网络零售中的游戏化与顾客体验:一项基于伦理视角的定性研究

IF 1.9 Q2 ETHICS Asian Journal of Business Ethics Pub Date : 2022-12-02 DOI:10.1007/s13520-022-00162-1
Sheetal, Rimjim Tyagi, Gursimranjit Singh
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引用次数: 7

摘要

摘要本文旨在探讨游戏化在吸引和激励消费者进行网上购物方面的作用,以及利用游戏化来提高销售。此外,本研究还探讨了游戏化营销中的伦理问题。这是一项定性研究,旨在调查游戏化在网上购物中的影响以及游戏化营销中涉及的伦理问题。通过NVivo对10位游戏化专家进行了半结构化访谈和分析。定性分析的主题是游戏化在在线零售中的适用性,游戏化零售中的消费者体验,以及游戏化中的道德和挑战。我们进行了语义分析,根据游戏化专家的观点,我们发现游戏化中的道德观念是负面的,这表明游戏化营销中存在许多不道德的做法。本文表明,通过关注消费者参与的每一个关系方面,零售商可以建立信任并留住他们最有价值的利益相关者——客户,从而解决游戏化营销的关键负面担忧。本研究是其类型之一,探讨影响消费者在零售环境中的重大伦理问题。在新兴经济体中开展的这项研究通过推广跨地理环境的游戏化研究的适用性,进一步深入了解了游戏化零售文献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Gamification and customer experience in online retail: a qualitative study focusing on ethical perspective

Abstract

This paper aims to investigate the effect of gamification in engaging and motivating consumers for online shopping and also the use of gamification to enhance sales. Moreover, this study has also explored the ethical concerns in gamified marketing. This is a qualitative study to investigate the effect of gamification during online shopping and the ethical issues involved in gamified marketing. Semi-structured interviews with ten gamification experts are conducted and analyzed through NVivo. The themes that emerged from qualitative analysis are the applicability of gamification in online retail, consumer experiences in gamified retail, and ethics and challenges in gamification. Semantic analysis is performed, and as per the viewpoint of the gamification experts, it was found that the perception of ethics in gamification is negative, which shows that there are many unethical practices in gamified marketing. This paper shows that by focusing on every relational aspect of consumer engagement, retailers can build trust and retain their most valuable stakeholders — the customers, thereby addressing the crucial negative concerns of gamified marketing. This research is one of its types to explore the significant ethical issues that affect consumers in the retail context. The undertaking of this study in an emerging economy adds further insight into gamified retail literature by generalizing the applicability of gamified studies across geographic contexts.

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来源期刊
CiteScore
2.60
自引率
38.50%
发文量
16
期刊介绍: The Asian Journal of Business Ethics (AJBE) publishes original articles from a wide variety of methodological and disciplinary perspectives concerning ethical issues related to business in Asia, including East, Southeast and South-central Asia. Like its well-known sister publication Journal of Business Ethics, AJBE examines the moral dimensions of production, consumption, labour relations, and organizational behavior, while taking into account the unique societal and ethical perspectives of the Asian region.  The term ''business'' is understood in a wide sense to include all systems involved in the exchange of goods and services, while ''ethics'' is understood as applying to all human action aimed at securing a good life. We believe that issues concerning corporate responsibility are within the scope of ethics broadly construed. Systems of production, consumption, marketing, advertising, social and economic accounting, labour relations, public relations and organizational behaviour will be analyzed from a moral or ethical point of view. The style and level of dialogue involve all who are interested in business ethics - the business community, universities, government agencies, non-government organizations and consumer groups.The AJBE viewpoint is especially relevant today, as global business initiatives bring eastern and western companies together in new and ever more complex patterns of cooperation and competition.
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