基于计算机的考古陶瓷碎片重建方法综述

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2020-07-08 DOI:10.4995/VAR.2020.13134
Dariush Eslami, L. Di Angelo, P. Di Stefano, C. Pane
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引用次数: 15

摘要

陶器是考古发掘中发现的数量最多的;它们经常被用来获取网站的历史、经济和艺术信息。考古学家很少发现完整的花瓶,但通常都是损坏的碎片,经常与其他陶器组合在一起。通过使用传统的手动方法,由熟练的操作员进行碎片的分析和重建。综述的论文证明,传统方法不可再生、不可重复、耗时,其结果具有很大的不确定性。为了克服上述限制,在过去的几年里,研究人员努力开发基于计算机的考古陶瓷碎片分析方法,旨在重建它们。为了对这一研究领域做出贡献,本文对截至2019年底的最重要的可用出版物进行了全面分析。这项研究仅针对陶器碎片,通过Scopus数据库收集英文论文,使用以下关键词:“考古中的计算机方法”、“3D考古”、“三维重建”、“自动特征识别和重建”和“陶器形状遗迹的修复”。该列表通过阅读所选论文找到的其他参考文献来完成。选定的53篇论文分为三个时间段。根据对所进行研究的详细回顾,基于数据采集工具、提取的特征、分类过程和匹配技术,列出了每种分析方法的关键要素。最后,为了克服实际差距,提出了未来研究的一些建议。亮点:传统的手动重新组装碎片的方法非常耗时和昂贵;它还需要熟练的考古学家在重复和日常活动中付出大量努力。基于计算机的考古陶瓷碎片重建方法可以帮助考古学家进行上述重复和日常活动。本文综述了目前最先进的基于计算机的考古陶瓷碎片重建方法,并对未来的研究提出了一些建议。
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Review of computer-based methods for archaeological ceramic sherds reconstruction
Potteries are the most numerous finds found in archaeological excavations; they are often used to get information about the history, economy, and art of a site. Archaeologists rarely find complete vases but, generally, damaged and in fragments, often mixed with other pottery groups. By using the traditional manual method, the analysis and reconstruction of sherds are performed by a skilled operator. Reviewed papers provided evidence that the traditional method is not reproducible, not repeatable, time-consuming and its results have great uncertainties. To overcome the aforementioned limits, in the last years, researchers have made efforts to develop computer-based methods for archaeological ceramic sherds analysis, aimed at their reconstruction. To contribute to this field of study, in this paper, a comprehensive analysis of the most important available publications until the end of 2019 is presented. This study, focused on pottery fragments only, is performed by collecting papers in English by the Scopus database using the following keywords: “computer methods in archaeology", "3D archaeology", "3D reconstruction", "automatic feature recognition and reconstruction", "restoration of pottery shape relics”. The list is completed by additional references found through the reading of selected papers. The 53 selected papers are divided into three periods of time. According to a detailed review of the performed studies, the key elements of each analyzed method are listed based on data acquisition tools, features extracted, classification processes, and matching techniques. Finally, to overcome the actual gaps some recommendations for future researches are proposed. Highlights: The traditional manual method for reassembling sherds is very time-consuming and costly; it also requires a great deal effort from skilled archaeologists in repetitive and routine activities. Computer-based methods for archaeological ceramic sherds reconstruction can help archaeologists in the above-mentioned repetitive and routine activities. In this paper, the state-of-the-art computer-based methods for archaeological ceramic sherds reconstruction are reviewed, and some recommendations for future researches are proposed.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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