为虚拟现实中使用的手势提供知识产权保护

Q3 Social Sciences Interactive Entertainment Law Review Pub Date : 2018-12-01 DOI:10.4337/IELR.2018.02.04
Johanna González-Zúñiga
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引用次数: 1

摘要

互动娱乐产业的不断重塑,以及虚拟现实等技术的兴起,对可以通过知识产权保护的资产类型构成了挑战。本文讨论了是否有可能在虚拟现实平台中保护一个简单的手势,该手势旨在将用户转移到一个可信的环境中。有人认为,如果社会结构将我们假设的手势确定为艺术性的、非传统的、越来越受欢迎的商标或专利,那么我们假设的手势可能会受到版权的保护。正如我们将要回顾的那样,尽管一个手势并不构成一个使其成为可专利材料的技术解决方案,但有人声称,涉及动作识别的专利申请的起草是在描述手势,这些手势最终被授予保护。
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Granting intellectual property protection to gestures used in virtual reality
The constant re-shaping of the interactive entertainment industry, along with the uprising of technology such as virtual reality, has been challenging the type of assets that can be protected through intellectual property. This paper addresses the issue of whether or not it is possible to protect a simple gesture, designed to transfer a user into a trusted environment, within a virtual reality platform. It is argued that our hypothetical gesture could potentially be protected through copyright, if social structures were to determine it as artistic, as a non-traditional trademark, which have been gaining popularity, or as a patent. As will be reviewed, even though a gesture does not pose a technical solution that would qualify it as patentable material, it is claimed that the drafting of patent applications that involve recognition of movements are describing gestures, which ultimately are granted protection.
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