批判性学科思维与游戏课程设计

IF 0.4 2区 艺术学 0 ARCHITECTURE DESIGN ISSUES Pub Date : 2023-01-01 DOI:10.1162/desi_a_00708
Rebecca Rouse;James Malazita
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引用次数: 0

摘要

摘要本文详细介绍了一个创建和实施“批判性游戏设计”硕士/博士学位的大型课程设计项目。游戏分析和设计的课程设计和批判性学术是相辅相成的。制度结构建立了个人和机构的能力,使学术合法化,定义了专业知识的边界,并有助于对学科权限的想象。我们反思在更广泛的数字文化中,学科本身之外的利害关系,特别是虚假信息的传播、反学术情绪的相关增长,以及对民主基础的考验。我们审视了自己的同谋行为,并将游戏教室的空间阐明为潜在的变革场所。
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Critical Disciplinary Thinking and Curricular Design in Games
This article details a large-scale curricular design project in creating and implementing an MS/PhD in “Critical Game Design.” Curricular design and critical scholarship in the analysis and design of games are co-constitutive. Institutional structures build individual and institutional capacity, they legitimize scholarship, define boundaries of expertise, and contribute to imaginations of disciplinary purview. We reflect on what is at stake beyond the discipline itself in wider digital culture, particularly the spread of disinformation, related growth of anti-academic sentiment, and testing of the foundations of democracy. We examine our own complicity and articulate the space of the games classroom as a site of potential transformation.
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来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
期刊最新文献
Introduction The Intersection of Place and Game Design: The Case of Two Classic African Board Games The Disobedience of Design, (vol. Radical Thinkers in Design) Ethnographies of Unimagined Possibilities: Toward a Conversational Paradigm for Human-Centered Design Research Design and Making Things Better: Relating the Pragmatism of John Dewey and Richard McKeon in Design Inquiry
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