AR/VR在高等学校的教学经验:系统的文献综述

IF 3.4 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Informatics Pub Date : 2023-05-16 DOI:10.3390/informatics10020045
Belén Bermejo, C. Juiz, David Cortés Gómez, J. Oskam, T. Moilanen, Jouko Loijas, Praneschen. Govender, J. Hussey, Alexander Lennart Schmidt, R. Burbach, Daniel King, C. O'Connor, Davin Dunlea
{"title":"AR/VR在高等学校的教学经验:系统的文献综述","authors":"Belén Bermejo, C. Juiz, David Cortés Gómez, J. Oskam, T. Moilanen, Jouko Loijas, Praneschen. Govender, J. Hussey, Alexander Lennart Schmidt, R. Burbach, Daniel King, C. O'Connor, Davin Dunlea","doi":"10.3390/informatics10020045","DOIUrl":null,"url":null,"abstract":"During the last few years, learning techniques have changed, both in basic education and in higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) and Virtual Reality (AR). The combination of these technologies in education has allowed a greater immersion, positively affecting the learning and teaching processes. In addition, since the COVID-19 pandemic, this trend has been growing due to the diversity of the different fields of application of these technologies, such as heterogeneity in their combination and their different experiences. It is necessary to review the state of the art to determine the effectiveness of the application of these technologies in the field of university higher education. In the present paper, this aim is achieved by performing a systematic literature review from 2012 to 2022. A total of 129 papers were analyzed. Studies in our review concluded that the application of AR/VR improves learning immersion, especially in hospitality, medicine, and science studies. However, there are also negative effects of using these technologies, such as visual exhaustion and mental fatigue.","PeriodicalId":37100,"journal":{"name":"Informatics","volume":null,"pages":null},"PeriodicalIF":3.4000,"publicationDate":"2023-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"AR/VR Teaching-Learning Experiences in Higher Education Institutions (HEI): A Systematic Literature Review\",\"authors\":\"Belén Bermejo, C. Juiz, David Cortés Gómez, J. Oskam, T. Moilanen, Jouko Loijas, Praneschen. Govender, J. Hussey, Alexander Lennart Schmidt, R. Burbach, Daniel King, C. O'Connor, Davin Dunlea\",\"doi\":\"10.3390/informatics10020045\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"During the last few years, learning techniques have changed, both in basic education and in higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) and Virtual Reality (AR). The combination of these technologies in education has allowed a greater immersion, positively affecting the learning and teaching processes. In addition, since the COVID-19 pandemic, this trend has been growing due to the diversity of the different fields of application of these technologies, such as heterogeneity in their combination and their different experiences. It is necessary to review the state of the art to determine the effectiveness of the application of these technologies in the field of university higher education. In the present paper, this aim is achieved by performing a systematic literature review from 2012 to 2022. A total of 129 papers were analyzed. Studies in our review concluded that the application of AR/VR improves learning immersion, especially in hospitality, medicine, and science studies. However, there are also negative effects of using these technologies, such as visual exhaustion and mental fatigue.\",\"PeriodicalId\":37100,\"journal\":{\"name\":\"Informatics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.4000,\"publicationDate\":\"2023-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Informatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3390/informatics10020045\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/informatics10020045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 3

摘要

在过去的几年里,基础教育和高等教育的学习技术都发生了变化。这一变化伴随着增强现实(AR)和虚拟现实(VR)等新技术。这些技术在教育中的结合使人们能够更好地融入其中,对学习和教学过程产生了积极影响。此外,自新冠肺炎大流行以来,由于这些技术的不同应用领域的多样性,例如组合的异质性和不同的体验,这一趋势一直在增长。有必要对现有技术进行审查,以确定这些技术在大学高等教育领域的应用效果。在本文中,这一目标是通过对2012年至2022年的文献进行系统综述来实现的。共分析了129篇论文。我们综述中的研究得出结论,AR/VR的应用提高了学习沉浸感,尤其是在酒店、医学和科学研究中。然而,使用这些技术也会产生负面影响,如视觉疲劳和精神疲劳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
AR/VR Teaching-Learning Experiences in Higher Education Institutions (HEI): A Systematic Literature Review
During the last few years, learning techniques have changed, both in basic education and in higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) and Virtual Reality (AR). The combination of these technologies in education has allowed a greater immersion, positively affecting the learning and teaching processes. In addition, since the COVID-19 pandemic, this trend has been growing due to the diversity of the different fields of application of these technologies, such as heterogeneity in their combination and their different experiences. It is necessary to review the state of the art to determine the effectiveness of the application of these technologies in the field of university higher education. In the present paper, this aim is achieved by performing a systematic literature review from 2012 to 2022. A total of 129 papers were analyzed. Studies in our review concluded that the application of AR/VR improves learning immersion, especially in hospitality, medicine, and science studies. However, there are also negative effects of using these technologies, such as visual exhaustion and mental fatigue.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Informatics
Informatics Social Sciences-Communication
CiteScore
6.60
自引率
6.50%
发文量
88
审稿时长
6 weeks
期刊最新文献
Identifying Long COVID Definitions, Predictors, and Risk Factors in the United States: A Scoping Review of Data Sources Utilizing Electronic Health Records Analysis of the Epidemic Curve of the Waves of COVID-19 Using Integration of Functions and Neural Networks in Peru MSProfileR: An Open-Source Software for Quality Control of Matrix-Assisted Laser Desorption Ionization–Time of Flight Spectra Analysing the Impact of Generative AI in Arts Education: A Cross-Disciplinary Perspective of Educators and Students in Higher Education Chatbot Technology Use and Acceptance Using Educational Personas
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1