动画“安全家庭”作为预防COVID-19感染的社交媒体

Suliswaningsih, Achmad Masruri, Ganang Eko Saputro, Anugerah Bagus Wijaya, Chyntia Raras, Ajeng Widiawati
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引用次数: 0

摘要

考虑到人们在Covid-19传播病例暴发期间必须继续活动,必须实施适应新习惯(新常态)的措施。除了政府和社区组织外,即使每个人都接种了疫苗,也必须提高预防意识。本研究的目的是制作2D动画,将用于防止Covid-19广泛传播的5M健康协议的应用社会化。制作名为《平安家庭》的2D动画的过程分为三个阶段。首先,前期制作阶段包括定义想法和概念、编写脚本、故事板和录音。制作阶段包括角色创建、移动动画、输入声音和初始渲染(alpha测试)。第三步是后期制作阶段,即最终渲染。以及评估(beta测试)。alpha测试的结果显示了想法、故事板和最终渲染结果的适用性。此外,beta测试结果显示,平均93.4%的受访者认为,“安全家庭”2D动画适合作为社交媒体使用,以防止新冠病毒的传播。
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Animasi “Keluarga Aman” Sebagai Media Sosialisasi Pencegahan Penularan COVID-19
Adaptation to new habits (new normal) must be implemented considering that people must continue their activities amidst the outbreak of Covid-19 transmission cases. Apart from the government and community organizations, awareness of prevention must be carried out by each individual even though they have been vaccinated. The purpose of this research is to create a 2D animation to socialize the application of the 5M health protocol used to prevent widespread transmission of Covid-19. The process of creating a 2D animation titled "Safe Family" is carried out in three stages. First, the pre-production stage includes defining ideas and concepts, writing scripts, storyboards, and audio recording. The production stage includes character creation, moving animation, inputting sound, and initial rendering (alpha test). The third step is the post-production stage, namely the final rendering. and evaluation (beta test). The results of the alpha test show the suitability of the idea, storyboard, and final rendering results. In addition, the results of beta testing show that on average 93.4% of respondents considered the 2D animation titled "Safe Families" to be appropriate for use as social media to prevent Covid-19 communication.  
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发文量
30
审稿时长
12 weeks
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