从web 1.0到web 4.0:联合国教科文组织在印度尼西亚遗产的数字遗产平台

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2020-07-08 DOI:10.4995/var.2020.13121
P. Permatasari, Akhmad Abdul Qohar, A. Rachman
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引用次数: 5

摘要

资讯与通讯科技(ict)的出现,对印尼的文化资源管理,以及对其物质与非物质文化遗产的保护方法,已经并正在产生重大影响。尽管城乡区域在技术使用方面水平不一,存在明显差距,但已制定了创新举措,符合精通技术的公众的需要和期望。首先,一些处理物质文化遗产的公共机构(如博物馆、宫殿、寺庙、世界遗产)确实使用创新的数字工具与不同的受众进行交流,并丰富游客的体验,特别是考虑到年轻一代。本文将首先探讨ict在非物质文化遗产(如蜡染、大阳木偶剧等)中的作用;其次,作者将解释信息通信技术如何帮助当地人和游客交流和推广非遗产品的价值、历史和意义,以提高对文化认同的认识。然而,非物质文化遗产的知识仍然需要与自己的社区接触,并且很脆弱,因为它可能通过电子平台暴露在过度的文化商品化中。本研究旨在概述印度尼西亚各利益相关者为文化遗产传播实施的数字干预措施并举例说明。此外,本文还分析了当地社区、学术界、私营部门、非政府组织和政府参与的参与式方法在多大程度上可以确保更高水平的有效性和效率,从而支持联合国教科文组织在印度尼西亚保护有形/非物质文化遗产。本文旨在:(1)介绍印度尼西亚数字遗产平台的发展情况;(2)以网站和移动应用程序的形式为教科文组织有形遗产和非物质遗产提供数字遗产知识平台的分析网格。亮点:通过分析180个英文和印尼语网页,提供联合国教科文组织世界遗产地(whs)在印度尼西亚的在线地图。根据分类集确定印度尼西亚数字遗产网站的几种类型。对从Android和iOS平台检索的312个与联合国教科文组织世界遗产和非物质文化遗产(ICH)有关的移动应用程序的地图进行分类。
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From web 1.0 to web 4.0: the digital heritage platforms for UNESCO’s heritage properties in Indonesia
The advent of information and communication technologies (ICTs) has had and is having a major impact on Indonesian cultural resource management, and on the safeguarding methods of its tangible and intangible cultural heritages. Despite varied levels and visible gaps between rural and urban regions in terms of technology usage, innovative initiatives have been created, which correspond to the needs and expectations of a technology-savvy public. As a starting point, a number of public institutions dealing with tangible cultural heritage (e.g. museums, palaces, temples, World Heritage Sites (WHS)) do use innovative digital tools in order to communicate to various audiences, as well as to enrich visitors’ experience, especially taking into consideration young generations. This paper will firstly examine the role of ICTs in intangible cultural heritage (ICH) (e.g. Batik, Wayang puppet theatre, etc.); secondly, the authors will explain how ICTs can help to communicate and promote the values, history, and significances of ICH products, both for locals and tourists, with the goal of raising awareness on cultural identity. However, the knowledge of ICH still requires contacts with its own communities and is vulnerable, as it can be exposed to excessive cultural commoditization through e-platforms. This study aims at giving an overview and some examples of digital interventions for cultural heritage communication implemented by various stakeholders in Indonesia. In addition, this paper analyses to what extent a participatory approach engaging local communities, academics, private sectors, NGOs and the government, can ensure higher levels of effectiveness and efficiency, hence supporting the conservation of UNESCO tangible/ICH in Indonesia. This paper aims at: (1) presenting the development of digital heritage platforms in Indonesia; (2) providing a grid of analysis of digital heritage knowledge platforms dedicated to UNESCO tangible and ICH in forms of websites and mobile apps.Highlights:Providing a map of the online presence of UNESCO World Heritage Sites (WHSs) in Indonesia by analysing 180 webpages in English and Indonesian languages.Identifying several types of digital heritage websites in Indonesia based on the set of categories.Classifying a map of 312 mobile apps dealing with UNESCO WHSs and Intangible Cultural Heritage (ICH) in Indonesia, which were retrieved from Android and iOS platforms.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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