哥斯拉(1998)作为反灭绝阵营的叙事

IF 0.2 0 FILM, RADIO, TELEVISION Science Fiction Film and Television Pub Date : 2021-10-01 DOI:10.3828/sfftv.2021.22
Carter Soles
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引用次数: 0

摘要

摘要:哥斯拉是全球流行电影中最著名的灭绝怪物之一。粉丝们对Toho Studios最初将哥斯拉视为一种超级力量、恐龙般的生物的概念的忠诚,有助于解释对罗兰·埃默里奇1998年好莱坞版本的负面反应,该版本将哥斯拉拉重新想象成一只巨大的、受辐射的20世纪鬣蜥。埃默里奇的电影围绕着怪物试图利用地下纽约市作为产卵场展开。这种生物产下的蛋后来孵化出看起来可疑地像侏罗纪公园风格的迅猛龙的哥斯拉宝宝。事实上,这部电影就像《失落的世界:侏罗纪公园》(1997)最后20分钟的扩展版:一只恐龙般的生物在美国一个大城市横冲直撞,最终被一项涉及其后代的计划击败。埃默里奇的《哥斯拉》以“名义上的哥斯拉”而闻名,但它与《失落的世界》的广泛互文性为灭绝主题和意象奠定了基础。此外,哥斯拉(1998)强调人类行为——在这种情况下,是20世纪50年代法国在法属波利尼西亚进行的核试验——是这种变异生物出现的原因。人类导致灭绝是整个哥斯拉系列的一个关键特征,也是从20世纪50年代到现在的类似生物特征。与20世纪50年代的前辈们一样,《哥斯拉》轻松、有意(有时是无意)的喜剧基调为布里吉特·巴克利(Bridgitte Barclay)分析的那种露营读物打开了大门,她写道,笨拙的科幻电影B的叙事和美学缺陷“使观众脱离了电影世界,暴露了讲故事的机制,使主人公的叙述成为一个故事,从而通过展示它来抵制它”。哥斯拉就是这么做的,通过其公然的衍生故事、粗制滥造的数字效果和笨拙的对话,挫败了自己的人类中心主义和猖獗的亲军国主义。
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Godzilla (1998) as camp de-extinction narrative
Abstract:Godzilla is one of the most famous de-extinct monsters in global popular cinema. Fan loyalty to the original Toho Studios conception of the creature as a super-powered, dinosaur-like creature helps explain the negative response to Roland Emmerich’s 1998 Hollywood version, which re-imagines Godzilla as a giant, irradiated twentieth-century iguana. Emmerich’s film is plotted around the monster’s attempt to use subterranean New York City as a spawning ground. The creature lays eggs that later hatch into baby Godzillas that look suspiciously like Jurassic Park-style velociraptors. Indeed, the movie plays like an expanded version of the last twenty minutes of The Lost World: Jurassic Park (1997): a dinosaur-like creature runs amok in a major American city and is eventually defeated by a plan involving its offspring. Emmerich’s Godzilla is famous for being ‘Godzilla in name only’, yet its extensive intertextuality with The Lost World foregrounds de-extinction themes and imagery. Furthermore, Godzilla (1998) emphasises human action – in this case, 1950s French nuclear tests in French Polynesia – as the cause of the mutant creature’s emergence. Humans causing de-extinction is a key feature of the entire Godzilla franchise and of similar creature features from the 1950s to the present. Akin to its 1950s predecessors, Godzilla’s light, intentionally (and sometimes unintentionally) comedic tone open it to camp readings of the kind analysed by Bridgitte Barclay, who writes that the narrative and aesthetic shortcomings of schlocky sf B movies ‘disengage the audience from the filmic world and expose the mechanics of storytelling, making the master narrative a story and thereby resisting it by showing it as such’. Godzilla does just that, deflating its own anthropocentrism and rampant pro-militarism via its blatantly derivative story, shoddy digital effects and ham-handed dialogue.
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Science Fiction Film and Television
Science Fiction Film and Television FILM, RADIO, TELEVISION-
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