{"title":"在线学习评估过程中教师的Kahoot和Quizizz培训","authors":"F. Daryanes","doi":"10.22146/jpkm.70237","DOIUrl":null,"url":null,"abstract":"Teachers play a role in planning, implementing, and evaluating the learning process. During online learning, teachers must be able to design online learning that is effective, efficient, innovative, and interesting. Based on interviews with teachers who are members of the Science MGMP SMP in Pekanbaru, information was obtained that the majority of teachers still have difficulty evaluating online learning. This service activity aims to improve teachers' mastery of technology in using the Kahoot and Quizizz applications as an evaluation system during online learning and fostering creative and innovative attitudes. The method in service activities is through training and technical guidance which is carried out through face-to-face and online mentoring. Participants were given pretest and posttest questions to see the achievement of material content and were given assignments. It is known that the average pretest score of the trainees is 61.58 and the posttest value of the participants is 91.58. Seen an increase in the value of participants with N-Gain of 0.77, this indicates that the increase in the value of participants in the high category. The quality of the outputs of the tasks collected by the participants was also very good. It can be concluded that the service participants have been able to create interactive quizzes based on Kahoot and Quizizz and are able to apply them in the learning process.","PeriodicalId":31596,"journal":{"name":"Jurnal Pengabdian Kepada Masyarakat Indonesian Journal of Community Engagement","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Kahoot and Quizizz Training for Teachers in the Online Learning Evaluation Process\",\"authors\":\"F. Daryanes\",\"doi\":\"10.22146/jpkm.70237\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Teachers play a role in planning, implementing, and evaluating the learning process. During online learning, teachers must be able to design online learning that is effective, efficient, innovative, and interesting. Based on interviews with teachers who are members of the Science MGMP SMP in Pekanbaru, information was obtained that the majority of teachers still have difficulty evaluating online learning. This service activity aims to improve teachers' mastery of technology in using the Kahoot and Quizizz applications as an evaluation system during online learning and fostering creative and innovative attitudes. The method in service activities is through training and technical guidance which is carried out through face-to-face and online mentoring. Participants were given pretest and posttest questions to see the achievement of material content and were given assignments. It is known that the average pretest score of the trainees is 61.58 and the posttest value of the participants is 91.58. Seen an increase in the value of participants with N-Gain of 0.77, this indicates that the increase in the value of participants in the high category. The quality of the outputs of the tasks collected by the participants was also very good. It can be concluded that the service participants have been able to create interactive quizzes based on Kahoot and Quizizz and are able to apply them in the learning process.\",\"PeriodicalId\":31596,\"journal\":{\"name\":\"Jurnal Pengabdian Kepada Masyarakat Indonesian Journal of Community Engagement\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Pengabdian Kepada Masyarakat Indonesian Journal of Community Engagement\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22146/jpkm.70237\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pengabdian Kepada Masyarakat Indonesian Journal of Community Engagement","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22146/jpkm.70237","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Kahoot and Quizizz Training for Teachers in the Online Learning Evaluation Process
Teachers play a role in planning, implementing, and evaluating the learning process. During online learning, teachers must be able to design online learning that is effective, efficient, innovative, and interesting. Based on interviews with teachers who are members of the Science MGMP SMP in Pekanbaru, information was obtained that the majority of teachers still have difficulty evaluating online learning. This service activity aims to improve teachers' mastery of technology in using the Kahoot and Quizizz applications as an evaluation system during online learning and fostering creative and innovative attitudes. The method in service activities is through training and technical guidance which is carried out through face-to-face and online mentoring. Participants were given pretest and posttest questions to see the achievement of material content and were given assignments. It is known that the average pretest score of the trainees is 61.58 and the posttest value of the participants is 91.58. Seen an increase in the value of participants with N-Gain of 0.77, this indicates that the increase in the value of participants in the high category. The quality of the outputs of the tasks collected by the participants was also very good. It can be concluded that the service participants have been able to create interactive quizzes based on Kahoot and Quizizz and are able to apply them in the learning process.