虚拟现实技术在概念设计中的作用:定位、应用和价值

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2023-01-02 DOI:10.1080/14626268.2023.2166080
Ning Zou, Qing Gong, Qing Chai, Chunlei Chai
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引用次数: 3

摘要

虚拟现实(VR)是一种流行于设计和制造业的信息技术。在概念设计阶段,VR已被证明是一种极具潜力的辅助工具。然而,虚拟现实在概念设计中的发展尚未得到系统的研究。本研究回顾了近18年来VR在概念设计阶段对设计活动和认知需求的应用。本研究基于设计信息循环模型,提出了概念设计阶段的设计活动和认知需求框架。分析了虚拟现实的技术特点,并讨论了虚拟现实在概念设计各个阶段的作用。然后分析了概念设计中虚拟现实技术的原理及其在概念设计中的应用价值。最后,对虚拟现实在概念设计中的研究方向和应用方案进行了展望。
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The role of virtual reality technology in conceptual design: positioning, applications, and value
ABSTRACT Virtual reality (VR) is a popular information technology in design and manufacturing. In the conceptual design stage, VR has been proved to be an auxiliary tool with great potential. However, the development of VR in the conceptual design has not been systematically investigated. This study conducted a review of the application of VR in the conceptual design stage on design activities and cognitive needs in recent 18 years. This study proposed a framework of design activities and cognitive needs in the conceptual design stage based on the design information cycle model. The technical characteristics are analysed and role of VR in each phase of conceptual design is discussed. Then the principle and application value in developments of VR technology for conceptual design are analysed. Finally, the research directions and application scheme of VR in conceptual design in the future are discussed.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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