数字银行的客户体验:回顾与未来研究方向

S. Chauhan, A. Akhtar, Ashish Gupta
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引用次数: 24

摘要

目的本研究旨在证明数字银行对客户服务体验评价的影响,并建立一个框架,确定数字银行影响银行财务绩效的最重要变量。设计/方法论/方法这篇结构化的文献综述以系统综述和元分析框架的首选报告项目为指导,从数字银行的角度确定了2001年至2021年间发表的88篇文章,研究了数字银行的不同方面及其对财务绩效的影响。Findings客户体验(CE)由功能线索(功能质量、信任和便利)、机制线索(网站属性、网站设计、感知可用性)和人性线索(客户投诉处理)决定。进一步研究了将CE与服务利润链模型相结合的问题。本研究还填补了理解“游戏化”在技术驱动的银行服务中用于增强CE的空白。最后,提出了一个综合框架,将技术相关因素(数字银行线索和游戏化)、客户相关因素(CE、客户满意度和客户忠诚度)和绩效相关因素(财务绩效)联系起来。实际含义该研究概念化了一个“全面”的CE框架,银行可以使用该框架来增强其在线影响力。银行服务提供商还可以根据数字银行对客户的影响分析其财务业绩。此外,银行可以利用这一框架在其数字平台中战略性地放置“类似游戏的功能”。原创性/价值本研究试图对与银行CE相关的数字营销文献做出重大贡献。这是最早在银行文献中明确确定游戏化的研究之一。
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Customer experience in digital banking: a review and future research directions
Purpose This study aims to demonstrate digital banking’s influence on customers’ evaluation of service experience and develop a framework identifying the most significant variables of digital banking that influence the financial performance of banks. Design/methodology/approach This structured review of literature, guided with the preferred reporting items for systematic reviews and meta-analyses framework, takes a digital banking perspective to identify 88 articles published between 2001 and 2021, examining distinct aspects of digital banking and their impact on financial performance. Findings Customer experience (CE) is determined by functional clues (functional quality, trust and convenience), mechanic clues (website attributes, website design, perceived usability) and humanic clues (customer complaint handling). The study is furthered to combine CE with the service profit chain model. This study also fills the gap to understand the use of “gamification” in technology-driven banking services to enhance CE. Finally, an integrative framework is proposed to link technology-related factors (digital banking clues and gamification), customer-related factors (CE, customer satisfaction and customer loyalty) and performance-related factors (financial performance). Practical implications The study conceptualises a “total” CE framework that banks can use to enhance their online presence. Banking service providers could also analyse their financial results based on digital banking’s impact on customers. Besides, banks can use this framework to strategically place “game-like features” in their digital platforms. Originality/value This study attempts to significantly contribute to the digital marketing literature related to CE with banks. It is one of the first studies to determine gamification explicitly in banking literature.
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来源期刊
CiteScore
6.00
自引率
7.70%
发文量
21
期刊介绍: The International Journal of Quality and Service Sciences seeks to explore various aspects of quality and services as closely interrelated phenomena in the context of ongoing transformation processes of organizations and societies. Thus the journals'' scope is not limited to micro perspectives of organizational and management related issues. It seeks further to explore patterns, behaviors, processes, mechanisms, principles and consequences related to quality and services in a broad range of organizational and social/global processes. These processes embrace cultural, economic, social, environmental and even global dimensions in order to better understand the past, to better diagnose the current situations and hence to design better the future. The journal seeks to embrace a holistic view of quality and service sector management and explicitly promotes the emerging field of ‘quality and service sciences’.The journal is an open forum and one of the main channels for communication of multi- and inter- disciplinary research and practices.
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