大画幅作品修复中的文档和虚拟重建:桑布拉诺药房的壁画画布

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2020-07-08 DOI:10.4995/var.2020.13343
Ana Isabel Calero-Castillo, Ana Carrasco-Huertas, Marta Durbán-García, Jorge Alberto Durán-Suárez
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引用次数: 3

摘要

本文的目的是解释摄影测量和虚拟重建应用于大幅面画布修复的便利性。本研究将这些技术应用于19世纪晚期赞布拉诺药房(西班牙格拉纳达)天花板上的壁画油画的修复和博物馆化。这幅画是19世纪和20世纪药店中可以找到的寓言主题的一个例子。它代表了一群坐在云端的科学或药学的小天使和寓言人物;这个场景被一个建筑框架包围着。Francisco Moron和Lujan的壁画(格拉纳达,1846年-阿尔梅里亚的Huercal Overa,1899年)在画作的右下角显示了他的签名。这幅画整体状况良好,但呈现出相当大的发黄和变暗(由于暴露在附近街道、灰尘等的污染中),需要进行清洁才能露出真实的颜色。2018年,格拉纳达大学收购了这家药店,开始将其转移到保护实验室进行修复,目的有两个:恢复原貌,并准备在“Ciencia,ciudad y cambio”展览中展出(格拉纳达皇家医院,2019年2月6日至5月17日);时至今日,这幅画位于皇家医院的十字路口。一旦干预开始,其大尺寸(7.6 x 3.3米)使得使用传统摄影方法无法获得完整的高质量正交图像。因此,决定使用摄影测量来正确记录:a)绘画的初始状态,b)不同的修复阶段(初始记录、背面的机械清洁、正面保护的移除、正面的清洁和图像重新融合),以及c)修复过程后的最终结果。此外,这幅画布可能是用动物胶粘在天花板上的,在它的干预过程中,人们观察到早期壁画的印记附着在它的背面。由于画布的背面被最终的装裱系统隐藏,因此有必要记录粘附在画布背面的前一幅壁画的印记。为了重现原画,并允许对这幅作品进行正确的研究和理解,基于画作背面的摄影测量文件进行了虚拟重建。摄影测量处理使我们能够获得高质量的正交图像(10000 x 5000 px),从而证明了这种技术适用于大幅面画布的文档。所获得的图像也有助于研究总面积为25m2的涂料的尺寸。Agisoft PhotoScan Professional用于摄影测量模型;三维(3D)模型和纹理被转移到3D自由软件(Blender),用于模型的渲染和再现。另一方面,使用Adobe Photoshop进行虚拟重建,以恢复整幅画。方法包括使用不同的层来绘制图案和模拟建筑的缺失部分;然后,在保留的油漆(占总面积的24.5%)的基础上重建缺失的部分,最后加入纹理和滤镜来模拟壁画的外观。这项研究证明,摄影测量适合记录大幅面摄影作品的修复过程,因为这项技术可以从不同的干预阶段获得高分辨率的正射照片。此外,虚拟重建已被证明是一种有用的工具,用于记录绘画、配准和可视化;它还可以重现装饰图案和原始颜色。
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Documentación y reconstrucción virtual en restauración de obras pictóricas de gran formato: el lienzo mural de la farmacia Zambrano
The aim of this paper is to explain the convenience of photogrammetry and virtual reconstruction applied to the restoration of large format canvas. This study presents the application of these techniques to the restoration and musealization of a late 19th century mural canvas painting attached to the ceiling of the Zambrano Pharmacy (Granada, Spain). The painting is an example of the allegorical motifs that could be found in 19th and 20th century pharmacies. It represents a group of cherubs and allegorical figures of Science or Pharmacy sitting in the clouds; the scene is surrounded by an architectural frame. The mural painting by Francisco Moron & Lujan (Granada, 1846 - Huercal-Overa, Almeria, 1899) shows his signature in the lower right corner of the painting. The painting was in a good overall condition, but presented considerable yellowing and darkening (due to exposure to nearby pollution from the street, dust, etc.) that required its cleaning to reveal its true colors. In 2018, the pharmacy was acquired by the University of Granada, initiating its transfer to the conservation laboratories for its restoration, with two aims: recovering its original appearance, and preparing for its display in the “Ciencia, ciudad y cambio” exhibition (Hospital Real of Granada, February 6th to may 17th 2019); to this day, the painting is located in the crossing of the Hospital Real. Once the intervention started, its large dimensions (7.6 x 3.3 m) made it impossible to obtain a complete high-quality orthogonal image using traditional photography methods. Therefore, it was decided to use photogrammetry for the correct documentation of: a) the initial state of the painting, b) the different restoration phases (initial documentation, mechanical cleaning of the reverse, removal of the protection of the front, cleaning of the front and pictorial reintegration), and c) the final result after the restoration process. Furthermore, this canvas was attached to the ceiling presumably with an animal glue adhesive, and during its intervention it was observed that the imprint of an earlier mural painting was attached to its reverse. Since the reverse of the canvas was hidden by the final mounting system, it was necessary to document the imprint of the previous mural painting adhered to the reverse of the canvas. To recreate the original painting and to allow a correct study and comprehension of this work, a virtual reconstruction based on the photogrammetric documentation of the reverse of the painting was achieved. The photogrammetric processing allowed us to obtain high-quality orthogonal images (10000 x 5000 px), thus demonstrating the suitability of this technique for the documentation of a large format canvas. The images obtained were also useful to study the dimensions of the paint, with a total area of 25 m2. Agisoft PhotoScan Professional was used for the photogrammetric model; the three-dimensional (3D) models and the textures were transferred to a 3D free software (Blender) for the rendering and recreation of the models. On the other hand, the virtual reconstruction was made using Adobe Photoshop to recover the entire painting. The methodology consisted in working with different layers to paint the missing parts of the motifs and the simulated architecture; then, the missing parts were reconstructed based on the preserved paint (24.5% of the total area) and, finally, textures and filters were incorporated to simulate the appearance of a mural painting. This research has proved photogrammetry is suitable for the documentation of a restoration process for large format pictoric works, since this technique allows to obtain high resolution orthophotos from the different intervention phases. Additionally, the virtual reconstruction has proven to be a useful tool for the documentation of the painting, its registration and its visualization; it can also recreate the decorative pattern and original colors.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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