在严肃游戏设计中消除游戏框架环境问题

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH SIMULATION & GAMING Pub Date : 2022-09-28 DOI:10.1177/10468781221126786
Nina V. Nygren, Ville Kankainen, Lucas Brunet
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引用次数: 2

摘要

背景生物多样性危机要求研究人员反思与不同利益相关者接触的工具和策略。我们建议,可以设计严肃的游戏,向利益相关者介绍一种新的环境政策工具,并交流对环境问题的研究。我们的案例是生物多样性抵消(BDO),这是一种新的政策工具,旨在协调自然保护与其他土地利用。与任何媒体一样,游戏为他们交流的问题提供了某些框架——有些方面比其他方面更突出。然而,框架分析并没有被广泛用于分析游戏的设计选择或传达的信息。我们分析了这些框架是如何被设计成一个交流环境问题的游戏的。目的为了干预芬兰正在兴起的关于BDO的公众讨论,我们设计了一个土地利用棋盘游戏,并在设计过程中与公共和私人利益相关者一起玩,他们很快就会在芬兰遇到并实施生物多样性抵消政策。本文的目的是描述我们的BDO框架如何影响设计过程,以及这些框架如何与我们做出的设计决策相互作用。通过我们的分析,我们希望有助于理解框架和设计选择在游戏设计中是如何相互作用的,以及关注框架对SG的设计是如何特别重要的。方法我们分析我们的生物多样性抵消框架和我们的设计选择在游戏设计中是如何相互作用的。我们对生物多样性抵消的理解指导了我们的游戏设计,但设计选择也有助于问题本身的框架。结果游戏设计的选择强烈地框定了游戏的主题,从而影响了严肃游戏的功能。因此,在游戏设计过程中,尤其是在严肃游戏的背景下,应该仔细考虑主题的框架。
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Offsetting Game—Framing Environmental Issues in the Design of a Serious Game
Background Biodiversity crisis requires researchers to reflect on tools and strategies to engage with different stakeholders. We propose that serious games can be designed to introduce stakeholders to a novel environmental policy tool and to communicate research on environmental issues. Our case is biodiversity offsetting (BDO), a novel policy tool aiming to reconcile nature conservation with other land uses. As any media, games offer certain framings of the issues they communicate about—some aspects are made more salient than others. However, frame analysis has not been widely used to analyze the design choices or the messages communicated by games. We analyze how these framings are designed into a game communicating about environmental issues. Aim To intervene in the emerging public discussion on BDO in Finland, we designed a land use board game and during the design process, played it with public and private stakeholders who would soon encounter and implement biodiversity offsetting policies in Finland. The aim of this article is to describe how our framings of BDO affected the design process and how those framings interacted with the design decisions we made. With our analysis, we want to contribute to the understanding of how framings and design choices interact in game design and how paying attention to framings is especially important for the design of SGs. Method We analyze how our framings of biodiversity offsetting and our design choices interact in game design. Our understanding of biodiversity offsetting guided our game design, but the design choices also contribute to the framing of the issue itself. Results Game design choices strongly frame the topic of the game and thus influence the function of a serious game. Thus, the framings of the topic should be considered carefully during the game design process, especially in the context of serious games.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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