技术-传统:技术融合的日本传统戏剧的探索

IF 0.4 Q3 AREA STUDIES Japanese Studies Pub Date : 2022-05-04 DOI:10.1080/10371397.2022.2092462
Lim Beng Choo, Julie A. Iezzi
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引用次数: 0

摘要

日本传统戏剧是一个宽泛的范畴,通常指能剧、kyōgen、歌舞伎和文乐。这些流派形成于14世纪到17世纪,并且仍然定期演出。尽管今天技术在这些类型中扮演着许多重要的角色,但它们在类型和无数表现形式中日益增加的存在却很少被讨论。本文是对新技术和新媒体在日本传统戏剧生态中的存在和意义的初步考察,重点关注过去二十年的发展,包括以全息图为表演者的“融合能”的舞台表演,到后来用声乐表演的歌舞伎和文乐戏剧,以及虚拟现实能。通过研究选定的案例研究和关注传统戏剧的技术方面,我们希望将重点放在日本传统戏剧的关键发展上,并就这一现象展开进一步的讨论。我们还希望扩大讨论,当谈到日本戏剧类型时,描述什么是“传统”的参数。
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Techno-Tradition: A Foray into Technology-Integrated Traditional Japanese Theatre
Abstract Traditional Japanese theatre is a broad category that usually refers to noh, kyōgen, kabuki and bunraku. These genres formed from the fourteenth through seventeenth centuries, and are still regularly performed. Despite the many significant roles of technologies in these genres today, their increasing presence in the genres and myriad manifestations are seldom discussed. This article is an initial examination of the presence and significance of new technologies and new media in the traditional Japanese theatre ecology, focusing on developments in the past two decades including the staging of a ‘fusion noh’ with holograms as performers, to the later kabuki and bunraku plays performed with vocaloid, as well as Virtual Reality noh. By examining select case studies and focusing on the technological aspects of traditional theatre, we hope to bring focus to a critical development in traditional Japanese theatre and open further discussions about this phenomenon. We also wish to widen discussions regarding the parameters delineating what constitutes ‘traditional’ when speaking of Japanese theatre genres.
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来源期刊
Japanese Studies
Japanese Studies AREA STUDIES-
CiteScore
0.90
自引率
20.00%
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0
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