{"title":"通过以项目为基础的学习,以游戏为辅助,提高学生的注意力和学习效果","authors":"Vika Mutiara Ghozelin, Agnes Herlina Dwi Hadiyanti, Yohanes Bruri Kriswanto","doi":"10.33578/pjr.v7i3.9400","DOIUrl":null,"url":null,"abstract":"This paper is based on the students’ low concentration and learning outcomes. The purpose of the research is to increase the students’ concentration and learning outcomes through the project-based learning model assisted by the game method. The type of research is classroom action research. The research subjects were students at class 4A of SD Kanisius Demangan Baru 1. The research object was the improvement of students’ concentration and learning outcomes through the project-based learning model assisted by the game method. Data collection techniques were obtained through observation, interviews, and tests. The data analysis techniques used were quantitative and qualitative. The research results indicate that the percentage of students' learning concentration before applying the action was still in the low percentage (58.33%), after conducting the first cycle increased to the moderate category level (69.44%), and after conducting the second cycle increased to the excellent category (90.27). The average mastery level of students’ learning outcomes of students before applying the action was still in the low category (57.27). After conducting the first cycle, the student’s learning outcomes increased to the medium category (67.72), and after applying the second cycle increased to the high category (84.09). Thus, students’ learning concentration influences their learning outcomes. It is because if students can focus their attention so they can optimize their ability to respond to the lesson that they learned, so their learning outcomes also increase.","PeriodicalId":17723,"journal":{"name":"JURNAL PAJAR (Pendidikan dan Pengajaran)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"IMPROVING STUDENTS’ CONCENTRATION AND LEARNING OUTCOMES THROUGH PROJECT-BASED LEARNING ASSISTED BY GAMES AS THE METHOD\",\"authors\":\"Vika Mutiara Ghozelin, Agnes Herlina Dwi Hadiyanti, Yohanes Bruri Kriswanto\",\"doi\":\"10.33578/pjr.v7i3.9400\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper is based on the students’ low concentration and learning outcomes. The purpose of the research is to increase the students’ concentration and learning outcomes through the project-based learning model assisted by the game method. The type of research is classroom action research. The research subjects were students at class 4A of SD Kanisius Demangan Baru 1. The research object was the improvement of students’ concentration and learning outcomes through the project-based learning model assisted by the game method. Data collection techniques were obtained through observation, interviews, and tests. The data analysis techniques used were quantitative and qualitative. The research results indicate that the percentage of students' learning concentration before applying the action was still in the low percentage (58.33%), after conducting the first cycle increased to the moderate category level (69.44%), and after conducting the second cycle increased to the excellent category (90.27). The average mastery level of students’ learning outcomes of students before applying the action was still in the low category (57.27). After conducting the first cycle, the student’s learning outcomes increased to the medium category (67.72), and after applying the second cycle increased to the high category (84.09). Thus, students’ learning concentration influences their learning outcomes. 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引用次数: 1
摘要
这篇论文是基于学生注意力不集中和学习效果不佳的情况。本研究的目的是通过游戏方法辅助的基于项目的学习模式来提高学生的注意力和学习成果。研究类型是课堂行动研究。研究对象是SD Kanisius Demangan Baru 1的4A班学生。研究对象是通过游戏法辅助的基于项目的学习模式来提高学生的注意力和学习成果。数据收集技术是通过观察、访谈和测试获得的。所使用的数据分析技术是定量和定性的。研究结果表明,学生在实施行动前的学习专注度百分比仍处于较低水平(58.33%),在进行第一个周期后上升到中等类别水平(69.44%),在进行第二个周期后,学生的学习成果平均掌握水平上升到优秀类别(90.27)。学生在采取行动前对学生学习成果的平均掌握水平仍处于较低类别(57.27)。在进行第一个周期之后,学生的学习成果上升到中等类别(67.72),应用第二个周期后,学生的学习集中度上升到高水平(84.09)。这是因为,如果学生能够集中注意力,从而优化他们对所学课程的反应能力,那么他们的学习成果也会提高。
IMPROVING STUDENTS’ CONCENTRATION AND LEARNING OUTCOMES THROUGH PROJECT-BASED LEARNING ASSISTED BY GAMES AS THE METHOD
This paper is based on the students’ low concentration and learning outcomes. The purpose of the research is to increase the students’ concentration and learning outcomes through the project-based learning model assisted by the game method. The type of research is classroom action research. The research subjects were students at class 4A of SD Kanisius Demangan Baru 1. The research object was the improvement of students’ concentration and learning outcomes through the project-based learning model assisted by the game method. Data collection techniques were obtained through observation, interviews, and tests. The data analysis techniques used were quantitative and qualitative. The research results indicate that the percentage of students' learning concentration before applying the action was still in the low percentage (58.33%), after conducting the first cycle increased to the moderate category level (69.44%), and after conducting the second cycle increased to the excellent category (90.27). The average mastery level of students’ learning outcomes of students before applying the action was still in the low category (57.27). After conducting the first cycle, the student’s learning outcomes increased to the medium category (67.72), and after applying the second cycle increased to the high category (84.09). Thus, students’ learning concentration influences their learning outcomes. It is because if students can focus their attention so they can optimize their ability to respond to the lesson that they learned, so their learning outcomes also increase.