基于文化遗产的互动艺术框架:专注于艺术作品“deBallution”原型的艺术价值评估

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2021-10-02 DOI:10.1080/14626268.2021.1998130
Je-ho Oh, Chungkon Shi
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引用次数: 1

摘要

本研究旨在提出一个框架,以促进文化遗产互动艺术作品的沉浸感、艺术体验和艺术价值。以往的文化遗产艺术作品未能采用象征性叙事。本研究采用基于叙事结构的框架,将象征主义有效地运用于互动艺术中。它提出了以下五个叙事结构来创造上述框架:符号、使命、活动、变化和艺术体现。我们创建了两个原型用于实验评估,以测试所提出的框架在沉浸感、艺术体验和艺术价值方面的有效性。通过80名观众对两种原型的对比实验,揭示了该框架在艺术价值方面的显著效果。本研究对艺术家和研究人员具有启示意义,因为应用所提出的框架将提高他们的艺术品的艺术价值。
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A framework for interactive artwork based on cultural heritage: focused on the evaluation of artistic value in the artwork ‘deBallution’ prototypes
ABSTRACT This study aimed to propose a framework that promotes immersion, artistic experience, and artistic value in the production of cultural heritage-based interactive artwork. Previous cultural heritage-based artworks failed to adopt symbolic narratives. This study adopts a framework based on a narrative structure to apply symbolism to interactive artwork effectively. It proposed the following five narrative structures to create the abovementioned framework: symbol, mission, activity, change, and artistic embodiment. Two prototypes were created for experimental evaluation to test the effectiveness of the proposed framework in immersion, artistic experience, and artistic value. A comparative experiment of the two prototypes with 80 audience members revealed the framework’s significant effect in terms of artistic value. This study has implications for artists and researchers, as applying the proposed framework will improve the artistic value of their artwork.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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