognitive effort required for hypnosis may be more than patients in an acute care setting, who may be under the influence of opiates and benzodiazepines, are able to impart. It is a challenge to make hypnosis a standard part of care in this environment.

Over the past 25 years, researchers have been investigating ways to make hypnosis more standardized and accessible. There have been a handful of studies that have looked at the efficacy of using audiotapes to provide the hypnotic intervention (Johnson and Wiese, 1979; Hart, 1980; Block, Ghoneim, Sum Ping and Ali, 1991; Enqvist, Bjorklund, Engman and Jakobsson, 1997; Eberhart, Doring, Holzrichter, Roscher and Seeling, 1998; Perugini, Kirsch, Allen, et al., 1998; Forbes, MacAuley, Chiotakakou-Faliakou, 2000; Ghoneim, Block, Sarasin, Davis and Marchman, 2000). These studies have yielded mixed results. Generally, we can conclude that audio-taped hypnosis is more effective than no treatment at all, but less effective than the presence of a live hypnotherapist. Grant and Nash (1995) were the first to use computer-assisted hypnosis as a behavioural measure to assess hypnotizability. They used a digitized voice that guided subjects through a procedure and tailored software according to the subject's unique responses and reactions. However, it utilized conventional two-dimensional screen technology that required patients to focus their attention on a computer screen, making them vulnerable to any type of distraction that might enter the environment. Further, the two-dimensional technology did not present compelling visual stimuli for capturing the user's attention. Copyright © 2009 British Society of Experimental & Clinical Hypnosis. Published by John Wiley & Sons, Ltd.

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