{"title":"足球之王(me)调解:足球情感在社区中的模因和表现","authors":"Mario Tirino, Simona Castellano","doi":"10.1285/I22840753N16P49","DOIUrl":null,"url":null,"abstract":"The relationship between sport, emotions and media is immediate. Football has a strong ability to emotionally involve huge masses of fans, thanks to the dramaturgical and ritualistic qualities of each match and thanks to the collective identification in footballer-heroes (Bifulco e Tirino, 2018). These qualities are further reinvigorated by media stories, which transform fans into media users (Gau, James e Kim, 2009). Due to the emergence of the SMS triangle (Sport, Media, Sponsor) (Martelli 2011, 2014) the figure of the fan is increasingly indistinguishable from the figures of the user and the consumer. However, football fans increasingly have the opportunity to participate in contemporary cultural production, for example by generating UGC to be disseminated in media environments such as social networks. Through the concept of “radical mediation”, Grusin argues that the media are configured as emotional environments. On the other hand, social networks constitute a privileged territory of exteriorization of one’s emotional commitment (Boccia Artieri et al. 2017). Starting from these sociological and mediological perspectives, the aim of our paper is to investigate media modalities and processes by which football fans’ emotions are remediated, on social networks, through the production and dissemination of meme. Meme are relevant examples of user-generated content (Boccia Artieri, 2012, Jenkins, Ford e Green, 2013), and also are central media objects to understand the participatory cultures of web 2.0 and the typical logic of remix cultures. Our paper will try to highlight how these grassroots practices, within a new participatory aesthetic, elaborate the connection between mediation and affection (Grusin 2017), (social) media and emotions, football communication (mainstream and bottom-top) and fans.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":null,"pages":null},"PeriodicalIF":0.2000,"publicationDate":"2020-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Football Re(me)mediation: i meme e l’estetizzazione dell'emozione calcistica nelle community social = Football Re(me)mediation: Memes and The Aestheticization of Football Emotions in Social Newtorks Communities\",\"authors\":\"Mario Tirino, Simona Castellano\",\"doi\":\"10.1285/I22840753N16P49\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The relationship between sport, emotions and media is immediate. Football has a strong ability to emotionally involve huge masses of fans, thanks to the dramaturgical and ritualistic qualities of each match and thanks to the collective identification in footballer-heroes (Bifulco e Tirino, 2018). These qualities are further reinvigorated by media stories, which transform fans into media users (Gau, James e Kim, 2009). Due to the emergence of the SMS triangle (Sport, Media, Sponsor) (Martelli 2011, 2014) the figure of the fan is increasingly indistinguishable from the figures of the user and the consumer. However, football fans increasingly have the opportunity to participate in contemporary cultural production, for example by generating UGC to be disseminated in media environments such as social networks. Through the concept of “radical mediation”, Grusin argues that the media are configured as emotional environments. On the other hand, social networks constitute a privileged territory of exteriorization of one’s emotional commitment (Boccia Artieri et al. 2017). Starting from these sociological and mediological perspectives, the aim of our paper is to investigate media modalities and processes by which football fans’ emotions are remediated, on social networks, through the production and dissemination of meme. Meme are relevant examples of user-generated content (Boccia Artieri, 2012, Jenkins, Ford e Green, 2013), and also are central media objects to understand the participatory cultures of web 2.0 and the typical logic of remix cultures. Our paper will try to highlight how these grassroots practices, within a new participatory aesthetic, elaborate the connection between mediation and affection (Grusin 2017), (social) media and emotions, football communication (mainstream and bottom-top) and fans.\",\"PeriodicalId\":40441,\"journal\":{\"name\":\"H-ermes-Journal of Communication\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2020-11-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"H-ermes-Journal of Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1285/I22840753N16P49\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"H-ermes-Journal of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1285/I22840753N16P49","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 1
摘要
体育、情感和媒体之间的关系是直接的。由于每场比赛的戏剧性和仪式性,以及足球英雄的集体认同,足球具有很强的情感吸引广大球迷的能力(Bifulco e Tirino, 2018)。媒体故事将粉丝转变为媒体用户,进一步激发了这些品质(Gau, James e Kim, 2009)。由于SMS三角(体育,媒体,赞助商)的出现(Martelli 2011, 2014),球迷的形象越来越难以与用户和消费者的形象区分开来。然而,球迷越来越多地有机会参与当代文化生产,例如通过生成UGC在社交网络等媒体环境中传播。通过“激进调解”的概念,格鲁辛认为媒体被配置为情感环境。另一方面,社交网络构成了一个人情感承诺外化的特权领域(Boccia Artieri et al. 2017)。从这些社会学和媒介学的角度出发,我们论文的目的是研究媒体模式和过程,通过模因的生产和传播,在社交网络上纠正足球迷的情绪。模因是用户生成内容的相关例子(Boccia Artieri, 2012; Jenkins, Ford e Green, 2013),也是理解web 2.0参与性文化和典型的再混合文化逻辑的核心媒介对象。我们的论文将试图强调这些基层实践如何在一种新的参与式美学中,阐述调解与情感(Grusin 2017)、(社交)媒体与情感、足球传播(主流和自下而上)与球迷之间的联系。
Football Re(me)mediation: i meme e l’estetizzazione dell'emozione calcistica nelle community social = Football Re(me)mediation: Memes and The Aestheticization of Football Emotions in Social Newtorks Communities
The relationship between sport, emotions and media is immediate. Football has a strong ability to emotionally involve huge masses of fans, thanks to the dramaturgical and ritualistic qualities of each match and thanks to the collective identification in footballer-heroes (Bifulco e Tirino, 2018). These qualities are further reinvigorated by media stories, which transform fans into media users (Gau, James e Kim, 2009). Due to the emergence of the SMS triangle (Sport, Media, Sponsor) (Martelli 2011, 2014) the figure of the fan is increasingly indistinguishable from the figures of the user and the consumer. However, football fans increasingly have the opportunity to participate in contemporary cultural production, for example by generating UGC to be disseminated in media environments such as social networks. Through the concept of “radical mediation”, Grusin argues that the media are configured as emotional environments. On the other hand, social networks constitute a privileged territory of exteriorization of one’s emotional commitment (Boccia Artieri et al. 2017). Starting from these sociological and mediological perspectives, the aim of our paper is to investigate media modalities and processes by which football fans’ emotions are remediated, on social networks, through the production and dissemination of meme. Meme are relevant examples of user-generated content (Boccia Artieri, 2012, Jenkins, Ford e Green, 2013), and also are central media objects to understand the participatory cultures of web 2.0 and the typical logic of remix cultures. Our paper will try to highlight how these grassroots practices, within a new participatory aesthetic, elaborate the connection between mediation and affection (Grusin 2017), (social) media and emotions, football communication (mainstream and bottom-top) and fans.