漫威蜘蛛侠:跨媒体版“蜘蛛侠”

IF 0.2 Q4 COMMUNICATION H-ermes-Journal of Communication Pub Date : 2020-07-12 DOI:10.1285/I22840753N18P73
Nicolò Villani
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引用次数: 1

摘要

漫威的蜘蛛侠:跨媒体的“蜘蛛侠”。本文从跨媒体视角分析了Insomniac于2018年发行的电子游戏《漫威蜘蛛侠》。特别是,这项研究将探究所研究的电子游戏在多大程度上受到漫画想象的影响,并反过来影响它。此外,本研究还将探讨漫画与游戏故事元素之间的相互交流,这些元素在漫威《蜘蛛侠》的世界和故事情节构建过程中发挥了至关重要的作用。最后,分析将揭示城市环境在创建跨媒体连接时的功能,这意味着构建和保存索尼跨多个媒体开发的反事实场景。主要研究目的是强调漫威漫画的叙事宇宙可以从跨媒体“游戏宇宙”的创造和保存中受益。
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Marvel's Spider-Man: "Ragnoverso" crossmediale = Marvel's Spider-Man: crossmedia "Spider-Verse"
Marvel's Spider-Man: crossmedia "Spider-Verse". This paper analyses the videogame Marvel's Spider-Man, released by Insomniac in 2018, from a crossmedia perspective. In particular, this study will enquire into the extent to which the examined videogame is influenced by the comics imaginary and, in turn, influences it. Furthermore, the examination will explore the mutual exchanges between comics and game story elements, which are essential in Marvel's Spider-Man to contribute to the processes of world and storyline building. Finally, the analysis will reveal the function of the urban environment at the time of creating transmedia connections, which are meant to construct and preserve the counterfactual scenario developed by Sony across several media. The main research objective is to underline that the narrative universe of Marvel Comics can benefit from the creation and preservation of the crossmedia "Gameverse".
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