Joost Vervoort , Astrid Mangnus , Steven McGreevy , Kazuhiko Ota , Kyle Thompson , Christoph Rupprecht , Norie Tamura , Carien Moossdorff , Max Spiegelberg , Mai Kobayashi
{"title":"释放游戏的潜力,实现预期式治理","authors":"Joost Vervoort , Astrid Mangnus , Steven McGreevy , Kazuhiko Ota , Kyle Thompson , Christoph Rupprecht , Norie Tamura , Carien Moossdorff , Max Spiegelberg , Mai Kobayashi","doi":"10.1016/j.esg.2021.100130","DOIUrl":null,"url":null,"abstract":"<div><p>Games offer unique possibilities for imagining and experimenting with new systems of governance for more sustainable futures – new rules and institutions, new roles, and new dynamic worlds. However, research on sustainability games has mostly investigated games as a type of futures method, largely divorced from its societal contexts. In this paper, we argue that to unlock the potential of gaming for anticipatory governance in the service of a more sustainable future, it is important take a whole-society perspective, and examine the possibilities and challenges offered by contextual factors. Using the Netherlands and Japan as examples, we investigate the following questions: 1) How do governance cultures allow or restrict opportunities for the participatory exploration of futures using games? 2) How does, and can, the game sector in a given context support anticipatory gaming? 3) How do dominant societal relationships with games limit, and offer opportunities for, gaming for anticipatory governance?</p></div>","PeriodicalId":33685,"journal":{"name":"Earth System Governance","volume":"11 ","pages":"Article 100130"},"PeriodicalIF":4.4000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2589811621000343/pdfft?md5=d961b793be7cad7b03497d8f519243e5&pid=1-s2.0-S2589811621000343-main.pdf","citationCount":"10","resultStr":"{\"title\":\"Unlocking the potential of gaming for anticipatory governance\",\"authors\":\"Joost Vervoort , Astrid Mangnus , Steven McGreevy , Kazuhiko Ota , Kyle Thompson , Christoph Rupprecht , Norie Tamura , Carien Moossdorff , Max Spiegelberg , Mai Kobayashi\",\"doi\":\"10.1016/j.esg.2021.100130\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Games offer unique possibilities for imagining and experimenting with new systems of governance for more sustainable futures – new rules and institutions, new roles, and new dynamic worlds. However, research on sustainability games has mostly investigated games as a type of futures method, largely divorced from its societal contexts. In this paper, we argue that to unlock the potential of gaming for anticipatory governance in the service of a more sustainable future, it is important take a whole-society perspective, and examine the possibilities and challenges offered by contextual factors. Using the Netherlands and Japan as examples, we investigate the following questions: 1) How do governance cultures allow or restrict opportunities for the participatory exploration of futures using games? 2) How does, and can, the game sector in a given context support anticipatory gaming? 3) How do dominant societal relationships with games limit, and offer opportunities for, gaming for anticipatory governance?</p></div>\",\"PeriodicalId\":33685,\"journal\":{\"name\":\"Earth System Governance\",\"volume\":\"11 \",\"pages\":\"Article 100130\"},\"PeriodicalIF\":4.4000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2589811621000343/pdfft?md5=d961b793be7cad7b03497d8f519243e5&pid=1-s2.0-S2589811621000343-main.pdf\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Earth System Governance\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2589811621000343\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ENVIRONMENTAL STUDIES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Earth System Governance","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2589811621000343","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENVIRONMENTAL STUDIES","Score":null,"Total":0}
Unlocking the potential of gaming for anticipatory governance
Games offer unique possibilities for imagining and experimenting with new systems of governance for more sustainable futures – new rules and institutions, new roles, and new dynamic worlds. However, research on sustainability games has mostly investigated games as a type of futures method, largely divorced from its societal contexts. In this paper, we argue that to unlock the potential of gaming for anticipatory governance in the service of a more sustainable future, it is important take a whole-society perspective, and examine the possibilities and challenges offered by contextual factors. Using the Netherlands and Japan as examples, we investigate the following questions: 1) How do governance cultures allow or restrict opportunities for the participatory exploration of futures using games? 2) How does, and can, the game sector in a given context support anticipatory gaming? 3) How do dominant societal relationships with games limit, and offer opportunities for, gaming for anticipatory governance?