动画将二维的图画作品变成多用途的三维物体。1460年弗拉·毛罗的《世界地图》(Mappa Mundi)中描绘的已知世界船只的地图集,作为展示

IF 1.6 0 HUMANITIES, MULTIDISCIPLINARY SCIRES-IT-SCIentific RESearch and Information Technology Pub Date : 2019-12-31 DOI:10.2423/I22394303V9N2P29
Andrea Nanetti, Davide Benvenuti
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引用次数: 3

摘要

本文报道了一项正在进行的数字人文和动画跨学科研究的初步结果,作者正在探索新一代三维(3D)非真实感动画可视化如何改进二维(2D)可视化方法。这项研究的成果加强了对图像作品数字表示的研究和用户体验,这些图像作品被视为人类知识和经验的视觉聚合器,因为艺术家的素描风格和技术被充分复制,并可供不同的解读。Fra Mauro的mappa mundi(威尼斯,Marciana国家图书馆)中描绘的15世纪中期已知世界的船舶图谱已被用于:1)通过一艘船舶的3D非真实感渲染(NPR)模型的原型设计,展示创新方法的设计过程和技术,以及2)通过Fra Mauro的所有船只的3D NPR动画展示了这种方法的有效性,这有助于推进前现代海事史的学习(重点是航运),并为创意产业实施NPR。这些模型有多种用途,因为一旦创建和实现,数据就可以在不同的平台上显示(例如,智能设备、计算机或更大的平面屏幕、全息金字塔、虚拟现实、增强现实、3D打印)。
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Animation of two-dimensional pictorial works into multipurpose three-dimensional object. The Atlas of the ships of the known world depicted in the 1460 Fra Mauro’s Mappa Mundi as a showcase
This paper reports the preliminary results of an ongoing interdisciplinary research in digital humanities and animation that the authors are undertaking to explore how a new generation of three-dimensional (3D) non-photorealistic animated visualisations can improve upon two-dimensional (2D) visualisation methods. The outcomes of this research are enhancing both the studies and the user experience of digital representations of pictorial works that are seen as visual aggregators of human knowledge and experiences, because the sketching style and techniques of the artists are fully reproduced and made available to different interpretations. The mid-fifteenth-century atlas of the ships of the known world depicted in the Fra Mauro’s mappa mundi (Venice, Marciana National Library) has been used to: 1) showcase the design process and techniques of an innovative method through the prototyping of a 3D non-photorealistic-rendering (NPR) model of one ship, and 2) demonstrate the effectiveness of this method through the 3D NPR animation of all Fra Mauro’s ships as a contribution to both the advancement of learning in pre-modern maritime history (with a focus on shipping), and the implementation of NPR for the creative industry. These models are multiple purpose, because once they are created and implemented, the data can be displayed in different platforms (e.g., smart device, computer or larger flat screen, holographic pyramid, virtual reality, augmented reality, 3D printing).
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来源期刊
CiteScore
1.90
自引率
50.00%
发文量
0
审稿时长
16 weeks
期刊介绍: CIRES-IT, e-ISSN 2239-4303, provides a forum for the exchange and sharing of know-how in the areas of Digitalization and Multimedia Technologies and Information & Communication Technology (ICT) in support of Cultural and environmental Heritage (CH) documentation, preservation and fruition. It publishes comprehensive reviews on specific fields, regular research papers and short communications in a timely fashion. The Journal aim is to encourage scientists to publish their experimental results and theoretical work in a comprehensive way. Restrictions on the length of papers is negotiable with the Editors. There are, in addition, other features that this Journal encourages: Electronic files regarding the full details of theoretical derivations, detailed experimental results, high-resolution renderings, short video animations and audio/video documentaries can be deposited as supplementary material to support the article.
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