{"title":"关于视频游戏和经典游戏的虚拟现实改编的对话","authors":"R. Bushnell, Elizabeth B Hunter, Andrew Burn","doi":"10.1093/adaptation/apac018","DOIUrl":null,"url":null,"abstract":"\n Andrew Burn, Rebecca Bushnell, and Elizabeth B. Hunter discuss ways in which video games and virtual reality can transform canonical plays and Shakespeare in particular. Those transformations can offer insights into the underlying principles and embodied performance of familiar stories. Video games and virtual reality adaptations of canonical theatre can also enrich pedagogy by engaging students in game design and play.","PeriodicalId":42085,"journal":{"name":"Adaptation-The Journal of Literature on Screen Studies","volume":" ","pages":""},"PeriodicalIF":0.5000,"publicationDate":"2023-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A conversation about video game and virtual reality adaptations of canonical plays\",\"authors\":\"R. Bushnell, Elizabeth B Hunter, Andrew Burn\",\"doi\":\"10.1093/adaptation/apac018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n Andrew Burn, Rebecca Bushnell, and Elizabeth B. Hunter discuss ways in which video games and virtual reality can transform canonical plays and Shakespeare in particular. Those transformations can offer insights into the underlying principles and embodied performance of familiar stories. Video games and virtual reality adaptations of canonical theatre can also enrich pedagogy by engaging students in game design and play.\",\"PeriodicalId\":42085,\"journal\":{\"name\":\"Adaptation-The Journal of Literature on Screen Studies\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.5000,\"publicationDate\":\"2023-01-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Adaptation-The Journal of Literature on Screen Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1093/adaptation/apac018\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"FILM, RADIO, TELEVISION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adaptation-The Journal of Literature on Screen Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/adaptation/apac018","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"FILM, RADIO, TELEVISION","Score":null,"Total":0}
A conversation about video game and virtual reality adaptations of canonical plays
Andrew Burn, Rebecca Bushnell, and Elizabeth B. Hunter discuss ways in which video games and virtual reality can transform canonical plays and Shakespeare in particular. Those transformations can offer insights into the underlying principles and embodied performance of familiar stories. Video games and virtual reality adaptations of canonical theatre can also enrich pedagogy by engaging students in game design and play.