叛逆的猴子

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2021-07-03 DOI:10.1080/14626268.2021.1962914
Yanai Toister
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引用次数: 0

摘要

摘要本文关注的是一只赛勒斯冠猕猴从人类摄影师手中抢走相机后潜逃的一系列自拍照。这只猴子微笑的自拍照出现在国际媒体上,引发了法律和公众对图片版权、版税和合理使用问题的争议。可以说,这场辩论的事实本身就表明,将人与动物、自然与技术区分开来的传统二分法已经崩溃。它进一步呼吁重新评估摄影作为一种独特的行为,它结合了所有这些方面,并对代理和创造力产生了令人惊讶的定义。为此,这篇文章借鉴了维姆·弗鲁瑟的哲学(特别是“装置”和“程序”的概念),并对其进行了发展,以考察摄影的自动化如何改变我们对意图、记忆和代理的看法,使我们都是“猴子摄影师”
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Renegade Monkeys
ABSTRACT This article focuses on a series of selfies taken by a Celebes Crested Macaque monkey who seized a camera from a human photographer and absconded with it. The monkey's smiling self-portraits appeared in the international press, sparking legal and public controversy around issues of copyright, royalties and fair use of the images. Arguably, the very fact of the debate is indicative of the breakdown of the traditional dichotomies that separate the human from the animal, the natural from the technological. It further calls for a reassessment of photography as a unique act that combines all these aspects and yields surprising definitions of agency and creativity. To this end, the article draws on the Vilém Flusser’s philosophy (particularly the concepts of ‘apparatus’ and ‘program’) and develops these to examine the ways in which the automation of photography has changed our perceptions of intention, memory and agency to the point that we are all ‘monkey photographers.’
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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