{"title":"有什么意义?在基于规则的构图中平衡目的和玩法","authors":"J. Saunders","doi":"10.1080/07494467.2022.2080466","DOIUrl":null,"url":null,"abstract":"The paper applies theory drawn from game studies to music composition in order to consider ways in which rules and goals create environments that promote critical play and manage the balance between purpose, play and task subservience. It explores correspondences between rules in games and indeterminate music, and considers how constraints create agency for players through presenting them with choices and goals that can be linked to values. Game studies research shows that games rely on interactivity, goals, competitors and conflict (Crawford 2003), and consequently effort from its players so as to attach value to its outcomes (Juul 2003). In rule-based compositions, rules are used to present choices, allowing individual players to make autonomous decisions that are focused on achieving a specified goal. Some rule-based compositions, however, specify processes and actions that have no explicit purpose. A process is initiated, perhaps with an end condition, but there is no specified purpose, other than undertaking the tasks. Game studies research suggests ways in which games might create approaches for harnessing specific motivations of players in such contexts. Tasks in persuasive games (Bogost 2010) are designed to embody real-world challenges, while Flanagan and Nissenbaum (2014) propose an approach to game design that communicates embedded values. Such approaches translate to rule-based music, presenting models for linking tasks to purpose and play, and with it relationships with the world.","PeriodicalId":44746,"journal":{"name":"Contemporary Music Review","volume":"41 1","pages":"295 - 309"},"PeriodicalIF":0.3000,"publicationDate":"2022-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"What’s the Point? Balancing Purpose and Play in Rule-based Compositions\",\"authors\":\"J. Saunders\",\"doi\":\"10.1080/07494467.2022.2080466\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper applies theory drawn from game studies to music composition in order to consider ways in which rules and goals create environments that promote critical play and manage the balance between purpose, play and task subservience. It explores correspondences between rules in games and indeterminate music, and considers how constraints create agency for players through presenting them with choices and goals that can be linked to values. Game studies research shows that games rely on interactivity, goals, competitors and conflict (Crawford 2003), and consequently effort from its players so as to attach value to its outcomes (Juul 2003). In rule-based compositions, rules are used to present choices, allowing individual players to make autonomous decisions that are focused on achieving a specified goal. Some rule-based compositions, however, specify processes and actions that have no explicit purpose. A process is initiated, perhaps with an end condition, but there is no specified purpose, other than undertaking the tasks. Game studies research suggests ways in which games might create approaches for harnessing specific motivations of players in such contexts. Tasks in persuasive games (Bogost 2010) are designed to embody real-world challenges, while Flanagan and Nissenbaum (2014) propose an approach to game design that communicates embedded values. Such approaches translate to rule-based music, presenting models for linking tasks to purpose and play, and with it relationships with the world.\",\"PeriodicalId\":44746,\"journal\":{\"name\":\"Contemporary Music Review\",\"volume\":\"41 1\",\"pages\":\"295 - 309\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2022-05-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Contemporary Music Review\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/07494467.2022.2080466\",\"RegionNum\":2,\"RegionCategory\":\"艺术学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"MUSIC\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Contemporary Music Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/07494467.2022.2080466","RegionNum":2,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"MUSIC","Score":null,"Total":0}
What’s the Point? Balancing Purpose and Play in Rule-based Compositions
The paper applies theory drawn from game studies to music composition in order to consider ways in which rules and goals create environments that promote critical play and manage the balance between purpose, play and task subservience. It explores correspondences between rules in games and indeterminate music, and considers how constraints create agency for players through presenting them with choices and goals that can be linked to values. Game studies research shows that games rely on interactivity, goals, competitors and conflict (Crawford 2003), and consequently effort from its players so as to attach value to its outcomes (Juul 2003). In rule-based compositions, rules are used to present choices, allowing individual players to make autonomous decisions that are focused on achieving a specified goal. Some rule-based compositions, however, specify processes and actions that have no explicit purpose. A process is initiated, perhaps with an end condition, but there is no specified purpose, other than undertaking the tasks. Game studies research suggests ways in which games might create approaches for harnessing specific motivations of players in such contexts. Tasks in persuasive games (Bogost 2010) are designed to embody real-world challenges, while Flanagan and Nissenbaum (2014) propose an approach to game design that communicates embedded values. Such approaches translate to rule-based music, presenting models for linking tasks to purpose and play, and with it relationships with the world.
期刊介绍:
Contemporary Music Review provides a forum for musicians and musicologists to discuss recent musical currents in both breadth and depth. The main concern of the journal is the critical study of music today in all its aspects—its techniques of performance and composition, texts and contexts, aesthetics, technologies, and relationships with other disciplines and currents of thought. The journal may also serve as a vehicle to communicate documentary materials, interviews, and other items of interest to contemporary music scholars. All articles are subjected to rigorous peer review before publication. Proposals for themed issues are welcomed.