智能学习生态系统-设计是智能教育过程和场所的基石

Pub Date : 2019-12-20 DOI:10.55612/s-5002-043-001psi
C. Giovannella, S. Manca
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引用次数: 0

摘要

从以人为本的角度来看,要想变得聪明,学习生态系统必须经历一个漫长的进化过程,包括联合设计、参与式评估和授权步骤等。有鉴于此,设计素养成为实现和支持这条进化道路的基石。数字技术有望在这条道路上成为多维人类福祉的赋能剂,帮助学习环境恢复其在教育未来公民和促进社会创新和领土发展方面的核心作用[1,2]。具体化这一愿景也意味着有助于联合国2030年可持续发展目标议程的具体化[3]。然而,这并不是一项容易的任务,因为正如教科文组织自己所建议的那样,这涉及到对“场所”和学习过程、教师教育和培训、学习可及性以及所有能够确保学习生态系统保障参与者福祉和维持社会创新的因素的未来提出质疑。在以设备和网络的普遍存在为主导的互动有机时代,为了实现可持续发展目标4的优质教育,人们还必须考虑到数字世界及其相关技能。尽管如此,原则上可以提供“无限”可能性的技术也预示着重要的批判性,最重要的是“数字”本身的可持续性。到目前为止,对这些问题的讨论很少,更不用说对数字能力和其他能力之间相互作用的调查也很少。数字世界往往被视为现实的替代品(或者至少是一个离散的平行通道),而不是真正与物理世界融合。因此,数字技能往往被认为是让你成为虚拟世界中成功的“公民”的技能。在这个疫情肆虐的时代,对虚拟性的思考从未像现在这样在关于这些问题的辩论中如此突出,重点关注它们与学习生态系统的智能性的相关性,因为不可抗力需要与物理现实保持联系。我们从来没有像现在这样问问自己,教育技术对学习生态系统和过程有什么影响,尽管是虚拟化的。技术确保了连续性,这可能要归功于人类组成部分的中心地位,人类组成部分能够重新利用最初设计用于社交和协作工作的技术,以支持学习过程。正如《蒂米索拉宣言》[4]所述,在这个时刻,问问自己什么是必要的,什么不是,什么产生影响,什么可以像从未存在过一样被消灭,我们有什么真正的可能性来提高学习生态系统的智能性,以实现“更好的学习,创造更美好的世界”,这是前所未有的恰当。交互设计与建筑期刊IxD&A,N.432019-20,第57页
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Smart Learning Ecosystems - Design as cornerstone of smart educational processes and places
In a people-centered perspective, to get smart, a learning ecosystem has to undergo a long evolutionary process involving a combination of co-design, participatory evaluation, and empowering steps, among other things. In this light, design literacy becomes the cornerstone for enabling and supporting this evolutionary path. Digital technologies are expected to act as empowering agents of multidimensional human well-being on that path, helping learning settings recover their central role in educating future citizens and in fostering social innovation and territorial development [1,2]. Concretizing this vision means also contributing to the reification of the United Nations 2030 Agenda for Sustainable Development Goals (SDGs) [3]. However, this is no easy task since, as UNESCO itself suggests, it involves questioning the future of "places" and learning processes, teacher education and training, learning accessibility and all those elements that can ensure learning ecosystems safeguard the well-being of the actors involved and sustain social innovation. In the organic era of interaction dominated by the pervasive presence of devices and networks, achieving SDG 4 Quality Education, one has also to take into consideration the digital world and the skills associated with it. This notwithstanding, technologies that can in principle offer ’unlimited’ possibilities are also harbingers of important criticalities, above all the sustainability of the "digital" itself. Until now, there has been little discussion on these issues, not to mention a paucity of investigations about the interplay between digital and other competences. The digital world tends to be perceived and experienced as substitutive of reality (or at least as a discrete parallel channel), not so much as truly integrated with the physical world. Consequently, digital skills tend to be considered as those that allow you to be a successful "citizen" of the virtual world. Never before as in these pandemic-ridden times should reflections on virtuality be so prominent in the debate on such issues, with focus on their relevance for the smartness of learning ecosystems that by force majeure need to maintain connection with physical reality. Never before as in this moment must we ask ourselves what impact educational technologies have on learning ecosystems and processes, albeit virtualized ones. Technologies have ensured continuity probably thanks to the centrality of the human component, which has been able to repurpose technologies that were originally designed for socializing and collaborative work in order to support learning processes. Never as in this moment is it so appropriate to ask ourselves what is essential and what is not, what generates impact and what can be wiped out as if it had never existed, what real possibilities we have to increase the smartness of a learning ecosystem so as to achieve "better learning for a better world", as stated in the Timisoara Declaration [4]. Interaction Design and Architecture(s) Journal IxD&A, N.43, 2019-20, pp. 5 7
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